The "cvs2 scale" you're talking about applies only to some characters as mentioned already, for example Cammy and Sakura who had their original sprites recycled from CPS2 games where the screen ratio is different. CPS2 screen is 384 x 224 while CVS2 uses standard 320 x 240. Characters with new sprites on this game, such as Rugal and probably all SNK fighters, are already designed to work with the CVS2 ratio, so there's no need to scale them.Well if that was true I wouldnt have scaled his height then your analysis is incorrect warus scaling is broken as all the cvs characters are ive fixed that as well you over look basic things like that because you busy trolling on coders work dam near every basic thing on these characters are broken like walking running jumping gauge function and you didnt put any effort into seeing that they get fixed or you didnt know that its broke and thought it was fine like the scaling. If your serious about this look into it you ll see[/quote]It happens on tall vs small characters, I know that, but KFM is not small and it still wiffs. If you take Rugal as an example (since he and Asura should be the same height), he doesn't wiff KFM on any attack.[/quote]well you blind because he much shorter than the character I coded and rugals jab is a low jab not straight across like this character is I guess you over looked that too or didnt really know rugals jab was low What happened here ????????And here???????