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Sonic & NIGHTS Stage from Dengeki Bunko Fighting Climax (Read 4226 times)

Started by Websta, November 11, 2019, 02:40:40 PM
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Sonic & NIGHTS Stage from Dengeki Bunko Fighting Climax
#1  November 11, 2019, 02:40:40 PM
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Last Edit: November 11, 2019, 02:47:57 PM by Websta
Re: Sonic & NIGHTS Stage from Dengeki Bunko Fighting Climax
#2  November 11, 2019, 03:13:04 PM
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Ay, tis pleases my eyes. Great stuff.
Re: Sonic & NIGHTS Stage from Dengeki Bunko Fighting Climax
#3  November 11, 2019, 03:24:50 PM
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I've been wanting these stages for years! Oh man, this looks so nice. Amazing work.
Re: Sonic & NIGHTS Stage from Dengeki Bunko Fighting Climax
#4  November 11, 2019, 04:07:10 PM
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The Sonic stage is nice, but the varying resolutions of the elements bothers me. Was it like this in source?
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Re: Sonic & NIGHTS Stage from Dengeki Bunko Fighting Climax
#5  November 11, 2019, 05:14:49 PM
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nah, i had to mess around alot because the stages are originally 3D
Re: Sonic & NIGHTS Stage from Dengeki Bunko Fighting Climax
#6  November 11, 2019, 07:20:47 PM
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I was always wondering why nobody made any DBFC stages...and now you give us this amazing present.

Absolutely wonderful job Websta!
Re: Sonic & NIGHTS Stage from Dengeki Bunko Fighting Climax
#7  November 11, 2019, 08:44:31 PM
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Sonic stage
- Missing leaves that scroll up from the bottom then fade out.

Nights stage
- Snow animation could be better. The fading doesn't fit well.
- If that's a constellation on the top right that fades in and out shouldn't that be layered in the back with the same deltas as the sky.
- The bottom left gold rings in the back are barely noticeable. I thought you didn't add them in at first.

Other than these issues i've listed both stages are great.
Re: Sonic & NIGHTS Stage from Dengeki Bunko Fighting Climax
#8  November 11, 2019, 10:51:25 PM
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Finally, the best Green Hill for MUGEN.

I've been told that the stages from their sources indeed use 3D models, so, did you actually pre-render the models or draw them yourself?
Re: Sonic & NIGHTS Stage from Dengeki Bunko Fighting Climax
#9  November 12, 2019, 02:51:30 AM
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Nep, he probably took some screenshots + edits. It's quite laborious, especially with the different angles you have to deal with, but it works.
As mentioned, you can see the difference in the quality of some elements. For example, behind the sunflower is quite sharp on the ramp, although the sprite is using some blur.
With some more editing the stage will be perfect.
Did you play the new
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Re: Sonic & NIGHTS Stage from Dengeki Bunko Fighting Climax
#10  April 05, 2020, 10:35:02 AM
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Luckily i searched
or else I'll miss these
thank u
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Last Edit: April 05, 2020, 05:31:53 PM by beterhans
Re: Sonic & NIGHTS Stage from Dengeki Bunko Fighting Climax
#11  April 05, 2020, 04:16:10 PM
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I'm Amazed by your work Websta!

so I took some effect to modify it to make the 16:9 stage looks at the right size.

Here is the Original game




Here is the Non-edited version


Here is the Edited version






I've repacked the Stages
and added Looped BGM

Also removed most of the snow layer for Nights to increase FPS.

Use the XXX_16_9.def to access edited version

Hope you like it

Sonic
http://www.mediafire.com/file/j608uonz05otp0b/Dengeki_Sonic.zip/file

Nighs
http://www.mediafire.com/file/ww7dku4d3wy58x0/Dengeki_NIGHTS.zip/file



DEMO
Now my Youtube Channel is my HomePage
https://www.youtube.com/channel/UC4N3iOEfslR4iRRXPjP11jg
You can follow my Character release or stage release Playlists for all my works.
Last Edit: April 05, 2020, 05:17:47 PM by beterhans
Re: Sonic & NIGHTS Stage from Dengeki Bunko Fighting Climax
#12  April 06, 2020, 04:55:01 AM
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These look great.

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Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
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