Alright guys the time has come to release Netherrealm Scorpion MVC2. It is Scorpion like you never seen before! This character has MVC2 format by Darkwolf-13. This is the first character that I wanted to do years ago and my mugen journey begin with this character and is the best character yet! He is 6 button character. Scorpion has special moves from MK9 to MK11. Scorpion is a close range fighter while not having good zoning game. He more than makes this up by zeroing in on the opponent at any distance. Scorpion has great pressure game with vastflames,sword,kunai, and normal attacks. What is really great is that Scorpion has so many options for juggles and combo enders all while balancing the gameplay style. Scorpion is equip with AI as well. That is brutal now and will keep pressure on you and Air combo you. He won't let you turtle! He also has a new hyper called the Netherrealm. Where he teleports any character (including boss characters to the Netherrealm) Scorpion gains a defensive buff and receives less than 50% damage on all attacks by opponent. He also gains a new ability called the Nethrrealm teleport where is it safe on block and can ambush attack the opponent from behind. All his moves and descriptions are in the read me located inside the folder. While I was adamant to release this is because I wanted to do more it would take even longer to accomplish that so maybe on a future update will do that. But not for a long while in the meantime enjoy Scorpion now the best one for mugen This is my all characters previously released thread if you like characters like this: https://mugenguild.com/forum/topics/jjkoolaid-collection-188730.0.html Netherrealm Scorpion Demo VIDEO Netherrealm Scorpion Revenant Version 1.6 Spoiler, click to toggle visibilty
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Netherrealm Scorpion Classic Version 1.6 Spoiler, click to toggle visibilty
Arcade RunVIDEO Movelist and Combos TutorialVIDEO PreviewVIDEO
Download Netherrealm Scorpion MVC2 Ver 1.6 Here (Both Versions 1 file): https://mega.nz/file/dPgDSAiY#NiVfnedyrSo-M60kJ_BKHvNsm68ARw58TvOcTaE68Io Patch Update Log Spoiler, click to toggle visibilty
Update 1.1 Changes Log -fixed p2 recovering bug on Anguish Slam Brutality when your in the last round. -added invisiblity frames on Scorpion animations only when X-ray Hyper hyper connects (for team battles) -fixed X-ray Hyper black background staying during whole match if spear doesn't connect on super armour characters or if it missesUpdate 1.2 changes -Deleted diagonal spear move since it is more done in X-ray move and it is better to use teleport to keep opponent grounded -Spear moves have been changed refer to spear move in read me here. -Fixed Ai roll commands that makes it recover took quickly -Fixed the normals moves that acted buggy and hit opponent automatically without your command during spear stun state.Update 1.3 changes -Added Laughing sounds to Round 2 intro. -Added Midnight Bliss animation with new sprites -Added new sprites for Hateful Swing move for Classic and Revenant version -Fixed intro where Scorpion attacks before round beginsUpdate 1.4 changes -Made all intros do pre-walk like mvc2 before round begins -Added new round 3 intro -Fixed Spectral Grab from making opponent recover in mid air after spectral grab hit -Remove burning corpse animation from spectral grab brutality and made it execute faster -Medium Punch Teleport hitdef has been changed to be more combo-ability. -Added Team mode triggers for intros and fatalities. Fatalities won't work in team mode for turns only. Work in Simulneous and Single modes. -Fixed Flame Shield Brutality from using explods when doing it far away without hitting opponent. -Fixed Fatality Bug when playing Simul Battles only last opponent receives fatality.Update 1.5 changes -Added revenant sprites -Added "Your Not Yet a Warrior!!!" Sound for Taunt and Win pose in Team mode only. -Has same gameplay as Classic Version -AI changed has more juggle combos. Might be a bit harder to defeat.He now Teleports even if you plan to throw fireballs from the air or ground. -Added has Tag patch from Darkwolf-13.Update 1.6 changes -Change Character Enemy,Name triggers for Spectral Grab when your fighting JJkoolaid "Grandmaster Subzero" other Subzero's will not trigger this. -Added Sub-zero intro for "Grandmaster Subzero" Only -Change Tag X-hyper for Tag Fatalities to only work when your only controlling the character. Just in case you pick another Scorpion or a Subzero as your Tag Partner. -Fixed 3 Normals that were inputted without human command -Added more animation frame ticks to Damnation normal to look smoother. -Added more animation frame ticks to last Brimstone normal to look smoother. -Made "Your Not Yet a Warrior!!!" sound less loud, remove it from his taunt sounds and only made it to do in team win pose. -Added Tag Team win pose when your tag partner is JJkoolaid "Grandmaster Subzero" -Updated all combo limiter moves with better coding that works in Simul battles now -Remove "JJkoolaid" author name triggers for only special intros and taunts. JJkoolaid characters will be name differently so all special intros to work with JJkoolaid characters only -Put better code for Snapback Alpha Counter for the Vengeful -Fix Dizzy State when opponent is KO'ed by Spear.