YesNoOk
avatar

[OHMSBY Thread]: Hyde Updated (02/16/21) 7 Characters Updated (2/28/21) (Read 131945 times)

Started by OHMSBY, August 09, 2020, 05:26:17 AM
Share this topic:

Poll

Where are you going?

To the Lab
5 (13.9%)
To the Tower
3 (8.3%)
To the Treasure Vault
7 (19.4%)
Into the Night
21 (58.3%)

Total Members Voted: 36

Voting closed: January 08, 2021, 06:16:55 PM

Re: [OHMSBY Thread]: Yukiko Amagi Updated (11/23/20)
#161  November 24, 2020, 03:40:47 AM
  • ****
<- numblur one!
Re: [OHMSBY Thread]: Yukiko Amagi Updated (11/23/20)
#162  November 24, 2020, 03:51:08 AM
  • avatar
    • Venezuela
you released yukiko-san the same month you released nanase, you tend to release a character within one month, then you do the same the next month (if you know what I mean?)

I guess he's on fire, yeah baby one masterpiece after another. Mushypepito123 I still don't get your "Dude, you shouldn't have done that", that cold water that you threw at me still has me confused to this day.

since you dare question me with the "Dude, you shouldn't have done that." for the THIRD time, and i thought you had already get it by now, imma say one thing: what you said back then is literally OFF-TOPIC. i literally reported you when you questioned me the second time, and it should be obvious since it was supposed to be in the recent posts board..

as for the Update: thanks OHMSBY, now i can fight Yukiko without any problems.

Oh, I'm really sorry for that, I'm freshman on this Mugen Fighters Guild, sorry for being so ignorant, dumb and comment something off-topic, but still... that report was kinda, just a little exaggerated. I guess this is something off-topic too so report me again if you want.

Edit: Yup, I will do that
Last Edit: November 24, 2020, 02:23:29 PM by Dr4gonic
Re: [OHMSBY Thread]: Yukiko Amagi Updated (11/23/20)
#163  November 24, 2020, 05:54:57 AM
  • *****
  • The story begins with who's gonna win
    • USA
How about, instead, you stop going off-topic.
Too deep in yearning we need
something to hold, and something to keep
Innocent eyes could not realize
the meaning of "destiny"
But someday I promise that
you’ll start to notice what’s there on your shoulders someday -
Wings that are strong,
they will guide you along to the future that holds your fate!
Let me tell you a cruel angel’s thesis -
Flying high from the window, finding egress
There is something betraying all my memories,
burning pathos, emotion overwhelming!
Re: [OHMSBY Thread]: Yukiko Amagi Updated (11/23/20)
#164  November 25, 2020, 10:23:14 PM
  • **
  • it was an honor to meet you~
    • Indonesia
Yukiko Amagi has been released.

She is heavily based on her Cross Tag move set while also having a few things from Ultimax as well.



Spoiler: More Screenshots (click to see content)

Get Yukiko Here:
https://drive.google.com/file/d/14rzf4-XOw4spRZa7-ivo1spwj3rvH53C/view?usp=sharing

Alchemist of Atlas has also made a Japanese voice patch for her during testing, which you can get here:
https://mega.nz/file/qFkyEAgQ#2g80_fh4Nc5eOOQcKDv-GMiUKboTYyFvk-_5R7Re0pQ

Spoiler: And my next character is... (click to see content)

Have fun.

Yo! I've been waiting for Jin Kisaragi OHMSBY version! Keep up the good work!
Re: [OHMSBY Thread]: Yukiko Amagi Updated (11/23/20)
#165  November 26, 2020, 01:16:43 AM
  • avatar
  • **
wow, thanks for the new character, Ohmsby is like a machine on release of characters
Re: [OHMSBY Thread]: 6 Characters Updated (12/05/20)
#166  December 05, 2020, 09:59:01 PM
  • ***
    • USA
Yukiko, Akatsuki, Heart, Isaac, Ragna, and Wagner have all been updated. Go ahead and redownload them.

Quote
Yukiko Amagi
-Fixed an error where the opponent would be launched into the wrong direction when being hit by Full Bloom from behind
-Fixed an infinite involving Fire Boost
Akatsuki
-Holding up since the first jump will no longer trigger an air jump
-Thunderbolt is now fully invulnerable up until the last active frame
Heart Aino
-Holding up since the first jump will no longer trigger an air jump
-All Roz Sfaira projectiles that were not spawned from 5B or 2B's armor will now disappear when Heart gets hit
Isaac
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where breaking a projectile would slightly increase the duration for Brimstone and Devil's Advent
-Added special intro against Jin Kisaragi
Ragna the Bloodedge
-Holding up since the first jump will no longer trigger an air jump
-Fine tuned special intro with Jin Kisaragi
-Japanese voice has also been updated
Erica Wagner
-Holding up since the first jump will no longer trigger an air jump
-Running A is now special cancelable
Re: [OHMSBY Thread]: 6 Characters Updated (12/05/20)
#167  December 07, 2020, 03:22:17 AM
  • **
  • 仮面ライダーグランドジオウ
  • The Scavenging Time and Space God
    • USA
OK, IDK if this is important for you, but some attacks also have some mechanics that are kinda off.

For example, you didn't mention that Adachi's Atom Smasher could be used in the air (which could be intentional), but Quote's Rising Blade actually DOESN'T have a air version.
Sigh.
Last Edit: December 07, 2020, 03:25:49 AM by TurnPile
Re: [OHMSBY Thread]: 6 Characters Updated (12/05/20)
#168  December 07, 2020, 04:38:33 AM
  • ****
  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
 Not every character needs an aerial version of their moves.
Re: [OHMSBY Thread]: 6 Characters Updated (12/05/20)
#169  December 07, 2020, 05:34:44 AM
  • *****
  • Shame on you!
    • USA
vVv Mauru Mauru Released vVv
Re: [OHMSBY Thread]: 6 Characters Updated (12/05/20)
#170  December 07, 2020, 05:36:39 AM
  • **
  • 仮面ライダーグランドジオウ
  • The Scavenging Time and Space God
    • USA
Not every character needs an aerial version of their moves.

Well, Quote's Movelist picture says he does have an aerial Rising Blade variant, being his DP and all, but it actually doesn't.
Sigh.
Re: [OHMSBY Thread]: 6 Characters Updated (12/05/20)
#171  December 07, 2020, 11:50:01 PM
  • **
  • Harry 7 Mason From Silent Hill
    • harry7mason.deviantart.com/
Thank you very much for all your effort and this wonderful chars!!
Re: [OHMSBY Thread]: 6 Characters Updated (12/05/20)
#172  December 08, 2020, 12:27:47 AM
  • ***
  • the Suicidal Bastard
  • "I want to see and understand the world outside."
    • Philippines
"If someone is willing to take my freedom...I won't hesitate to take theirs. My father never made me that way. It's who I've been since the time I was born."
                                                                 -Eren Yeager.
Re: [OHMSBY Thread]: 6 Characters Updated (12/05/20)
#173  December 08, 2020, 06:02:37 AM
  • **
  • 仮面ライダーグランドジオウ
  • The Scavenging Time and Space God
    • USA
Sigh.
Re: [OHMSBY Thread]: 6 Characters Updated (12/05/20)
#174  December 08, 2020, 07:52:07 AM
  • ****
  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
Re: [OHMSBY Thread]: 6 Characters Updated (12/05/20)
#175  December 08, 2020, 09:04:02 AM
  • ****
  • Five Dynasties of Water
    • Mexico
    • Skype - alchemistofatlas
No, not at all. DPs should always be ground-based anyways.

No. Some characters' DP can be performed in the air too, so it's not an absolute rule. Now, please, stop because you're derailing the topic.
PotS said:
That they don't just restrict themselves to my style.

Fact.
Re: [OHMSBY Thread]: 6 Characters Updated (12/05/20)
#176  December 11, 2020, 12:45:17 AM
  • ****
  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
 Found a bug in Nanase that I hadn't noticed until now, but whenever you tech her hitfalls, you end up going into her own common states as opposed to your own.
Re: [OHMSBY Thread]: Nanase Updated (12/10/20)
#177  December 11, 2020, 01:24:25 AM
  • ***
    • USA
And fixed. Go ahead and redownload her.

Quote
Nanase
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where the opponent would not return to their own states upon air recovering from a hitfall caused by Nanase's attacks
Re: [OHMSBY Thread]: Nanase Updated (12/10/20)
#178  December 11, 2020, 06:07:53 AM
  • ****
  • I do feedback on detail and aesthetics.
    • USA
I got a new computer and while I was creating my M.U.G.E.N client from scratch, I realized Gordeau crashes because the sound was set to JPN by default and it doesn't come included as it has to be downloaded separately. Not everyone would know about that so thought I mention it. Since it's not worth it to reupload just to change one tiny thing on the def file, I tested the character again to see if I found a bug or two on him and indeed I have:

-Rapid cancelling the 4th hit of Mortal Slide: Divest right when it hits will cause the opponent to get stuck in the air (It's possible to do this, but you have to be relatively quick, otherwise it would just throw them in the air and fall down normally).
-There is no ground shockwave effect when the opponent hits the ground from the rapid cancelled 3rd hit of Mortal Slide: Divest (The sound effect can be heard).
-Effects such as the ground shatter and blue flames will flash alongside the character when rapid cancelling.
Re: [OHMSBY Thread]: Nanase and Gordeau Updated (12/10/20)
#179  December 11, 2020, 06:42:48 AM
  • ***
    • USA
Fixed.

Quote
Gordeau
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where certain effects shared Gordeau's Palfx
-Mortal Slide Divest can now only be rapid canceled on the last hit or the first two hits if they were blocked
-Fixed an error where the Japanese was set to default in the def file despite not being included in the main folder
Re: [OHMSBY Thread]: Jin Kisaragi Released (12/13/20)
#180  December 13, 2020, 07:12:45 PM
  • ***
    • USA