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Capcom VS SNK Black Edition (Read 29219 times)

Started by President Devon, May 17, 2019, 02:15:35 PM
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Poll

Where should I put those pesky power bars?

Just above the lifebars (like Legacy)
2 (10.5%)
Just below the lifebars (like XIV-I)
13 (68.4%)
On the bottom (like WWXBE)
4 (21.1%)

Total Members Voted: 19

Voting closed: March 21, 2020, 10:10:49 AM

Capcom VS SNK Black Edition
#1  May 17, 2019, 02:15:35 PM
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720p Screenpack and Lifebars for MUGEN 1.1
Currently building.

Will come in 3 varieties; "Basic" which needs no editing on the characters part, "Custom" which will have custom ports and visual stage select and "Custom Advanced" which is top secret but you'll at least need a rudimentary understanding of photoshop and fighter factory to use to it's full potential.

100 slots, 10 hidden CPU slots.
This screenpack will be completely plug n' play.
PSDs will be released separately so people can edit the menu slideshow.

Last Edit: March 15, 2020, 02:06:08 PM by President Devon
Re: Capcom VS SNK Black Edition
#2  May 17, 2019, 02:49:54 PM
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I assume you will try to make the portrait slideshow easily customizable like Legacy did by providing menu ports?
Re: Capcom VS SNK Black Edition
#3  May 17, 2019, 02:51:39 PM
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Never really thought of that really, but it's a good idea i'd probably do that now.

ExL

Re: Capcom VS SNK Black Edition
#4  May 17, 2019, 03:25:18 PM
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I have split opinion about this one - part of me likes it, how everything is placed, font, blues, and part of me dislikes grayness of it. Don't know, I'd tried placing snowy BG instead of solid gray, kinda asks for it... Either way - looks interesting :)
"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.
Re: Capcom VS SNK Black Edition
#5  May 17, 2019, 03:37:47 PM
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Double ExL's words.
A simple gray background damages the picture. But, overall, it's badass!
Re: Capcom VS SNK Black Edition
#6  May 17, 2019, 04:05:31 PM
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I feel as if some plasma, static-ish background would be more dramatic than a snowy one, would be closer to the original themes of CVS.
Re: Capcom VS SNK Black Edition
#7  May 17, 2019, 04:06:01 PM
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The grey is just a color because I didn't want to post it transparent.

It doesn't have a bg right now.

ExL

Re: Capcom VS SNK Black Edition
#8  May 17, 2019, 04:28:40 PM
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Hehehe, oops, well, than even more point in looking forward for this screenpack then. :thumbsup: With plasma in snowstorm perhaps? ;-D
"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.
Re: Capcom VS SNK Black Edition
#9  May 17, 2019, 05:26:40 PM
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Right now I got a basic layout for my menu screen:

Gonna have a slideshow of Capcom/SNK characters, if you got some cool renders for this effect please share them in the thread.

I was working on the below menu screen, but I'm not feeling it, and I'm not going to use all of the parts in it. I can send you the character renders in that image in PSD format for you to do as you wish. Let me know if you wan it and I can send it over later today.
Spoiler, click to toggle visibilty

Last Edit: May 17, 2019, 10:38:10 PM by HUNGRY WOLF
Re: Capcom VS SNK Black Edition
#10  May 17, 2019, 05:37:08 PM
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I was working on the below menu screen, but I'm not feeling it, and I'm not going to use all of the parts in it. I can send you the character renders in that image in PDF format for you to do as you wish. Let me know if you wan it and I can send it over later today.
Spoiler, click to toggle visibilty

Not to go off-topic but your consistency with the character pics is real nice.
release when?
Re: Capcom VS SNK Black Edition
#11  May 18, 2019, 01:33:42 AM
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I was working on the below menu screen, but I'm not feeling it, and I'm not going to use all of the parts in it. I can send you the character renders in that image in PSD format for you to do as you wish. Let me know if you wan it and I can send it over later today.
Yes please, and thank you.

Re: Capcom VS SNK Black Edition
#12  May 18, 2019, 03:01:40 AM
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Re: Capcom VS SNK Black Edition
#13  May 18, 2019, 05:20:29 AM
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Thanks homie.

Progress:

Menu portraits will come in two parts; A background and the actual character.

edit: plus the name and game of origin

lui

Re: Capcom VS SNK Black Edition
#14  May 18, 2019, 08:27:05 AM
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what's with you and the black edition stuff lately lol is it your favorite color?

its all dope looking thats why, its nice that theres a common theme going
Re: Capcom VS SNK Black Edition
#15  May 18, 2019, 02:31:04 PM
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I love that. Devon you're going in the good direction!
Re: Capcom VS SNK Black Edition
#16  May 18, 2019, 03:05:00 PM
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Re: Capcom VS SNK Black Edition
#17  May 18, 2019, 06:27:06 PM
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An Add004 edit for a Lifebar would be refreshing to include as there's barely any that get released publicly.
Re: Capcom VS SNK Black Edition
#18  May 19, 2019, 05:25:39 AM
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Progress:


what's with you and the black edition stuff lately lol is it your favorite color?

its all dope looking thats why, its nice that theres a common theme going
lol, can't explain it myself. I used to have a solid reason but that was a few years ago. It's just an excuse to use blacks and greys.

An Add004 edit for a Lifebar would be refreshing to include as there's barely any that get released publicly.
It's a pain to edit, tbh I'm probably going to pass on the idea.
Last Edit: May 19, 2019, 10:57:27 AM by President Devon
Re: Capcom VS SNK Black Edition
#19  May 19, 2019, 08:04:47 PM
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Wow, awesome design works as always Dev!! I like the blacks and greys style with the blues on the rest of the menu!!! I can't wait to test it out!!!
Good stuff and keep doing kickass screepacks!!!
Re: Capcom VS SNK Black Edition
#20  May 23, 2019, 07:29:39 AM
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(Small) progress:


I've decided to use Hungry Wolf's graphics for transitions. Apart from that, should be ready to put the menu screen together.
Re: Capcom VS SNK Black Edition
#21  May 23, 2019, 08:41:39 AM
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Hungry has given you, a sweet blue print. Now with your magic, we shall have another fruitful screenpack release. Keep it rocking, just another one of your fan's.
Re: Capcom VS SNK Black Edition
#22  May 23, 2019, 05:57:40 PM
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Progress:


YO! those Black diamonds makes it look really dope. Look forward to seeing more.

Quote
I've decided to use Hungry Wolf's graphics for transitions. Apart from that, should be ready to put the menu screen together.

If you need an animated BG for the rest of your screens I may have something that can work for you. See below screenshot (Another old trashed concept), ignore everything but the Blue diamond BG in the back ground,  the Diamonds Zoom in and out individually they are looped as well. you can always recolor them to match your theme. The only downfall is that its a huge file, or you can always use one of the images as a static BG.  Let me know if you want the file. I believe I already have them in my Mediafire.

Spoiler, click to toggle visibilty

Re: Capcom VS SNK Black Edition
#23  May 23, 2019, 10:52:32 PM
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If devon uses the gray block instead of the yellow ones that select screen will fit right in.
Re: Capcom VS SNK Black Edition
#24  May 24, 2019, 02:02:42 AM
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If devon uses the gray block instead of the yellow ones that select screen will fit right in.

If devon uses the gray block instead of the yellow ones that select screen will fit right in.

Mind your bizz hoe! Lol

If Devon wants to use more from that screen I should have the PSD, I think?? I’ll look when I get home.
Last Edit: May 24, 2019, 08:42:43 AM by HUNGRY WOLF
Re: Capcom VS SNK Black Edition
#25  May 24, 2019, 02:47:08 AM
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Is that fire animated? either way i'd be interested to look at anything you have.
Re: Capcom VS SNK Black Edition
#26  May 24, 2019, 05:26:25 AM
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You could always send your trash to me, Hungry. Ones man junk is another's treasure. :O
Re: Capcom VS SNK Black Edition
#27  May 24, 2019, 06:06:57 AM
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Looking good, my man. :)

Keep it real, keep it original
Re: Capcom VS SNK Black Edition
#28  May 24, 2019, 06:18:33 AM
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i still dont understand how you guys make 32 bit screen packs, fighter factory doesnt work with it, I cant find much documents about them.
Re: Capcom VS SNK Black Edition
#29  May 24, 2019, 08:41:17 AM
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i still dont understand how you guys make 32 bit screen packs, fighter factory doesnt work with it, I cant find much documents about them.

yeah it does?? How else would we make stuff..

@President Devon: I sent you the Animated Blue diamonds BG.
The Fire in that image is not animated it was just a test image, now the fire in the first image I posted with the character renders thats animated.
Let me keep digging through my stuff I suck at organizing my psds. 
Re: Capcom VS SNK Black Edition
#30  May 24, 2019, 10:16:18 AM
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Hungry Wolf do you have a thread or something? Because for me it seems you didn't released anything in like 4 years or something so maybe I'm missing the party xD
Re: Capcom VS SNK Black Edition
#31  May 24, 2019, 06:36:00 PM
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Hungry Wolf do you have a thread or something? Because for me it seems you didn't released anything in like 4 years or something so maybe I'm missing the party xD

Lets focus on Devon's SP, and not get side tracked with my stuff, feel free to PM me, to avoid derailing this topic.

Devon, I'll be sending you later today a few PSD's, that you can probably takes pieces from. 
Re: Capcom VS SNK Black Edition
#32  May 25, 2019, 04:30:42 AM
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Thanks, like I said i'll look at anything you have lol.

Update:


Started putting the menu together in 1.1. The background diamond animation can be viewed in the link below:
https://streamable.com/urfvz
Re: Capcom VS SNK Black Edition
#33  May 25, 2019, 04:42:28 AM
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I can only imagine how the animation will look with the front menu.
Re: Capcom VS SNK Black Edition
#34  May 25, 2019, 05:25:06 AM
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I know it might be a bit early for the lifebars, but I feel like you could definitely take inspiration from V-Nix when it comes to the custom ported variants.

Re: Capcom VS SNK Black Edition
#35  May 25, 2019, 05:33:32 AM
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V-nix did always have some creative Lifebars, hell even the latest ones you made could work "Infinite Dream" was a sick one.
By the way I sent you some stuff.
Re: Capcom VS SNK Black Edition
#36  May 25, 2019, 10:38:35 AM
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Thanks for the share man, appreciate it.

Will post a video tomorrow.
Last Edit: May 25, 2019, 02:29:45 PM by President Devon
Re: Capcom VS SNK Black Edition
#37  May 27, 2019, 07:56:37 PM
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What Capcom vs. SNK character styles will be compatible with this one? Who is the screenpack built for?
Re: Capcom VS SNK Black Edition
#38  May 27, 2019, 10:24:31 PM
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What Capcom vs. SNK character styles will be compatible with this one? Who is the screenpack built for?

Generally, screenpacks work with mostly everything, except in  very rare circumstances (like lifebars having space to place/making room for certain character systems (P-Card system, Stand System, Burst System, Additonal Lifebars)
Re: Capcom VS SNK Black Edition
#39  May 29, 2019, 10:46:01 AM
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Progress:

Menu screen is completely coded, on to the next section.
Re: Capcom VS SNK Black Edition
#40  May 29, 2019, 01:31:48 PM
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Weird seeing Kaede since he hasn't had a CVS conversion (unless someone has one hidden deep), I'd rather have Haohmaru or maybe Hibiki since she was in CVS2.
Re: Capcom VS SNK Black Edition
#41  May 29, 2019, 01:44:47 PM
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Progress:
[youtube]https://www.youtube.com/watch?v=H4NNm3YtErU[/youtube]
Menu screen is completely coded, on to the next section.
This is what you were talking about, looking good. This is 1.1 only though I bet :/

Weird seeing Kaede since he hasn't had a CVS conversion (unless someone has one hidden deep), I'd rather have Haohmaru or maybe Hibiki since she was in CVS2.
He is the main character after all. Moriya would have also been cool. The real crime, base form gets no love.
Spoiler, click to toggle visibilty

Re: Capcom VS SNK Black Edition
#42  May 29, 2019, 02:15:52 PM
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The screenpack in action looks really good. I like it very much the transition between fighters and stages. Good luck with your project.
Re: Capcom VS SNK Black Edition
#43  May 29, 2019, 02:18:14 PM
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Also quick question, will the chars and etc on the Menu be customizable?
Re: Capcom VS SNK Black Edition
#44  May 29, 2019, 04:57:44 PM
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That's my Chun-Li! ^^
Your work is stunning. Masterpiece incoming!!!
Re: Capcom VS SNK Black Edition
#45  May 29, 2019, 05:41:00 PM
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The Menu looks amazing! Your really taking it to another level Devon.
This is getting me motivated to do stuff.

vyn

Re: Capcom VS SNK Black Edition
#46  May 29, 2019, 08:12:46 PM
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Ive been looking for a screenpack for the longest time and this looks awesome, best of luck.
Re: Capcom VS SNK Black Edition
#47  May 29, 2019, 08:23:10 PM
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That looks so fluid, dude.
Looking forward for this.

Keep it real, keep it original
Re: Capcom VS SNK Black Edition
#48  May 30, 2019, 12:04:08 PM
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Thanks for the support guys.
Also quick question, will the chars and etc on the Menu be customizable?
I guess I can release templates, the four parts of the menu (stage, character, drop shadow and name/origin) are all 1 sprite so they can be replaced. Each part is also contained to one animation, so if you want to add more than 10 characters to it, it'd be a case of cut-and-paste.
Re: Capcom VS SNK Black Edition
#49  May 30, 2019, 12:19:02 PM
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Thanks for the support guys.
Also quick question, will the chars and etc on the Menu be customizable?
I guess I can release templates, the four parts of the menu (stage, character, drop shadow and name/origin) are all 1 sprite so they can be replaced. Each part is also contained to one animation, so if you want to add more than 10 characters to it, it'd be a case of cut-and-paste.

Why not make a folder of the sprites that didn't make the cut (e.g. the Cammy and Ryo)?
Re: Capcom VS SNK Black Edition
#50  May 30, 2019, 03:00:11 PM
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Re: Capcom VS SNK Black Edition
#51  May 30, 2019, 04:33:50 PM
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Re: Capcom VS SNK Black Edition
#52  May 30, 2019, 04:40:45 PM
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K I'm gonna assume the Basic Version is the version with Normal Ports and the Custom is the version with... well... Custom Ports.
Re: Capcom VS SNK Black Edition
#53  May 30, 2019, 05:49:49 PM
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Will come in 2 3 varieties; "Basic" which needs no editing on the characters part, "Custom" which will have custom ports and visual stage select and "Custom Advanced" which is top secret but you'll at least need a rudimentary understanding of photoshop and fighter factory to use to it's full potential.

You've solved the case, Poirot
Too deep in yearning we need
something to hold, and something to keep
Innocent eyes could not realize
the meaning of "destiny"
But someday I promise that
you’ll start to notice what’s there on your shoulders someday -
Wings that are strong,
they will guide you along to the future that holds your fate!
Let me tell you a cruel angel’s thesis -
Flying high from the window, finding egress
There is something betraying all my memories,
burning pathos, emotion overwhelming!
Re: Capcom VS SNK Black Edition
#54  May 31, 2019, 09:45:05 AM
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Progress:

Hungry Wolf's bg animation was 450 frames, so I used every fifth frame.

I had decided on character select slot amounts a few days ago:
120 for the basic version.
80 for the custom version.
40 for the advanced version.
There will be 50 hidden cpu slots as usual for my later releases.
These numbers are final and you cannot convince me to change them, so don't even try.
Re: Capcom VS SNK Black Edition
#55  May 31, 2019, 09:54:49 AM
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80 is perfect already! Huge roster. :p My final mugen is maybe coming, thanks to you! God I can't wait..
Re: Capcom VS SNK Black Edition
#56  May 31, 2019, 07:00:23 PM
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Progress:

Hungry Wolf's bg animation was 450 frames, so I used every fifth frame.

I don't fuck around lol.
If you need it to be smoother I can send you the the animation in video format and you can edit it in Adobe after effects.
I also have it animated in smaller frames, just figured I'd send you full version so you can work you magic on it. Let me know if you require anything else?
Re: Capcom VS SNK Black Edition
#57  June 01, 2019, 04:16:03 PM
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i hope someday could play this full project with many chars and stages included :) congrat President Devon keep the good work
:bison: IF YOU WANT SOME SPECIFIC CHAR IN HI-RES=FILTERED SPRITES SEND ME A MESSAGE IN MY E-MAIL WITH THE LINK OF CHAR THAT I CONVERT TO HI-RES (Observation is a very cheap price :yes: and the result is very good]. Here is my e-mail: iaramongtg@gmail.com :bison:

My youtube channel: https://www.youtube.com/user/ramongtg
And If you want Suport me / Encourage me, donate here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=89HXL726XVEFG&source=url :bison:
Re: Capcom VS SNK Black Edition
#58  June 02, 2019, 04:29:25 AM
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If you need it to be smoother I can send you the the animation in video format and you can edit it in Adobe after effects.
I also have it animated in smaller frames, just figured I'd send you full version so you can work you magic on it. Let me know if you require anything else?
Nah it's good, I don't use After Effects can't wrap my head around it.

Working on logo.def now, gonna rip these logos:


Re: Capcom VS SNK Black Edition
#59  June 02, 2019, 01:19:50 PM
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I don't know why but I feel something monstruous at the end. I can't wait to see the result! xD
Re: Capcom VS SNK Black Edition
#60  June 12, 2019, 02:04:38 PM
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Progress:

Music in this video is not final.
Re: Capcom VS SNK Black Edition
#61  June 12, 2019, 03:10:55 PM
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It looks pretty damn good.

Any chances of a 640x480 version?
Re: Capcom VS SNK Black Edition
#62  June 12, 2019, 04:41:49 PM
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Re: Capcom VS SNK Black Edition
#63  June 12, 2019, 04:45:26 PM
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Video is insane.
Characters are a little bit blurry but it's the only nitpick I have, all the rest is super solid
Re: Capcom VS SNK Black Edition
#64  June 13, 2019, 09:49:45 PM
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I love how you go with your screen screenpack and I want to have it
Re: Capcom VS SNK Black Edition
#65  June 13, 2019, 09:58:32 PM
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Re: Capcom VS SNK Black Edition
#66  June 13, 2019, 10:49:43 PM
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Re: Capcom VS SNK Black Edition
#67  June 14, 2019, 01:10:33 AM
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Woow

I will keep an eye on this project!
Re: Capcom VS SNK Black Edition
#68  July 10, 2019, 08:58:50 PM
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I'll keep an eye on it too. It has promise.
Re: Capcom VS SNK Black Edition
#69  November 02, 2019, 02:22:07 PM
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I will be coming back to this, but i'll be stripping back on a lot of things.

- No more of this 3 Versions stuff, it will now be based off the "Basic Version" build only.
- There will be ~120 available character slots, with 10 hidden slots for bosses/cpu characters.
- Animations will be stripped back. I will most probably pass on using Hungry Wolf's background animation.
- Lifebars will be standard, rather than edited from add004.

Expect a character select design soon.
Last Edit: November 02, 2019, 05:49:17 PM by President Devon
Re: Capcom VS SNK Black Edition
#70  November 02, 2019, 03:12:22 PM
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I don't see the benefit of not making a Basic build, but I'm still intrigued.
Re: Capcom VS SNK Black Edition
#71  November 02, 2019, 05:46:21 PM
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Re: Capcom VS SNK Black Edition
#72  November 05, 2019, 03:43:18 PM
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I have been followwing this for while. I do really like what you doing !! a 50 slot version will be cool too.
Good luck ! I cant wait to try this !
Re: Capcom VS SNK Black Edition
#73  November 11, 2019, 12:09:06 AM
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oh nice cant wait to see!
Re: Capcom VS SNK Black Edition
#74  March 03, 2020, 06:24:08 AM
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Okay, here's some work:


Nothing much of note here.


I don't actually know if I can pull off that team mode menu.
I will also add code into the system.def for MugenHook's sliding portrait feature. If you don't want that feature, don't install MugenHook.
Default large ports will also work with this select screen, but I recommend using custom large ports to swag out.
100 characters is a comfy amount, also 10 hidden characters.

Also, removing Hungry Wolf's anims reduced my .sff size by 66% and reduced loading time by almost 40 seconds on my laptop.
Re: Capcom VS SNK Black Edition
#75  March 03, 2020, 07:01:51 AM
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Happy to see news from your project. It looks good as always! ;)
Re: Capcom VS SNK Black Edition
#76  March 03, 2020, 09:44:33 AM
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This is looking so incredible.
Don't bother, he didn't listen when I told him it was ridiculous and I'm a mod. :uhoh:

Well, That's strange
Re: Capcom VS SNK Black Edition
#77  March 03, 2020, 12:21:15 PM
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Are these still mock-ups, seeing you're not sure about the Team Menu?
Re: Capcom VS SNK Black Edition
#78  March 03, 2020, 12:59:57 PM
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Main Menu is coded, select screen is being coded... right now actually.

I'm also 90% sure I can pull the Team Menu off.
Re: Capcom VS SNK Black Edition
#79  March 03, 2020, 01:19:19 PM
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Have my babies Devon. This looks great !
Re: Capcom VS SNK Black Edition
#80  March 03, 2020, 03:40:23 PM
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Re: Capcom VS SNK Black Edition
#81  March 04, 2020, 01:18:39 AM
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Good to see new content here!!!
Re: Capcom VS SNK Black Edition
#82  March 04, 2020, 01:52:08 PM
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Select Screen is functionally complete:

A couple things to note:
- I fiddled around a bit with the sliding portraits and left the code in system.def commented out. It works to a degree, but I've found in multiplayer modes that the effect doesn't work in sequence (it will only work for whoever triggers it first). Again, the MugenHook thing is up to the end user but the numbers are there and correct.
- If you go the custom port route, then port size will be 640x420. The title bar takes some 85 pixels off the top. The diamonds extend out 165 pixels from the corners and are layerno=1. You don't need a template for this.
Re: Capcom VS SNK Black Edition
#83  March 04, 2020, 06:40:43 PM
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President Devon, do you still plan to put custom stage selection?
If yes, I'll go all the way custom portraits when it's released. ^^ Working on a Carnage Portrait right now. xD
Thanks for your hard work!
Re: Capcom VS SNK Black Edition
#84  March 05, 2020, 12:23:24 AM
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Amazing stuff Devon! I'm still using WWX Black and I almost hate you for making me wanna change SPs again. This one is hard to resist lol.

Will you be including the raw files upon release as well?
Re: Capcom VS SNK Black Edition
#85  March 05, 2020, 01:17:12 AM
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President Devon, do you still plan to put custom stage selection?
No. This wasn't going to be a thing in the basic build.

Amazing stuff Devon! I'm still using WWX Black and I almost hate you for making me wanna change SPs again. This one is hard to resist lol.

Will you be including the raw files upon release as well?
You mean psd files? The only psd files people would need would be if they want to edit the slideshow in the main menu. I'll probably have that as a separate download.

EDIT: Added a poll:
Second guessing the ports right now, how would you like things to go?
Last Edit: March 07, 2020, 05:30:53 AM by President Devon
Re: Capcom VS SNK Black Edition
#86  March 07, 2020, 01:11:05 PM
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full custom of course! :)
And ok for the custom stage selection, still sad. :(
Re: Capcom VS SNK Black Edition
#87  March 07, 2020, 01:38:35 PM
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The SP is too good to be left with the ugly pixelated small ports.
With some consistent art this can be an anbsolute banger on the select screen if custom ports are used.
Re: Capcom VS SNK Black Edition
#88  March 07, 2020, 02:50:22 PM
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Or maybe add options for both custom and default smalls?
Re: Capcom VS SNK Black Edition
#89  March 08, 2020, 03:08:40 AM
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Amazing stuff Devon! I'm still using WWX Black and I almost hate you for making me wanna change SPs again. This one is hard to resist lol.

Will you be including the raw files upon release as well?
You mean psd files? The only psd files people would need would be if they want to edit the slideshow in the main menu. I'll probably have that as a separate download.

EDIT: Added a poll:
Second guessing the ports right now, how would you like things to go?

Yeah, the PSD files. I'd love to scoop those, so that would be super awesome!
Re: Capcom VS SNK Black Edition
#90  March 10, 2020, 11:20:29 AM
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Okay, looks like we're doing standard portraits then.

Working on another project right now but should get back into it around the start of the weekend.
Re: Capcom VS SNK Black Edition
#91  March 10, 2020, 12:45:51 PM
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What a shame.  standard ports are ugly. people voted for that just because they are lazy.
Re: Capcom VS SNK Black Edition
#92  March 10, 2020, 01:41:04 PM
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What a shame.  standard ports are ugly. people voted for that just because they are lazy.
True, PeXXeR.
When I will be able to open my insane portraits vault, that's the question. :(
Sad xD
Re: Capcom VS SNK Black Edition
#93  March 10, 2020, 07:15:50 PM
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Or they dont have enough Time to do It
I can understand
Re: Capcom VS SNK Black Edition
#94  March 10, 2020, 07:59:36 PM
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What a shame.  standard ports are ugly. people voted for that just because they are lazy.

not everyone wants to sit around on photoshop wasting time making portraits lol
Re: Capcom VS SNK Black Edition
#95  March 10, 2020, 08:34:24 PM
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What a shame.  standard ports are ugly. people voted for that just because they are lazy.

not everyone wants to sit around on photoshop wasting time making portraits lol

Same.
I used to have time for this.
But not anymore, and I prefer not to have to do it every simple time a character is updated.
I like to have both possibilities or at least JUST the regular portraits even if its more generic. ^^

Many POTS projects in my head, I decided to go ahead and try stuffs by myself, even if it's average...
I'm NOT making Angel. If a skilled creator want to make a POTS version, I would gladly provide customs.
Re: Capcom VS SNK Black Edition
#96  March 10, 2020, 11:29:21 PM
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What a shame.  standard ports are ugly. people voted for that just because they are lazy.

not everyone wants to sit around on photoshop wasting time making portraits lol

Yeah and those are the people that will switch the screenpack after a week of use. I started using the legacy SP when I registered. I still  use it.
People using SP's with Custom ports then to use them far more because they invest time making the portraits.
Also again the SP is damn good looking. People have 3000 options for normal SP's Custom good ones are a rarity.
Re: Capcom VS SNK Black Edition
#97  March 11, 2020, 02:45:54 AM
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What a shame.  standard ports are ugly. people voted for that just because they are lazy.

not everyone wants to sit around on photoshop wasting time making portraits lol

Same.
I used to have time for this.
But not anymore, and I prefer not to have to do it every simple time a character is updated.
I like to have both possibilities or at least JUST the regular portraits even if its more generic. ^^

This. I don't mind making portraits as long as they aren't insanely complicated with various effects and layers and require precise positioning. I just don't have the time to sit down in PS and spend time making ports. Especially if you have a large roster with 200+ characters.

I love custom port SP's but not when they are complicated.
Re: Capcom VS SNK Black Edition
#98  March 11, 2020, 06:04:52 AM
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I'm OK making custom portraits. I don't mind the small portraits being regular boxes. Large portraits make a big difference in the overall appeal, so custom ones there would look great. The only downside of custom portraits is a lack of good artwork for obscure characters which ruins the fun of making them, sometimes.
Re: Capcom VS SNK Black Edition
#99  March 11, 2020, 09:42:13 AM
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  • A.K.A. NED
The only downside of custom portraits is a lack of good artwork for obscure characters which ruins the fun of making them, sometimes.

Oh yeah, you're so right about it.
For some characters, it's even hard to find a decent artwork.

Many POTS projects in my head, I decided to go ahead and try stuffs by myself, even if it's average...
I'm NOT making Angel. If a skilled creator want to make a POTS version, I would gladly provide customs.
Re: Capcom VS SNK Black Edition
#100  March 14, 2020, 11:15:51 AM
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Versus screen coded.

Been pondering how I'm gonna do the victory screen. Not every character has a 9000,2 so I'll probably just do 9000,1 again.
After that will be lifebars.

EDIT: Here's the mockup for the victory screen:
Last Edit: March 15, 2020, 08:21:32 AM by President Devon
Re: Capcom VS SNK Black Edition
#101  March 15, 2020, 10:26:55 AM
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Great work here!!
Re: Capcom VS SNK Black Edition
#102  March 15, 2020, 11:24:21 AM
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Thanks.



Quick video update. Forgive the sloppiness. (I know the victory port is slightly misaligned, it's been fixed already).
Re: Capcom VS SNK Black Edition
#103  March 15, 2020, 11:55:33 AM
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Your work is amazing. I just can't stop thinking about custom portraits, for small and big..; And custom stage selection between the 2 big portraits.
You could easy have a masterpiece here, Devon. Good luck with the end of your project!
Re: Capcom VS SNK Black Edition
#104  March 15, 2020, 01:39:34 PM
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You could change the color of the background since it is always the same in title, select, versus and winner. Good luck with your project!
Re: Capcom VS SNK Black Edition
#105  March 18, 2020, 10:12:39 AM
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New poll up. Hopefully I'll be able to log into my website soon because I'd like to release this by the end of this weekend.
Re: Capcom VS SNK Black Edition
#106  March 18, 2020, 11:54:22 AM
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I hope that this SP will be a...
Re: Capcom VS SNK Black Edition
#107  March 19, 2020, 03:22:12 PM
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Closing the poll early. The results were fairly obvious.

Will have initial designs ready tomorrow.
Re: Capcom VS SNK Black Edition
#108  March 20, 2020, 12:49:19 AM
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Your work is amazing. I just can't stop thinking about custom portraits, for small and big..; And custom stage selection between the 2 big portraits.
You could easy have a masterpiece here, Devon. Good luck with the end of your project!

It's already a masterpiece. You don't need full custom ports for it to be a masterpiece. Typically if you have custom ports for small, it also usually means less slots as the ports are usually bigger.

And, not everyone has the time to make stage select ports, not to mention you are limited in how many stages you can have in that kind of setup and it's more of a hassle to set them up.

I think this is a perfect balance between normal and custom ports, while still look insanely clean and modern. It's perfect.
Re: Capcom VS SNK Black Edition
#109  March 20, 2020, 02:21:50 AM
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It's already a masterpiece. You don't need full custom ports for it to be a masterpiece. Typically if you have custom ports for small, it also usually means less slots as the ports are usually bigger.

And, not everyone has the time to make stage select ports, not to mention you are limited in how many stages you can have in that kind of setup and it's more of a hassle to set them up.

I think this is a perfect balance between normal and custom ports, while still look insanely clean and modern. It's perfect.


^This
Current project: Morrigan Aensland (Unknown for now)
Current CS WIP: ...
Project Thread: http://mugenguild.com/forum/topics/isragenekos-workshop-help-wanted-187595.0.html
CS Patches Thread: http://mugenguild.com/forum/topics/isragenekos-cs-patches-187740.0.html
Latest Release: Sakura & Yamazaki CS Patches
Re: Capcom VS SNK Black Edition
#110  March 20, 2020, 04:11:30 AM
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Re: Custom Ports
Last time I'm going to talk about this. You can modify the screenpack to have custom large ports by changing port scales to .3334, .3334, and making your own templates, it's not hard. For small ports, well you're shit out of luck, the lifebars will be using port 9000,0.

Begging me to make customs is over. We had that poll already. I was never considering stage fonts for this. As far as I'm concerned I'm only releasing .psds for the slideshow on the start menu.

Edit: which i've decided to do now.
https://www.dropbox.com/s/rcijgbh8f0jwf5t/cvsbe-working.rar?dl=0
Last Edit: March 20, 2020, 04:36:39 AM by President Devon
Re: Capcom VS SNK Black Edition
#111  March 20, 2020, 05:48:36 PM
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It seems that there will always be leechers and beggars.
Re: Capcom VS SNK Black Edition
#112  March 21, 2020, 03:48:56 PM
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Lifebar coding is done. Just need to do the following now:
Continue screen
Game over screen
Redo start screen
Finish logo screen
Music

Release should be tomorrow.
Re: Capcom VS SNK Black Edition
#113  March 21, 2020, 07:24:51 PM
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Lifebar coding is done. Just need to do the following now:
Continue screen
Game over screen
Redo start screen
Finish logo screen
Music

Release should be tomorrow.


It's getting better and better

Keep going!
Re: Capcom VS SNK Black Edition
#114  March 22, 2020, 11:32:04 AM
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Just putting the finishing touches on this and then I'll upload and release.

Thank you to everyone who followed the project, offered feedback and voted on the polls.
Re: Capcom VS SNK Black Edition
#115  March 22, 2020, 02:29:53 PM
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Thank you to offer us your work
Have a Nice day