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Sagat (CvS2 Reimagining) (Read 1873 times)

Started by JtheSaltyy, October 04, 2020, 12:18:46 AM
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Sagat (CvS2 Reimagining)
#1  October 04, 2020, 12:18:46 AM
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Sagat (CvS2 Reimagining)
Sagat is known as the emperor of Muai Thai and it's not hard to see why. He has proven himself to be an elite fighter from a young age, and has improved over the years. He first appeared as the unplayable final boss of Street Fighter 1, and was the host of the first World Warrior tournament, and it would be in this final battle that saw Ryu scar Sagat with a powerful shoryuken. Sagat would swear vengeance against Ryu for nearly killing him. Sagat would later appear in Street Fighter 2 as one of the four shadaloo kings, and would take part in a large majority of Capcom's games featuring Street Fighter.
Sagat is a zoner, and has proven that the zoner can be the best in their game. Sagat in almost every game he has appeared in has been considered a top tier or the best character in the game, with the exception of Street Fighter 4 and 5, where Capcom somehow made Sagat subpar, which both impresses me and pisses me off at the same time. His strongest appearances were undoubtedly his CvS2 and SF2 Turbo appearance, specifically Old Sagat. Since Sagat is my favorite fighting character ever, and CvS2 is my favorite fighting game ever, it's pretty obvious what game I'm 100% basing this Sagat off of. Not only does Sagat have his incredibly god tier CvS2 appearance in this Sagat, but he also has his Old Sagat mode, which makes for two of Sagat's strongest appearances in this one Sagat. You can see my bias towards this character.

Sagat's low and high Tiger Shots make Sagat the best zoner in all of his games he has appeared in. The rapidly changing velocities of his Tiger Shots can make avoiding Sagat's fireball game a nightmare. Of course, Sagat has more than enough tools when his Tiger Shots have been jumped over and he's face to face with his opponent. If he wants to get his opponent from being too close, then dodge blow-away punch would do the trick. His Tiger Uppercut is a deadly anti-air, and the Tiger Knee is an excellent mix-up tool. He has two new attacks in the Tiger Rush, which is a special from SFV, where he can either sweep or kick, which is a great meaty tool. He also has the Tiger Bait, which is a counter move. However, this move cannot counter crouching moves. Overall, Sagat has all the tools he needs to win his matches.

Feedback is of course always appreciated.
http://www.mediafire.com/file/sgaxuy75cvy9hkd/Sagat.zip/file

Have a good day, and stay epic, fellow epic gamer.
Re: Sagat (CvS2 Reimagining)
#2  October 04, 2020, 10:22:39 AM
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Quick feedback:
- opponent will stuck in the ground when you hit him with Tiger Storm while in the corner.
- you may want to fix opponent's position in this grab


Re: Sagat (CvS2 Reimagining)
#3  October 04, 2020, 10:59:22 AM
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 Also found the same bug when the target gets hit by Tiger Storm in the corner, being stuck in custom hitstate 3416.

 Another corner related bug is that EX Tiger Uppercut will whiff the remaining hits after the first two and cause the target to stand in mid-air if used right when both P1 and P2 are at the corner.
Re: Sagat (CvS2 Reimagining)
#4  October 05, 2020, 03:42:33 AM
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Nice Sagat dude!

Feedback

-His throws need tweaking as they throw in the opposite direction when you try to throw them to each side.
-The positioning on p2 when he grabs them is off
-Tiger Cannon doesnt have any transparency on the FX
-The fire FX on p2 lasts too long. (Just change the time in the end of the helper or look in my characters that have it)
-The pal FX on p2 doesnt last long enough when hit by Tiger Cannon
- Tiger Storm bugs out in the corner and might need a lil tweaking

Thats all I have for now. Plays good tho
Re: Sagat (CvS2 Reimagining)
#5  October 05, 2020, 04:44:08 AM
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= UPDATES =

-EX Tiger Uppercut, Raged Tiger Uppercut, and Tiger Destruction all have unique whiff animations.
-Fixed the Tiger Storm bug in the corner.
-Fixed the positioning of the King's Clutch throw.
-Tiger Toss does not switch sides when holding fwd, and does switch sides when holding back.
-Fire FX on Tiger Cannon and Tiger Storm are shortened.
-Transparency bugs fixed.
-Pal FX on Tiger Cannon is increased.
-Added Sagat's SF2 idle stance from M206's Supreme Sagat 5.3.
-Noises fixed in Old Sagat version.

wow Sagat had a lot of issues this time around.
Re: Sagat (CvS2 Reimagining)
#6  October 05, 2020, 05:51:36 AM
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    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
Found some more

-Hitsound variation not working on every attack. The normals mainly
-P2 on kick throw still misaligned
-Fire on p2 helper is a little bit too big imo. So much till you cant see p2 or the particles
(My suggestion, try resizing it inside both red and purple flame helpers to .2,.2 and see how you like it)



Re: Sagat (CvS2 Reimagining)
#7  October 05, 2020, 06:55:55 AM
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= UPDATES =

-What R@ce said in the post above. Just read the post above this one to see the changes.
Re: Sagat (CvS2 Reimagining)
#8  October 05, 2020, 08:11:06 AM
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interesting takes on "my" sagat. :D

i really like the standard low kick, you've mixed some sprites i've used in 2 different kicks, the result is quite good. ;) ;)

really inspiring the rage mode, if only i'd be a decent coder i could think something similar with my sagat.

love the palettes you made, maybe i'll add them in my sagat too. ;) ;)

keep up the good work ;)
Re: Sagat (CvS2 Reimagining)
#9  October 05, 2020, 08:20:22 AM
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Thanks M206.
The second I saw those Sagat sprites I knew I wanted to do something with them. I think I’m proud with the result. He still has his issues and I’m going to fix them, but I just don’t know what to fix yet rn. But yeah thanks for the Sagat sprites they are so dope. This caters especially to me, since I’m a long time Sagat fan. I’ll also be waiting on your Supreme Zangief when you have the chance to pick him back up again.
Re: Sagat (CvS2 Reimagining)
#10  October 05, 2020, 08:27:12 AM
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Thanks M206.
The second I saw those Sagat sprites I knew I wanted to do something with them. I think I’m proud with the result. He still has his issues and I’m going to fix them, but I just don’t know what to fix yet rn. But yeah thanks for the Sagat sprites they are so dope. This caters especially to me, since I’m a long time Sagat fan. I’ll also be waiting on your Supreme Zangief when you have the chance to pick him back up again.

thanks, i feel honorated. ;)

i'm long time Sagat fan too, it's the reason that pushed me into this project. Sagat it's been greatly understimated (my pow), so i've tried to give him justice. ;) ;)

check the 5.3, it has some upgraded sprites/move you could find useful. ;) ;)
Re: Sagat (CvS2 Reimagining)
#11  October 06, 2020, 07:21:36 AM
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= UPDATES =

-Tiger Shot X Velocities are changed in Old Mode (LP = 2, MP = 5, HP = 9)
-Palette mapping is changed to fit my recent creations (LP = Default)
-Increased X Velocities of Enraged Tiger Knee
-Increased Hit Stun on s.MK and s.HK
-Fixed a bug where EX Tiger Uppercut, Enraged Tiger Uppercut, and Tiger Destruction do not hit all the way in the corner.
-Fixed an odd bug in the wall bounce where if the opponent is not facing towards the opponent, they don't go in the right direction.