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Hoshikujaku (Released 02/03/2020) (Read 2505 times)

Started by MoloMowChow, February 04, 2020, 06:10:56 AM
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Hoshikujaku (Released 02/03/2020)
#1  February 04, 2020, 06:10:56 AM
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Showcase video


For M.U.G.E.N v1.1

Download Link (v1.01):
http://tstorage.info/m8fnzmkb8idz

Hoshikujaku, otherwise known as Easter Cactus in English, is a fiery Flower Knight who revels in challenging herself and testing her flames. This character's gimmick is her personal Fire Power bar for using fire based moves, and the ability to revive herself once per round after using her Hyper attack. For more details on her mechanics, check the "Controls" section of the readme or at the spoilered section below.

This character ended up totaling 160MB in sprite filesize, and thus may take a while to load into MUGEN's memory. Please be patient as it loads.

Controls
Spoiler, click to toggle visibilty

Potential Issues
Spoiler, click to toggle visibilty

This character was originally made for the purpose of AI vs AI spectacle fights, and isn't meant for human challenge.
But nothing is stopping you from playing as or against this character.

That's all for now. Thanks for reading!
A website I use for keeping track of Mugen Content I uploaded:
https://molomowmugen.wixsite.com/fkgmugen
Last Edit: February 04, 2020, 06:23:25 AM by MoloMowChow
Re: Hoshikujaku (Released 02/03/2020)
#2  February 29, 2020, 05:52:51 PM
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Cute!
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Re: Hoshikujaku (Released 02/03/2020)
#3  February 29, 2020, 08:25:34 PM
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Have you looked into GM's Gill? He has a Resurrection mechanic (it is his signature technique after all) that seems to work in virtually any situation.
Re: Hoshikujaku (Released 02/03/2020)
#4  March 01, 2020, 04:22:36 AM
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Have you looked into GM's Gill? He has a Resurrection mechanic (it is his signature technique after all) that seems to work in virtually any situation.

I had looked into some old threads about achieving Resurrection that mentioned Gill's mechanic. However, the Gill's code referenced in the older threads were noted by others to apparently be unstable and obsolete, seemingly built for WinMUGEN (which i imagine wouldn't work well in Mugen 1.1).
Threads referenced:
https://mugenguild.com/forum/topics/resurrection-from-ko-169263.0.html
https://mugenguild.com/forum/topics/revive-code-89543.0.html
https://mugenguild.com/forum/topics/code-snippet-archive-43756.msg264659.html#msg264659

I did give GM Gill's code a try initially, but didn't have much success with it either.
The threads instead mentioned newer methods. I based mine on Seravy's example, which seems to be the same concept as giving a character a custom Death/KO animation anyways (intercepting the 5150 statedef) but utilizing the noKO flag, which I had done prior, so I opted for that method instead.
The current revive code I use does seem to work most of the time anyways during "normal" matches. It only seems to break more often against characters that do wackier or weirder things, often involving custom state spamming or health regeneration.

I assume since the noKO flag also prevents ALL players from being KOed, if the opponent has some sort of internal system that does something when they're suppose to be KOed, it'll conflict with Hoshikujaku's revive mechanic.

For example, I mentioned in my first post that there was an issue against a specific character I couldn't seem to fix. Said opponent character would not be KOed if Hoshikujaku has her revive flag on (and as a result, the noKO flag active). As soon as Hoshikujaku revives, and thus turns off the noKO flag, the enemy would end up being KOed as normal.
What's supposed to happen is that Hoshikujaku's noKO flag would turn off if the opponent reaches 0 or less HP allowing the opponent to properly KO and end the round. This works with every other character except the one mentioned. If you want to know which character mine was conflicting with to test it out yourself, check the spoiler below:
Spoiler, click to toggle visibilty

That being said, any reports of instances of her revive breaking would be good for reference and bug fixing.
A website I use for keeping track of Mugen Content I uploaded:
https://molomowmugen.wixsite.com/fkgmugen
Last Edit: March 01, 2020, 04:37:56 AM by MoloMowChow