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HEROES GENESIS - Hiro Gameplay and Defense Mechanics (Read 138732 times)

Started by F0b1aZ, July 15, 2014, 12:36:56 PM
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Re: HEROES GENESIS - Peter Gameplay and Attack Mechanics
#81  November 09, 2019, 11:21:38 PM
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YATTA'!  :sugoi: At last I did it: I created my personal Mugen channel on YouTube and loaded the first video for Heroes Mugen Project, starring the main protagonist of the series: Peter Petrelli!

Here you can see a showcase of Peter's special moves, as well as the new attack mechanic of the extended moves (in sostitution of enhanced moves). Just like in the Mortal Kombat latest installement (MK11), the extensions can be activated during a special move by a single command to add more damage, effects and facilitate combo strings. The final move, the Extraordinary Move, now can be activated when life is equal or lower than 25% and can be used only once in a match (just like MK11's Fatal Blow).

N.B. The one showed is the "Season 1" version of the character, therefore based on the season 1 of the tv show in which Peter owns different "powers" represented by special moves of various types taken from other characters. By the way, I've almost finished to develop other 2 versions of the character: "Season 2" version (with different special moves, always of various types) and "Season 4" version (which can use only one type of special moves at the time, stealing it from the enemies). I'll show them in future videos.

In the next video, I'll show Hiro Nakamura in action with some new defense mechanics.

See ya!  ;) :goi:

EDIT: I decided to change the name of the project: HEROES GENESIS (as the first volume of the series :P). Do you like it?
Last Edit: November 12, 2019, 05:04:38 PM by FobiaZz
Re: HEROES GENESIS - Peter Gameplay and Attach Mechanics
#82  November 11, 2019, 02:07:09 AM
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Great stuff man  :bjugoi:
Re: HEROES GENESIS - Peter Gameplay and Attack Mechanics
#83  November 12, 2019, 05:04:59 PM
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Re: HEROES GENESIS - Peter Gameplay and Attack Mechanics
#84  November 12, 2019, 10:00:16 PM
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Excellent  work my friend, looking forward to Hiro :) i like him very much, also great job on the codes :)

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Re: HEROES GENESIS - Peter Gameplay and Attack Mechanics
#85  November 18, 2019, 12:58:51 AM
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Excellent  work my friend, looking forward to Hiro :) i like him very much, also great job on the codes :)

Thanks Tsaori! I'm very proud of the code, and surprises aren't finished yet! :)
Re: HEROES GENESIS - Peter Gameplay and Attack Mechanics
#86  December 08, 2019, 05:52:12 AM
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It's excellent so far. I love it!
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Re: HEROES GENESIS - Peter Gameplay and Attack Mechanics
#87  December 12, 2019, 07:51:34 PM
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Re: HEROES GENESIS - Peter Gameplay and Attack Mechanics
#88  May 29, 2020, 08:22:07 PM
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The Exploding Man vs The Master Of Time And Space! Who will win? (A taste of incoming video)



Re: HEROES GENESIS - Peter Gameplay and Attack Mechanics
#89  June 01, 2020, 09:47:23 PM
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Awesome, looking forward to the video!
Don't bother, he didn't listen when I told him it was ridiculous and I'm a mod. :uhoh:

Well, That's strange
Re: HEROES GENESIS - Peter Gameplay and Attack Mechanics
#90  June 01, 2020, 11:21:16 PM
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Nice to see this project is still alive.
Is that Kensei?
Re: HEROES GENESIS - Peter Gameplay and Attack Mechanics
#91  June 02, 2020, 09:32:51 PM
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Re: HEROES GENESIS - Peter Gameplay and Attack Mechanics
#92  June 18, 2020, 09:39:08 PM
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Finally, the Japanese swordsman shows himself in a video!

Winner of the first poll (about 2 years ago) in which I asked which character you would have liked to see in the game after Peter, Hiro Nakamura is probably the most famous character in the TV series (his sentences "Save the Cheerleader, Save the World" and "Yattà" are very popular among fans and less fans). His power is space-time manipulation, which allows it to freeze time and teleport (useful for controlling the battlefield and avoiding attacks). In addition, Hiro wields a sword to compensate for his lack of offense.

In this video you can see his basic movements, special attacks (with enhancements), extraordinary move (which can be delayed), as well as some defensive moves common to all characters and taken by MK11: rolling (forward or backward after the fall), breakaway (accelerates the fall, avoiding the combos), get up attack (fast attack after the fall) and the perfect block (which can be followed by a get up attack). Currently these defensive moves consume the same bar as the offensive moves, but I plan to separate it into two different bars in the future.

Hiro is almost complete (only punches and kicks are missing, with the exception of the crouching punch). In the next video, I will show Peter again (with a new variant) and the combo system.

See ya! ;)
Last Edit: June 19, 2020, 08:54:45 AM by F0b1aZ
Re: HEROES GENESIS - Hiro Gameplay and Defense Mechanics
#93  June 22, 2020, 04:33:42 PM
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GREAT! love it! Nice work with this char, and all the project
Re: HEROES GENESIS - Hiro Gameplay and Defense Mechanics
#94  July 11, 2020, 06:40:41 PM
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Thanks a lot!