What's this about?So since I need a drastic way to stave off the boredom of lockdown, here's the first footage of Sakura for the Capcom Heroines: Clash of Hearts project. There's a lot that still needs to be done - the GetHits and basic movement are all there, and I'll want to add additional states for compatability. such as crumple, cheap KO etc. But she's coming along nicely, I'd say.To elaborate - the anim timings and sprites are from PotS' Sakura. The CLSN's are adapted from LostAvenger's Sakura, since those use a different set of sprites. Most of the gameplay, however, is a very heavily-edited version of the Ryu I made about three years ago, with major changes to the gameplay. Memo's custom hitsparks will also be implemented.GameplayForward Run, back hop, short hop and Super Jump.English voices from Street Fighter 4 and Street Fighter X Tekken. Japanese voice pack in the future.Limited air guarding."MvC-Lite"-style gameplay - air combos, air moves etc. No OTG's.Street Fighter Zero-style ground recovery rolls. Limited air recovery.4 buttons - Light, Medium, Heavy and Heart. Combos follow a looser version of Street Fighter X Tekken's L > M > H > Launcher, but can also follow Normal > Command > Special > Super akin to KoF.All characters have 2 Level 1 Supers and 1 Level 3 Hyper."Heart" system that allows for selectable sub-systems akin to MvC:I's Infinity Stones.Heart Power - A unique ability for every Heart.Change of Heart (1000 Power while blocking or taking damage) - A Killer Instinct-styled combo breaker. Knock the foe back and turn the tables.Heart Surge: (3000 Power and low life) - Gain a temporary boost for around 10 seconds. However, once the time limit is up, the Heart Surge cannot be performed again.Future updates will add more Hearts, polish and possible new gameplay features....and with that said, I should probably detail Sakura's moves. Although you people should probably already know them Command NormalsFlower Kick - Overhead.Special MovesHadouken - The classic projectile. Strength of button determines speed.Shunpukyaku - (AIR OK)Sakura's take on the classic spin kick. Number of hits and overall damage depends on the strength of the button. H Air version travels forward.Shououken - Sakura runs forward before doing her traditional uppercut. She runs further depending on the strength of the button pressed, but can be interrupted by projectiles and other attacks. The number of hits depends on the strength of the button pressed.Haru Kaze - Sakura leaps forwards, with her range determined by the strength of the button pressed. The following options are available from here:Midair Stop - : Sakura stops in midair and drops to the ground.Oukakyaku - : Sakura performs a diving kick. Not an overhead.Sakura Otoshi - : Sakura does a twin hammer-fist attack. Press two more times for extra attacks.Super Combos/Hyper ComboShinkuu Hadouken - (Level1, Costs 1000 Power)Sakura fires an enhanced version of the Hadouken forwards. Not as damaging as Ryu's, but travels very fast.Haru Ichiban - (Level 3, Costs 1000 Power)Sakura does a series of low spin kicks followed by a final kick that causes hard knockdown.Haru Ramen - (Level 3, Costs 1000 Power)Sakura runs forward. If she connects with the opponent, she uppercuts them into the air, then leaps after them and slams them down, finishing with a two-footed stomp to the midsection. If the initial run is blocked or dodged, she'll skid to a halt instead, leaving herself wide open.Heart MovesThe initial version of Sakura is to serve as a test for the first of Capcom Heroines' unique system, the Hearts of Power. Sakura uses the tentatively named "Strong Heart" that emphasises aggression and attack.Heart Surge: EX Moves (1000 Power Each)Performing any of the standard special moves listed above with will cause Sakura to perform the EX version of that move. EX Versions cost as much as a Level 1 super, and thus should not be abused. They do, however, come with extra utility:EX Hadouken hits twice and travels the fastest.EX Shououken functions as it does in SFIV.EX Shunpukyaku adds an extra kick that pops the enemy into the air.EX Haru Kaze leaps directly towards the opponent's position.Change of Heart: Combo Breaker - (1000 Power)Sakura performs an uppercut that knocks the opponent away. The opponent is put into a "flipout" state that allows them to regain their footing afterwards, but leaves them at a frame disadvantage.Heart Surge: Rage - , , (3000 Power at around 1/3 of life)Sakura loses her temper, gaining a burst of otherworldly power. For ten seconds, Sakura's attacks gain a powerful damage boost. However, she cannot gain power during this state, locking off use of Super Combos and EX Moves. Sakura can end the state prematurely by performing a Rage Burst, an enhanced version of an EX Move with extra properties. She regains use of meter once the state ends, but cannot use EX Moves or Rage afterwards.Stay tuned for partial excitement!