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Rowen's WIPs: Kazuya Mishima (Beta version now available) (Read 14318 times)

Started by RagingRowen, May 13, 2019, 08:36:14 PM
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Rowen's WIPs: Kazuya Mishima (Beta version now available)
#1  May 13, 2019, 08:36:14 PM
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Kazuya Mishima



Started by ReddBrink , but I decided to pick him up for my plans.





Beta 1: https://mega.nz/file/3qYFTSxQ#EuD7rBAQPGG_4s47ihc8EWc-c3QgP-LHQgnuV0BxUYQ

Postponed:
Kage
Spoiler, click to toggle visibilty

Plans:
- Heihachi (PotS/DW Style)
- A SHADEs of Manhattan char (or two) (PotS/Infinite Style)
Re: Violent Ryu (POTS/Infinite Style)
#2  May 14, 2019, 02:06:36 PM
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I'm absurdely interested in this. Continue your efforts, I liked very much man.
Re: Violent Ryu (POTS/Infinite Style)
#3  May 14, 2019, 03:38:26 PM
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Maybe Ashura Senku can be replaced with Violent Ken's dash thingy? just a suggestion
Re: Violent Ryu (POTS/Infinite Style)
#4  May 14, 2019, 05:03:42 PM
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<- numblur one!
Re: Violent Ryu (POTS/Infinite Style)
#5  May 14, 2019, 08:37:35 PM
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This shall make everyone's fan fiction like expectations so Happy, i am looking foward to this, Thanks man.
Last Edit: May 20, 2019, 01:38:59 AM by AVPboy

vyn

Re: Violent Ryu (POTS/Infinite Style)
#6  May 14, 2019, 10:08:28 PM
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Why not put a bit of M.Bison in there somewhere. Violent ken is Ken + Psycho power after all.
Re: Violent Ryu (POTS/Infinite Style)
#7  May 14, 2019, 10:13:01 PM
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Well I do plan to give him the Aura from Froz's Final Bison in certain areas similar to Akuma's Flaming Aura.
Re: Violent Ryu (POTS/Infinite Style)
#8  May 14, 2019, 10:52:46 PM
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Maybe its a good idea give him a tatsumaki like SF EX series
Re: Violent Ryu (POTS/Infinite Style)
#9  May 14, 2019, 11:07:17 PM
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Update:

I will be taking some snippets from Evil Ryu's Appearance in SVC:MotM as a Final Boss, where he bursts out of the Capsule, where I assume is the Shadowloo base.
Seeing this, he will have the Joudan Sokutou Geri as his F + LK, like in that game, where you can combo into it from some normals.
Along with this, his Hadouken LVL3 will be the Ryukoku Hadouken (Without the Metsu charge first)

I have also changed a few Win Quotes, with some being edited or original.

victory1 = "No one can stop me with this combination of powers!"
victory2 = "This Psycho Power will take me to new heights... The power to destroy anything!"
victory3 = "Run, weaklings! Lest you perish before my fist!"
victory4 = "My true potential has been unleashed!"
victory5 = "BLOOD... IT'S CALLING FOR ME...!"
victory6 = "My fist is soaked with blood... The blood of death!"

; Vs Akuma
victory7 = "Master Bison was right, your power is nothing when it's on its own!"

; Vs Gouken
victory10 = "My time with you is over! Bison has taught me the ways of destruction!"

Re: Violent Ryu (POTS/Infinite Style)
#10  May 14, 2019, 11:12:44 PM
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Will he have anything from Kage or SFIV/USFIV Omega Mode Evil Ryu?
Re: Violent Ryu (POTS/Infinite Style)
#11  May 14, 2019, 11:21:28 PM
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Will he have anything from Kage or SFIV/USFIV Omega Mode Evil Ryu?

I'm not sure what will come from Kage, since I don't have the Fight Money for him where I'd get exact references.
Though he may get an Air Senkuu like what his VT1 allowed.
I do have USFIV though, so I can check what I could get from it.
Re: Violent Ryu (POTS/Infinite Style)
#12  May 14, 2019, 11:25:40 PM
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Here's a video of Kage's moveset if it helps.
Re: Violent Ryu (POTS/Infinite Style)
#13  May 17, 2019, 07:34:10 PM
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Update:
I've been lousy, so here's some Joudan Sokutou Geri footage with some combos.
Based off of it's MOTM appearance where it's F + LK. It can be comboed from Medium and Heavy Punches like in that game.
https://streamable.com/59lpe

MCX

Re: Violent Ryu (POTS/Infinite Style)
#14  May 18, 2019, 02:56:51 AM
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Will he have the Metsu Goshoryu from SFIV?
Re: Violent Ryu (POTS/Infinite Style)
#15  May 20, 2019, 01:46:01 AM
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This will be absurdly great.
Re: Violent Ryu (POTS/Infinite Style)
#16  May 22, 2019, 03:00:15 PM
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Progress is slow so here is some stuff:
His LP Hadouken is slow enough to trap opponents and lead to killer combos.
The LP and MP Shoryukens will be the generic one, but the HP and EX will be Shin Shoryuken like.
His HCF+K is just the Ryusokyaku but with more speed and range to the start-up, allowing for extra reach and easier OTGs. I feel like calling this rendition the Rasetsu-SoKyaku because it will have slight invulnerability similar to the Rasetsu Kyaku and has some speediness to it.
Re: Violent Ryu (POTS/Infinite Style)
#17  June 01, 2019, 12:49:51 AM
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Ye olde Update:
During on-and-off development, I thought of something evil, 2 Hadoukens during the EX version, same with the Shakunetsu Hadouken and the Airborne Hadouken, so he's gonna be a zoning beast y'know. Here's a vid showing it off, cover in fear: https://streamable.com/83g7w

Also update to the Test/Beta version for download in the first post.
Or here if you can't reach the scroll wheel. https://mega.nz/#!TuBgRAhb!Uor6qjpNekV9_KTefvf4gS_hxydKrh02daDf93J-l5w
A good few lil' changes have been made since the first download, like the Shoryuken thingamabobs I mentioned, a new big Portrait, and 2 new edited voice samples for use in the future which are currently used in the Metsu Hadouken.
Re: Kage (POTS/Infinite Style)
#18  December 04, 2019, 07:22:53 PM
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Kage's in the works now.

Those still interested in Violent Ryu can still download him in the first post though if they wanna take a crack at him.
Re: Kage (POTS/Infinite Style)
#19  December 04, 2019, 07:52:54 PM
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Kage's in the works now.

Those still interested in Violent Ryu can still download him in the first post though if they wanna take a crack at him.

Ah, ok. What do you think Kage will be like? in terms of sprites, moveset, system, etc?

EDIT: Wait, i see those in the first post. Sorry Rowen, i guess i missed the info the first time i saw the post. Thank you Manby, for pointing it out to me.
Re: Kage (POTS/Infinite Style)
#20  December 04, 2019, 07:54:47 PM
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He updated the first post with what he looks like.
Re: Kage (POTS/Infinite Style)
#21  December 06, 2019, 08:55:21 PM
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Got his normals done: https://streamable.com/3eap6

Edited a few sprites involving the neckband so it's a bit smoother, and one with the mouth after his C.HK.

Anyone willing to do more sprites like Runs, Dashes and Rolls, throw 'em at me.
Re: Kage (POTS/Infinite Style)
#22  December 06, 2019, 09:48:06 PM
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Got his normals done: https://streamable.com/3eap6

Edited a few sprites involving the neckband so it's a bit smoother, and one with the mouth after his C.HK.

Anyone willing to do more sprites like Runs, Dashes and Rolls, throw 'em at me.

Wait, Lessard never made sprites for any of those?

Hmm... I suppose until you get sprites for them, you could use the Asura Senku sprites for the Rolls & Dash. Not exactly the most ideal, but they are something.
Re: Kage (POTS/Infinite Style)
#23  December 06, 2019, 11:21:42 PM
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Got his normals done: https://streamable.com/3eap6

Edited a few sprites involving the neckband so it's a bit smoother, and one with the mouth after his C.HK.

Anyone willing to do more sprites like Runs, Dashes and Rolls, throw 'em at me.

Wait, Lessard never made sprites for any of those?

Hmm... I suppose until you get sprites for them, you could use the Asura Senku sprites for the Rolls & Dash. Not exactly the most ideal, but they are something.

Nah there wasn't sprites in the sff.
Lessard's retired aswell so I can't ask.

I might just limited to to Forward Dashing for now for the run and worry about the rest later.
Re: Kage (POTS/Infinite Style)
#24  December 06, 2019, 11:44:11 PM
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All right, then. Sounds good for right now. In the meantime, i should probably test that update of Captain America.
Re: Kage (POTS/Infinite Style)
#25  December 07, 2019, 12:22:20 AM
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cant wait love these sprites
Re: Kage (POTS/Infinite Style)
#26  December 28, 2019, 04:06:43 AM
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Slowly coming back to this guy.
Shoryukens complete, along with a tease of his Hadouken.
https://streamable.com/dwipn
May deal with the gethits and System mechanics first before having the nerve to do his Specials and Supers.
I may do some hitbox tweaks in addition.
Re: Kage (POTS/Infinite Style)
#27  December 28, 2019, 05:42:14 AM
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i like
Re: Kage (POTS/Infinite Style)
#28  January 08, 2020, 01:27:07 AM
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I was curious but I know that Vyn did his own version with some edited sprites for Evil Ryu to make him look/play more like Kage, as long as it's ok with him couldn't you use the sprites he did to set up a better base .sff until you have all the needed sprites to swap in. As long as the character will play the same that way you can just build a separate .sff as the sprites become available. Either way I'm really looking forward to what you come up with on this Rowen progress looks good so far!
Re: Kage (POTS/Infinite Style)
#29  January 08, 2020, 08:27:12 AM
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I was curious but I know that Vyn did his own version with some edited sprites for Evil Ryu to make him look/play more like Kage, as long as it's ok with him couldn't you use the sprites he did to set up a better base .sff until you have all the needed sprites to swap in. As long as the character will play the same that way you can just build a separate .sff as the sprites become available. Either way I'm really looking forward to what you come up with on this Rowen progress looks good so far!

Well just using Evil Ryu's sprites would make the character look samey in my eyes. Using different sprites helps distinct it.
Re: Kage (POTS/Infinite Style)
#30  January 11, 2020, 12:03:31 AM
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I understand but I meant more like as a general base so, you can eventually replace the Evil Ryu looking sprites eventually but at least have the base done, and then just eventually swap out the .sff files as needed, but I get ya.
Re: Kage (POTS/Infinite Style)
#31  January 21, 2020, 01:45:36 AM
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More baby steps.
Ashura Senkuu done, starting his Hadoukens (Still need to edit the properties from what I was doing for Violent Ryu).
I admit the Backwards Senkuu's pretty badass (Yeah that has separate sprites).
https://streamable.com/7gr8u
Re: Kage (POTS/Infinite Style)
#32  January 21, 2020, 02:05:31 AM
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I feel like his standing animation needs polishment. I mean, i get that you're basing this char off his SFV sprites/animations, but when you're porting a 3D character to 2D i think you need to change a few things, 2D animation needs to go an extra mile to look truly convincing, while in 3D it's more natural because you don't need to draw a third dimension, the "profundity".
Re: Kage (POTS/Infinite Style)
#33  January 21, 2020, 11:37:17 AM
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I can handle basic sprite edits like headband or mouth movements, but full animations like that aren't my thing.
I still have some small experience. I've made a couple of Small Ports for Infinite and Falcon Rapper (If that counts). I also did some edits to some custom Yamazaki sprites for Knuckles, more to give him better CvS-ish details.

I'm still accepting extra sprites though.
Re: Rowen's WIPs (Kazuya Mishima)
#34  February 23, 2020, 01:40:03 PM
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Kazuya added, check first posts for some details.

Had basically zero motivation for Kage over the past months, so I'm tackling something else for now.
Re: Rowen's WIPs (Kazuya Mishima)
#35  February 26, 2020, 12:46:40 AM
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After you're done with Kazuya, maybe I can let you have Kain Blade since I stopped working on him.
Re: Rowen's WIPs (Kazuya Mishima)
#36  February 29, 2020, 12:23:34 AM
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I love M.U.G.E.N!

W.I.P thread
Emerie's Edits
Characters
Games
Re: Rowen's WIPs (Kazuya Mishima)
#37  February 29, 2020, 12:45:43 AM
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Thanks for the support peeps,

About his Mist/Special Step. Infinite's Jin has it as F, D, DF, P.
In the Tekken series and SFxT it's F, D, DF.

I did a poll for what command you'd prefer. I myself am for the latter (First option for poll to avoid confusion) because it's easier to perform followups.

After you're done with Kazuya, maybe I can let you have Kain Blade since I stopped working on him.

I'm not interested but good on you for suggestions. Would it not hurt to release the beta publicly like Brink did?
Re: Rowen's WIPs (Kazuya Mishima)
#38  March 01, 2020, 01:10:09 AM
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F,D,DF it is.

Another poll is up, sorry if it sounds dumb but I'm just making sure.
Re: Rowen's WIPs (Kazuya Mishima)
#39  March 11, 2020, 12:49:44 AM
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First Level 1 Super, based on his SFxT Super Art. The MAX version is set to be the same thing, but with the Eye Laser from the original after the Upper connects and launches.

https://streamable.com/wflsh

Very Kung Fu Barrage-ish, but that was a good template for this super on its own.
There is a bit of combability afterwards but I couldn't get the input timing correct in the preview (I was trying to go for the Wind God Fist/Rising Uppercut which is a possible juggle).

There's also a CS Template or w/e on the first post if you're curious or wanna make ye' olde Palettes.

Re: Rowen's WIPs (Kazuya Mishima)
#40  March 13, 2020, 03:57:00 AM
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Not sure if it would help for inspiration but maybe his Project X Zone combos could give you some more ideas. Hopefully you can do something like making the laser work as more of a standard projectile with limited ranger for normals, and full range for an EX version, instead of just being limited to a single super.
Spoiler, click to toggle visibilty
Re: Rowen's WIPs (Kazuya Mishima)
#41  March 16, 2020, 08:55:05 AM
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If you couldn't tell already, he's mainly based on his SFxT movelist. For supers, it'll include what's already shown, a MAX version of that, another Level 1/2 Super and his Level 3 is his T7 Rage Art with Super Armor for the startup like the Power Crush, including the Devil Transformation for the Laser at the end.

I also want to incorporate his Lightning (Screw) Uppercut, he does it during his EX Demon God Fist, but I want to change that so it stuns once per combo.

The "Standard Projectile" Laser would better work in an MvC environment in my eyes.
Re: Rowen's WIPs (Kazuya Mishima)
#42  March 16, 2020, 06:51:31 PM
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Got his normals done: https://streamable.com/3eap6

Edited a few sprites involving the neckband so it's a bit smoother, and one with the mouth after his C.HK.

Anyone willing to do more sprites like Runs, Dashes and Rolls, throw 'em at me.

Wait, Lessard never made sprites for any of those?

Hmm... I suppose until you get sprites for them, you could use the Asura Senku sprites for the Rolls & Dash. Not exactly the most ideal, but they are something.

Nah there wasn't sprites in the sff.
Lessard's retired aswell so I can't ask.

I might just limited to to Forward Dashing for now for the run and worry about the rest later.

I didn`t know about this KAGE update, I have planned an upgrade and making and revamping the sff, maybe add te run, rolling and dash sprites...   
Re: Rowen's WIPs (Kazuya Mishima)
#43  March 16, 2020, 06:58:45 PM
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I didn`t know about this KAGE update, I have planned an upgrade and making and revamping the sff, maybe add te run, rolling and dash sprites...   

This Kage is on hold for now but nice news to hear.
Re: Rowen's WIPs (Kazuya Mishima) (PotS/DW Style)
#44  May 02, 2020, 09:22:41 PM
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Finally came back for an update:
1. Socks CS'd.
2. Here's his MAX Devil Rage, including the Beam as promised, but since Streamable takes a decade to upload the clip. Here's a screenshot for now.

Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#45  May 03, 2020, 01:58:23 AM
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Nice Dude!
Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#46  May 05, 2020, 05:48:11 AM
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Neat project. I hope you use SFxT as reference. The games had a bad rep because of the awful launch but the final patch is just fine.
Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#47  May 05, 2020, 10:20:12 AM
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It could be one of the first Tekken stable/solid character!
I can't wait to know more about it!
So...
Last Edit: May 05, 2020, 11:37:19 AM by Nedflandeurse
Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#48  May 05, 2020, 11:24:05 AM
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Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#49  May 05, 2020, 11:35:49 AM
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It could be one of the first Tekken stable/solid character!
I can't wait to know more about it!

Aren't you aware of Jin by both Byakko and Infinite?

True, you're right.
Actually, I downloaded this character few days ago for some POTS/similar themed mugen.
But have not tried him.
I gave priority to SNK and Ccapcom characters first.
And I'm pretty sure the result is good with Byakko and Infinite's work.
So...
Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#50  May 05, 2020, 12:56:04 PM
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Great wip, have you considered adding his kof all stars finish skill as super move? I think the move would look cool.
Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#51  May 05, 2020, 10:32:26 PM
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Ok, here's a video of the aforementioned Super:
https://streamable.com/hs5voq

I also added a Plans section and a Postponed section for Kage (On hold until I have the energy to make progress on him. Too much of a tease to have him open like Kazuya).

Neat project. I hope you use SFxT as reference. The games had a bad rep because of the awful launch but the final patch is just fine.
That's my main reference, but with a few changes to incorporate stuff from elsewhere.

Great wip, have you considered adding his kof all stars finish skill as super move? I think the move would look cool.
You mean his Tekken 7 Rage Art? That will be his Level 3. I plan to incorporate Super Armor for the startup like what T7 does.
Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#52  May 05, 2020, 10:47:34 PM
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Super looks great. Are you going to sort of "super-impose" that Devil Kazuya sprite over him like in SFxT? I'm not sure how that would work or if it's even possible, but if it isn't then maybe you could use Rock's energy wings sprites behind Kazuya after he fires the beam?
Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#53  May 06, 2020, 12:01:39 AM
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There are only like 5 Devil Sprites in total including the sprites where he turns back to normal, but they'll be used in the Level 3 when he does the Beam. I believe chuchoryu (The original spriter) was gonna do a complete Devil char like with Devil Jin (Which Infinite used as part of his Jin's 2nd Level 3) but I guess that just never surfaced.

I also need suitable FX for the Dark Mist (w/e) that comes from his Demon God Fist and Devil Beam swings in SFxT.

Edit: Here's the EX Demon God Fist, took a year to upload but we got there:
https://streamable.com/eplw7x
Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#54  May 06, 2020, 02:10:15 AM
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The shading of the pants on the c.SK looks way too dark comparing to the sprites.
It might be a palette bug or something
Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#55  May 06, 2020, 08:59:52 AM
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I like it but I wish somebody would legit sprite the actual punches the same way he had in game. I know your working with what you have but still, it could be even better. Good progress so far tho man
Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#56  May 06, 2020, 03:22:29 PM
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The shading of the pants on the c.SK looks way too dark comparing to the sprites.
It might be a palette bug or something

It's more a sprite bug. There's all these odd color placement differences between sprites, most of which were mostly fixed with the CS.
Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#57  May 08, 2020, 05:08:35 AM
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Tekken 1 Kazuya
*New Site* (W.I.P)
(Willing to host creations, just hit me up!)
https://cozysquirtlemugen.weebly.com/
Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#58  May 08, 2020, 11:07:35 PM
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Default

Dark Resurrection

TTT2 Devil

Tekken 5 Jin Kazama

Godhand Mishima [Ehrgeiz]
Re: Rowen's WIPs: Kazuya Mishima (Beta version now available)
#59  May 10, 2020, 02:48:08 AM
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Beta 1 is now available in the first post, for feedback and of course your enjoyment.

Also thanks for the pals, peeps.
Re: Rowen's WIPs: Kazuya Mishima (Beta version now available)
#60  May 10, 2020, 03:38:54 AM
  • **
  • In a few minutes, bitch
    • Germany
- Some of sprites look misaligned when you look at the feet, mostly in the normals. I think that most of those are based on Ryu's normal so you might use him as reference.
- The hurtboxes could be simplified but are not bad. However, the hitboxes have little to no priority, especially in the light and medium basics.
- While it's pretty nice that you used frame data from SFxT, you could actually compare Kazuya's to SFxT Ryu's to CvS2 Ryu's in order to get accurate CvS2 feel. SFxT is way slower than CvS2. You could use Shoryuken table for CvS2, but have in mind that the game is played at 3 star speed so you should divide most of the frame data by /1.25.
- He's missing Tekken's juggles. I'm no Kazuya player but I think you can cr.HP after Slaughter Hook and Demon God Fist after cr.HP.

Looking foward to the fixes.

EDIT: I forgot to say: run is fucked up because of dash into run.
Last Edit: May 10, 2020, 03:49:12 AM by KarmaCharmeleon
Re: Rowen's WIPs: Kazuya Mishima (Beta version now available)
#61  May 10, 2020, 03:48:42 AM
  • ****
  • The 'Wouldn't Hurt To' Boy
    • UK

  • Online
- Some of sprites look misaligned when you look at the feet, mostly in the normals. I think that most of those are based on Ryu's normal so you might use him as reference.
- The hurtboxes could be simplified but are not bad. However, the hitboxes have little to no priority, especially in the light and medium basics.
- While it's pretty nice that you used frame data from SFxT, you could actually compare Kazuya's to SFxT Ryu's to CvS2 Ryu's in order to get accurate CvS2 feel. SFxT is way slower than CvS2. You could use Shoryuken table for CvS2, but have in mind that the game is played at 3 star speed so you should divide most of the frame data by /1.25.
- He's missing Tekken's juggles. I'm no Kazuya player but I think you can cr.HP after Slaughter Hook and Demon God Fist after cr.HP.

Looking foward to the fixes.
I plan to get the Slaughter Hook to juggle in the next update. For some reason when it's under fall velocity (When P2 bounces back up without a custom state) it won't.
The other stuff is more probable like the sprites. I'll see about the hit/hurtbox stuff.