Holding forward and using Stand X or A is an infinite.
Super Pac-Man's command on the readme is inaccurate.
Super Pac-Man can be overpowered against characters who remove the default invincibility while falling for accuracy to other fighting games. (Krillin Z2 for example)
Stand B is an infinite.
This along with many other broken combos are caused by most of his normals having too many advantage frames. (Stand A is an exception)
Missile is an infinite despite the effort put into preventing it.
Combo Extender command on Vectorman's readme is inaccurate.
Bomb requiring the enemy to be low on health isn't mentioned anywhere in the readme.
Hopefully someday I'll be able to make the little puffball on my profile pic.
(Sprite edited from Scrollboss' sprite)
Last Edit: December 25, 2019, 09:09:10 PM