Ryu Update:September 2019 (4th Update)

Started by 1.8.7, August 21, 2019, 08:32:42 PM

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1.8.7

===<Late August(Post-RagingRowen's Update 2019>===
Spoiler (click to show)
-Made Both Messatsu Goushoryu viable when cancelled from Shoryuken
-Brought back Nidan Shoryuu Tsuki(and Metsu Shoryuken) along with its followups although it can't be cancellable into MAX Supers
-Metsu Shoryuken is available option for Normal Ryu
-Shin Shoryuken(LV3 Only) and Metsu Shoryuken shares same specific winpose after KO-ing the Opponent
-Adjusted Shinkuu Hadouken(MAX) hit pause.
-Medium and Heavy Joudan Sokutou Geri cannot be cancellable
-Some Changes in the Command.
-Redo Sprite File. (Might have some stuff missing, let me know about that)

2nd Update:
Spoiler (click to show)
- EX Shoryuken damage reduced.
- Nidan Shoryuu Tsuki is performed by D,DF,F,D,DF,F,LK or MK
- Made Nidan Shoryu Tsuki cancellable into MAX Supers except for Metsu Shoryuken
- Normal Ryu Metsu Shoryuken is available through D,DF,F,D,DF,F,HK
- Messatsu Goushoryu now can be cancelled into MAX Super
- Shin Messatsu Goushoryu has a better juggle properties such as: can guarantee after cancelling from Shoryuken
- Fixed Messatsu Goushoryu inputs (previously cannot be performed by D,DF,F,D,DF,F,HK due to changes for Metsu Shoryuken)
- Added SF3 Stance
- Fixed Shinkuu Tatsumaki Senpuu Kyaku FX

3rd Update:
- Metsu Shoryuken has a small aesthetic change
  -Ryu.def Metsu Shoryuken has remapping palette effect with palette fx during remapping.
  -NormalRyu.def has glowing palette fx due to no Evil Ryu palette available to remap with.
- Metsu Shoryuken can be performed by Evil Ryu by D,DF,F,D,DB,B,2k
- Removed Aura like the past-games(SFZ2-CVS2) iterations
- Removed Classic Kuuchu Tatsumaki Senpuu Kyaku for Normal Ryu
- Balanced out Damage of Shoryuken
- Impeferct Shin Shoryuken damage increased
- Shin Shoryuken damage decreased
- Sounds Added in some moves
- SF4 Voices have been removed for CVS lines

Revert to CVS Update:
- Fixed Midnight Bliss Animation
- Removed Moves like (Nidan Shoryuu Tsuki, Reppuu Jinrai Shou, Seichuu Nidan Tsuki)
to have focus for Street Fighter and CvS mixed moveset.
- Ashura Senkuu is reverted back to 2p/2k button
- A.I Fix (still not new, only fixes super cancels)
- Removed Super Text in Shun Goku Satsu Kanji Background

To Do:
-Better and Updated AI
-Option for Denjin as LV2 Super with Mixed Properties of SF5 and SF3
-Extended Color Seperation
-EX Ryu(?)
-Normal Ryu only mode fixed Evil Ryu palette when remapping palette during Metsu Shoryuken
-OG Shakunetsu Hadouken
-SF5/SF4 Voice Pack clean and repacked



Thanks to:
RagingRowen: for his edit of my edit of mrwly's edit
PotS: for the OG Character
Victorys: for the CS Sprites and Shin Messatsu Goushoryu Move codes
MFG for supporting and giving feedback

PeXXeR

Welcome back dude !

Your link is broken though.

1.8.7

I'm not fully back but thanks. ^_^

Link fixed.

KOFHƎRO77

Aye 1.8.7 welcome back ! If you plan to update ryu once more i got some cs'ed sfv basics laying around,i wanted to edit ryu myself but i can't code for shit,i was gonna release them as a resource eventually with more custom ryu sprites

1.8.7

Quote from: KOFHERO77 on August 21, 2019, 08:55:11 PM
Aye 1.8.7 welcome back ! If you plan to update ryu once more i got some cs'ed sfv basics laying around,i wanted to edit ryu myself but i can't code for shit,i was gonna release them as a resource eventually with more custom ryu sprites

I do plan to update him more but mostly on how he feels as the lore "Ryu" along with balanced gameplay elements
Please do release the sprites, I may use them on EX Ryu for his 2.5D/3D-mode move variants if I didn't lazy again.

Hope you enjoy this Edit of an Edit of an Edit of an Edit of PotS Ryu. ^_^

KOFHƎRO77

Ill see,btw i only cs'ed the sprites,not made them.I'm not sure about who made them,i took them from memo's ryu

1.8.7

Quote from: KOFHERO77 on August 21, 2019, 09:03:13 PM
Ill see,btw i only cs'ed the sprites,not made them.I'm not sure about who made them,i took them from memo's ryu

if i recall correctly, memo's ryu didn't have the same extensive cs sprites as victorys' did
if i ever made a mode for ryu(and not laze off again), then i'll surely credit them.

KOFHƎRO77

Quote from: 1.8.7 on August 21, 2019, 09:06:32 PM
Quote from: KOFHERO77 on August 21, 2019, 09:03:13 PM
Ill see,btw i only cs'ed the sprites,not made them.I'm not sure about who made them,i took them from memo's ryu

if i recall correctly, memo's ryu didn't have the same extensive cs sprites as victorys' did
if i ever made a mode for ryu(and not laze off again), then i'll surely credit them.

Yea,i only cs'ed the ex tatsu and sfv basics from his ryu

RagingRowen

#8
Why not change the Nidan Shoryuu Tsuki back to QCF,QCB. It's odd to have the MAX version be MK/HK. Also, I renamed it to Metsu Shoryuken becuase that was its name in Alpha 3. You also messed up Evil Ryu's Messatsu Goshoryu, because it can only be done with LK.
Also I would suggest making the Imperfect Shin Shoryuken follow-up use up one less power stock becuase it doesn't do enough damage for a Level 3.
Also why did you remove the Evil Big Port from the SFF? The Evil small ports still remain.
My only complaints for now.
WIP Schedule:
CvS Overdrive - Build 1

1.8.7

Quote from: RagingRowen on August 21, 2019, 09:17:30 PM
Why not change the Nidan Shoryuu Tsuki back to QCF,QCB. It's odd to have the MAX version be MK/HK. Also, I renamed it to Metsu Shoryuken becuase that was its name in Alpha 3.
Also I would suggest making the Imperfect Shin Shoryuken follow-up use up one less power stock becuase it doesn't do enough damage for a Level 3.
Also why did you remove the Evil Big Port from the SFF? The Evil small ports still remain.
My only complaints for now.

-It would be weird for Metsu Shoryuken as a LV1, I'm also considering the Nidan Shoryuu Tsuki as a vanilla version of Metsu Shoryuken.
-I'm considering Metsu Shoryuken to be only accessible by being in low health while also disabling the Nidan Shoryuu Tsuki like Ryu did against Sagat in the lore.
-QCF,QCB feels weird for my taste tbh, it is also closer to Alpha 3
-I redid the sff because FF3 messed up the sff by Auto-Arrange while fitting the extra small portraits into the normal palettes.

PS: I also forgot to include the SF3 Stance.

RagingRowen

Quote from: 1.8.7 on August 21, 2019, 09:27:35 PM
-I'm considering Metsu Shoryuken to be only accessible by being in low health while also disabling the Nidan Shoryuu Tsuki like Ryu did against Sagat in the lore.

Wouldn't that be too gimmicky for Ryu? This sorta reminds me of how it was for the Shin Shoryuken in MvCI where at low health the animation would change to have the Satsui no Hadou involved.

Tbh, I'll probably update my original edit instead of this one, though taking some snippets from this like the Messatsu Goshoryu and Shinkuu Hadouken stuff.

WIP Schedule:
CvS Overdrive - Build 1

BurningSoul

#11
https://cdn.discordapp.com/attachments/506146677774876672/613758727413170216/Sprite.sff
the sfv basics kofhero gave me,cs-ed for victory's sff,sfex tatsumaki
tried to do a mode myself but having some issues
sfv basics arent complete but I got memo's ryu as well,can give it so you guys can compare with the above and maybe any of you can get the rest sprites cs-ed as well?
also why did you remove the sf3 stance or is it missing stuff

1.8.7

#12
Quote from: RagingRowen on August 21, 2019, 09:35:11 PM
Wouldn't that be too gimmicky for Ryu? This sorta reminds me of how it was for the Shin Shoryuken in MvCI where at low health the animation would change to have the Satsui no Hadou involved.

Tbh, I'll probably update my original edit instead of this one, though taking some snippets from this like the Messatsu Goshoryu and Shinkuu Hadouken stuff.
I use "life < (number)" code from the SvC chararcters exceed move to meet the requirement if QCF,QCF,K = Metsu Shoryuken or Nidan Shoryuu Tsuki
I'm testing that right now.
Preview:
Quote from: Mark85 on August 21, 2019, 09:45:29 PM
also why did you remove the sf3 stance or is it missing stuff
I forgot to put it in while redoing the sff....


1.8.7

Updated Ryu, check the first post for the changes.

RagingRowen

Metsu Shoryuken for NormalRyu.def doesn't quite look the same because the def doesn't use his Evil Palettes.
WIP Schedule:
CvS Overdrive - Build 1

1.8.7

Quote from: RagingRowen on August 22, 2019, 03:02:49 PM
Metsu Shoryuken for NormalRyu.def doesn't quite look the same because the def doesn't use his Evil Palettes.

I could fix them but that would mean the sff version will be converted in to 2.0 rather than the standard 1.0
And it will remove the exchanging and adding palettes like the OG PotS Ryu have.

I will find an alternative fix to this.

oraora?

#16
nice to see you back, I had your Ryu, Gouki and Terry  ;) as for Ryu Ex if you plan on adding it, maybe you would like to check out Victorys' Ryu where he posted his readme in his wip thread to have some ideas if you need: http://mugenguild.com/forum/msg.2211365 all the best  :iog:

My real life is coming soon........!

VictorCYBR

Good to see you're still around. Here is my feedback.
- You have some typos in the readme, such as Nidan Shoryu Tsuki and Metsu Shoryuken being "D, DF, F, D, DB, F, k".
- I think Imperfect Shin Shoryuken should do more damage, I wouldn't want to spend 3 bars for a damage like that if I can spend 3 on normal Shin Shoryuken.
- Metsu Shoryuken for Evil Ryu is stated as D, DF, F, D, DB, B, k, with no indication like in Normal Ryu version, but I still can only do it only with HK, I think you should modify it to 2K (since is a MAX) or at least state that is only HK and not any K.

Besides that, there are the nitpicks I told RagingRowen on his topic but you don't need to worry about these.

Oh, and I loved the Metsu Shoryuken changing palette, nice idea! :)

GT Wonder

Well damn that didn't last long, yet another new update of Pot's Ryu this soon already xD

Interesting you reverted some of the changes RagingRowen made, but as I said in his topic I always liked how Nidan Shoryuu Tsuki can be canceled into the Shin Shoryuken, so glad you brought it back.
To play or not to play: That is the question...

1.8.7

3RD UPDATE IS LIVE (Check First Post)

Quote from: DeathScythe on August 22, 2019, 05:10:16 PM
Good to see you're still around. Here is my feedback.
- You have some typos in the readme, such as Nidan Shoryu Tsuki and Metsu Shoryuken being "D, DF, F, D, DB, F, k".
- I think Imperfect Shin Shoryuken should do more damage, I wouldn't want to spend 3 bars for a damage like that if I can spend 3 on normal Shin Shoryuken.
- Metsu Shoryuken for Evil Ryu is stated as D, DF, F, D, DB, B, k, with no indication like in Normal Ryu version, but I still can only do it only with HK, I think you should modify it to 2K (since is a MAX) or at least state that is only HK and not any K.

Besides that, there are the nitpicks I told RagingRowen on his topic but you don't need to worry about these.

Oh, and I loved the Metsu Shoryuken changing palette, nice idea! :)

- Fixed
- Added more damage but it can't get to its OG PotS Ryu damage tho
- Done

Thanks for the compliment about the changing palette and feedback about the character ^_^