YesNoOk
avatar

Neopolitan 1.5.1 (Read 3932 times)

Started by k6666orochi, February 26, 2020, 02:33:02 AM
Share this topic:
Neopolitan 1.5.1
#1  February 26, 2020, 02:33:02 AM
  • ***
This is my third character of the RWBY series
Spoiler, click to toggle visibilty
Version 1.4
Spoiler, click to toggle visibilty
Version 1.5
Spoiler, click to toggle visibilty
Version 1.5.1
fixed a problem in mugen 1.0
Neopolitan movelist
Spoiler, click to toggle visibilty

Here you can download it: http://www.mediafire.com/file/rqu25d3j7wznrqv/Neo_1.5.1.rar/file
Thanks to:
OHMSBY (for letting me use their chars as a template)
Aramasa(sprites from BlazBlue: Cross Tag Battle)
Kim SeokJin (new pallets)
Chris Parker (sprites for the explod style person 5)
ILoveMyself (portrait 9000,1)
CozySquirtle (portrait 9000,0)
and you for downloading it
Last Edit: April 02, 2020, 02:05:34 AM by k6666orochi
Re: Neopolitan 1.0
#2  February 26, 2020, 03:23:10 AM
  • ****
  • I do feedback on detail and aesthetics.
    • USA
Feedback time:
-The hitspark on the 3rd hit of her A command normals is misaligned.
-The 2nd hit of the B command normals launches the opponent in the air instead of pushing them forward.
-The sliding dust on the forward standing WA and the end of the running animation is misaligned.
-Her forward HA has no landing sound effect when she touches the ground.
-Her normal, forward and backwards throws has no hitspark on the 2nd hit.
-The glass shattering effect from Neo's moves should fade when they disappear instead of by a frame (Since there's not enough sprites for it to disappear, this is the best option).
-Neo doesn't disappear completely before the glass shattering effect appears during her A Illusory Strike.
-The glass shattering effects are misaligned on her B and EX Illusory Strike.
-EX Swooping Illusion seems to do nothing as it can be cancelled with another move and can be hit while doing it (Wasting meter in the process).
-The Neo that executed Overactive Devastation disappears by a frame and not the glass shatter effect if it successfully hits.
-The last hit of Overactive Devastation has no hitspark.
-Suspension of Disbelief has no sliding dust and sound effect if it misses.

That's all for now. Can't say anything regarding the Shattering Skewer as it's not done yet. Hope you fix these on later versions.
Re: Neopolitan 1.0
#3  February 28, 2020, 06:19:08 PM
  • ***
Feedback time:
-The hitspark on the 3rd hit of her A command normals is misaligned.
-The 2nd hit of the B command normals launches the opponent in the air instead of pushing them forward.
-The sliding dust on the forward standing WA and the end of the running animation is misaligned.
-Her forward HA has no landing sound effect when she touches the ground.
-Her normal, forward and backwards throws has no hitspark on the 2nd hit.
-The glass shattering effect from Neo's moves should fade when they disappear instead of by a frame (Since there's not enough sprites for it to disappear, this is the best option).
-Neo doesn't disappear completely before the glass shattering effect appears during her A Illusory Strike.
-The glass shattering effects are misaligned on her B and EX Illusory Strike.
-EX Swooping Illusion seems to do nothing as it can be cancelled with another move and can be hit while doing it (Wasting meter in the process).
-The Neo that executed Overactive Devastation disappears by a frame and not the glass shatter effect if it successfully hits.
-The last hit of Overactive Devastation has no hitspark.
-Suspension of Disbelief has no sliding dust and sound effect if it misses.

That's all for now. Can't say anything regarding the Shattering Skewer as it's not done yet. Hope you fix these on later versions.
Thanks for the feedback I will correct them in the next update
Re: Neopolitan 1.0
#4  February 29, 2020, 02:25:39 PM
  • Stand Up!
  • Let's have a Champion Time!
    • Panama
Not a bad M.U.G.E.N. Neo Politan! Keep it up!
Re: Neopolitan 1.0
#5  March 18, 2020, 10:21:30 PM
  • ***
new update coming soon ;)
Re: Neopolitan 1.0
#6  March 19, 2020, 01:29:20 AM
  • *
Lookin' good!
Re: Neopolitan 1.0
#7  March 19, 2020, 05:47:09 AM
  • ***
thanks
Re: Neopolitan 1.0
#8  March 19, 2020, 11:37:05 PM
  • *
  • DA Vo-Cool-oid
    • USA
thanks
[youtube]https://www.youtube.com/watch?v=lOjQSchTc54[/youtube]

Are you gonna add like a mirror shatter effect like some of the kof xi styled chars after their lvl 3 supers?
Re: Neopolitan 1.0
#9  March 20, 2020, 03:48:46 AM
  • ***
Are you gonna add like a mirror shatter effect like some of the kof xi styled chars after their lvl 3 supers?
I used this one that I had used before in my char megaman zero that I did years ago


Re: Neopolitan 1.5
#10  April 02, 2020, 12:32:47 AM
  • ***
new update 1.5 in the first post
Re: Neopolitan 1.5
#11  April 02, 2020, 12:53:43 AM
  • *
  • DA Vo-Cool-oid
    • USA
for those who are getting an error in Mugen 1.0, just remove this code in her main cns file below:

postype = none
pos = pos x + camerapos x, 0
Re: Neopolitan 1.5
#12  April 02, 2020, 02:06:07 AM
  • ***
for those who are getting an error in Mugen 1.0, just remove this code in her main cns file below:

postype = none
pos = pos x + camerapos x, 0
fixed new link in the first post
Re: Neopolitan 1.5.1
#13  April 04, 2020, 03:20:48 AM
  • ******
  • The Lord of Vampire
  • Member of the Reign of Kreation
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20


Such good work so far. I hope you receive the Astral Heat fix i did bro.