(IKEMEN Only) Command Lists for OHMSBY-styled characters

Started by dreadedpotato, February 17, 2024, 07:00:26 AM

Previous topic - Next topic

dreadedpotato

The movelist for Resentone's Vergil was just updated to fix an error in which the Guard Reject and Bonus Strike mechanics were incorrectly included in his Character-Specific Mechanics.

dreadedpotato

Movelists for TornilloOxiado's Tomoka and Forla's Niko are now available. The movelists for Centralfiction, Okita and Zeta were also updated in accordance with their recent gameplay changes.
Notes on Niko's movelist for those who are interested can be found below, as is usual for Forla's characters.
Spoiler (click to show)
This was another easy one since looking into Oneshot for inspiration didn't require any work to circumvent the language barrier. The names of Niko's first Distortion Drive and Astral Heat were left alone, but every other named move of theirs was changed to include references to the source material. I don't think the torch item is the same as the one Niko uses to light the fireplace at the start of the game, but I figured it would be a nice callback and went with it anyway. To any Oneshot fans displeased with my lack of familiarity for the source material, I apologize.

Forla

This is a suggestion, but regarding my character's movelist that you created, can you please change the names of my character's moves (Specific Mechanics (including description), Command normals, Specials, force breaks, Distortion drives, Exceed accel, and astral heat) back to what they were before the change.
I have kept the names simple so that someone can easily imagine and understand what kind of techniques they are. And I have mixed feelings when they are changed without my permission. Whatever the reason for changing the name. (and those feelings are personal, but I can't help but notice that you are changing the name of the technique).
I'm not an English-speaking person, but I prefer simple names. (this is my personal opinion)

Quote from: dreadedpotato on October 23, 2024, 05:14:07 PM
Nighttime Maneuvers is a reference to the game's soundtrack as any fan would likely notice,

I am a fan of VA-11-halla, but I actually never knew about the origin of your Exceed accel of Jill (soundtrack). lol

dreadedpotato

Been a while, huh? A quick thanks for 100k views on the thread (which still doesn't feel real to me) and an even quicker Happy New Year before we get back to business with 2025's first update. My edit for the movelist of OWO's newly released Doraemon is now available. The spoiler below has details on what was changed for those who are curious. Movelists for Forla's Angelica and OWO's Skul should be coming along within the next week or so.
Spoiler (click to show)


  • Four-dimensional pocket's name was changed to 4D Pocket to match the naming conventions of the Doraemon franchise.
  • The items thrown by 4D Pocket are now explained and color coded in Doreamon's Character-Specific Mechanics. The existing explanation was also rewritten.
  • Extra spacing has been added to the (Air OK) indicators on Elbow Upper, EX Elbow Upper and FK Burst.
  • Slight grammatical changes.
  • Adjustments to the back-end formatting of commands to remove inconsistencies.

On to more general updates, the order of the Drive folders has changed a bit now that OWO has more than a few characters released. They've been bumped into the main collection and out of the Miscellaneous section, taking the 8th spot for itself while Miscellaneous now takes a new 9th spot. I've also decided to set up a new Previous Updates section at the top of the post for any updates that come out this year. This should (in theory) make parsing past thread updates a little bit easier. Last on the general update itinerary: I'm now in the MFG's official Discord server under the name bonzi. I've actually been using that name everywhere else for quite a long time now, but I haven't bothered to figure out how to change it here. This doesn't mean I'm taking on requests for movelists or palettes (which I have a thread for, you should check it out) or anything like that, but if you have any questions for me feel free to reach out over there.

Quote from: Forla on November 16, 2024, 03:00:58 AM
I understand why you prefer more simple and easy to understand move names, but I must respectfully decline your request.  I want to take this opportunity to say I put a great deal of care into the function of a move as well as the names you chose for them before deciding to make any revisions, and I don't just start making pointless changes for the sake of it.

Forla

Quote from: dreadedpotato on January 24, 2025, 02:54:48 AM
I want to take this opportunity to say I put a great deal of care into the function of a move as well as the names you chose for them before deciding to make any revisions, and I don't just start making pointless changes for the sake of it.
I didn't request you to do that revision in the first place. I don't know if you don't like the original name and description after all, but if you really don't want to go back to it, I don't have a choice.

However, I would like you to leave the creation of my character's Movelist to me. I want to manage everything about my character by myself. And I want you to concentrate on creating Movelists for other authors. I want to lighten your workload.

snowy997

I have a solution: make a movelist with Forla's names and another with custom names. That's more work, but i think it can please both of you.

dreadedpotato

Movelists for Forla's Ananzi and Angelica as well as OWO's Skul are now available. While Skul didn't include a movelist in his initial release, both of Forla's characters did and as such the ones in the collection are my edits as per usual. Details on the changes can be found in the spoiler below.
Spoiler (click to show)

Ananzi
Ananzi's movelist didn't need much revision since it was based on her existing movelist from The Black Heart. The only changes I made were input glyph notation and heading adjustments, the addition of the Universal Mechanics section and general fixes to the back-end formatting. I did also edit the grammar of some Special Move names, though I am aware they were already accurate to how they were written in The Black Heart.

Angelica
Angelica easily got the lion's share of edits and tweaks during the revision process, most of which was due to how different the formatting was between the version included with her by default and my usual style. The changes that have been made in regards to formatting are as follows.

  • The Universal Mechanics section has been added.
  • Section headings have been adjusted to match the standardized versions found in my other movelists.
  • Color coding has been adjusted in some places and added or removed in others.
  • Glyph notation has been adjusted to follow the same structure as my other movelists.
  • General back-end structure has been heavily modified, removing unnecessary indentations and several functionless "declaration marks" (or </>, which are used to mark the end of sections that are color coded.)
While there was no need to localize this time around since all of Angelica's moves were named in English, I decided to make a few adjustments here and there. Details on those are as follows.

  • One of Angelica's previously unnamed normals has been given a name. Her crouching B attack is now called Mischievous Laugh. Additionally, the names used for her standing B normal string and crouching C attack (Whirlwind Stick Toy and Toy Car, respectively) that were previously listed in the Angelica Specific Mechanics section of Forla's movelist have been added to my edit's Command Normals and Basic Chains.
  • Angelica's Red ball toss attack had its name changed to Ball Toss. Pointing out the ball's color in the move's name seemed a bit superfluous to me, so I decided to simplify it even further.
  • Angelica's Dumb baby summon moves have all had their names changed. While the moves that summon Chuckie and Phil & Lil were only slightly changed in a similar fashion to Kohaku's "Look what I grew!", Dumb baby summon (Susie) was changed to "Help me out, Susie!" It felt more than a little out of character for Angelica to call her own best friend a dumb baby, so I felt like this change was necessary. The name for Angelica's Exceed Accel was changed from All dumb babies to Rugrattack! for the same reason.
Lastly, her Character-Specific Mechanics section has been overhauled to improve readability. Any sections that previously resided there were moved to appropriate places outside of the section, while the pieces that did remain were adjusted. The only one that wasn't rewritten was the section on her extra air actions, which I chose to combine with the note about her backwards Dodge Roll.

Quote from: Forla on January 25, 2025, 06:43:24 PM
And I want you to concentrate on creating Movelists for other authors. I want to lighten your workload.
I appreciate the gesture, but my movelists are generally made in response to a character's release. If other OHMSBY-style authors don't have any new releases on the horizon, I don't have anything to do. Therefore, making my edits doesn't take much out of me or force me to put other projects on the bench because I don't have any other projects. Angelica's movelist in particular was pretty fun to put together, as I was surprised by how mechanically dense she was once I got started. Well done!

Quote from: snowy997 on January 25, 2025, 07:03:41 PM
I have a solution: make a movelist with Forla's names and another with custom names. That's more work, but i think it can please both of you.
I don't think that's necessary. Considering the facts that these movelists are only usable in IKEMEN in the first place and that I don't advertise my movelists anywhere but here (and the MFG Discord server as of two days ago), I would assume that most people who download Forla's characters aren't going to make their way over here looking for a movelist. This seems even less likely to me given that Forla already includes their own movelist with their releases, eliminating the need to go looking for one somewhere else. I also don't consider my movelists superior to Forla's own custom built ones, if that wasn't already clear. My edits are just that: edits made to suit my own personal preferences. I think the most effective path forward is for Forla and I to just keep doing things as we have been while allowing the individual users to decide what they want to do in regards to movelists.

Forla

Quote from: dreadedpotato on January 25, 2025, 10:24:30 PM
I have learned of your many thoughts, but after all, I can't stand it, so, I really need you to change the names and descriptions of the moves back to what they were before the change. There are also my various circumstances. I beg you please. Sorry to keep repeating myself, though.
I'm not one to talk, and I understand that you have no other projects, but you don't have to stick to Movelist too much.

dreadedpotato

A movelist for TornilloOxiado's newly released Dante is now available. Do let me know if I missed anything, as some of Dante's moves weren't documented in his Readme file.

Quote from: Forla on January 29, 2025, 10:44:24 PM
Quote from: dreadedpotato on January 25, 2025, 10:24:30 PM
I have learned of your many thoughts, but after all, I can't stand it, so, I really need you to change the names and descriptions of the moves back to what they were before the change.
Once again, I must respectfully decline. I understand that you disagree with some of the choices I make while editing your movelists, but I don't believe any harm is being done by making edits to the movelists included with your characters. My edited versions don't diminish the hard work and effort you put into making your characters from the custom sprites to the actual designs of their movesets, which is by far the most important part. I also want to reiterate that my edits aren't meant to be "superior" versions of the movelists that you make yourself and I don't make any effort to promote my movelists (original or edited) anywhere but this website and their official Discord server. I don't mean any disrespect by continuing to edit your movelists, but I also have no intention of stopping.

Forla


TurnPile

Quote from: dreadedpotato on January 30, 2025, 03:12:30 AM
A movelist for TornilloOxiado's newly released Dante is now available. Do let me know if I missed anything, as some of Dante's moves weren't documented in his Readme file.

Rising Dragon has an EX version that isn't mentioned.

dreadedpotato

Quote from: TurnPile on January 30, 2025, 08:26:00 AM
Rising Dragon has an EX version that isn't mentioned.
Fixed! Also added Million Carats as a follow up to Crystal, which I discovered while doing some extra testing. I don't think he has any other missing moves now that these have been added, but do let me know if you end up spotting anything else.
Quote from: Forla on January 30, 2025, 03:45:25 AM
I understand. I'm sorry for everything.
Don't worry, no harm done.


TurnPile

Also appears that Release can also be done in the air, too. Dang, Tornillo must've been in a hurry to release this.

dreadedpotato

Quote from: TurnPile on January 31, 2025, 08:18:06 AM
Also appears that Release can also be done in the air, too. Dang, Tornillo must've been in a hurry to release this.
The movelist was just updated to fix this. If he was in a hurry to ship Dante out, there won't be any judgement from me on it. Making characters for MUGEN/IKEMEN is so much harder than what I do to make movelists that I don't think I can accurately convey it with words, and that's even more true when one factors in the possibility of external factors and real-life happenings getting in the way of the production process.

dreadedpotato

A movelist for TornilloOxiado's newly released Kagura is now available.

dreadedpotato

A movelist for Vinnie's Aegis is now available. Differences from the included movelist are as follows:

  • The input for Orgia Boost has been adjusted to reduce clutter. Also color-coded the move to match the existing color-coding in Character-Specific Mechanics.
  • Slight formatting tweaks for inputs to maintain consistency with other movelists.
  • Revised the description of Orgia Boost in Character-Specific Mechanics to include information about overheating and adjust formatting.
  • Fixed an error where the name Naoto was incorrectly used in place of Aegis in the Distortion Drive - Bonus Strike section.
An altered version of the .def file and movelist that change every instance of Aegis to Aigis is also included for those who prefer that name. It can be installed by dragging and dropping the same way as a standard movelist.

Additionally, the movelists for OHMSBY's Joker and Vinnie's Akira each received a small update.

  • Joker - Added a note explaining the functionality of Dream Needle.
  • Akira - Added the AIR glyph to the input for Air Renkantai.

dreadedpotato

Movelists for Resentone's newly released Kaguya and Pekora are now available. For those who are unaware, their other upcoming characters (Snorlax, Lopunny and Rider [Medusa]) should be releasing at some point within the next week or two according to a recent community post on their YouTube channel. As per usual, movelists for them will be available here upon their release.

dreadedpotato

A movelist for TornilloOxiado's Shun'ei is now available.

dreadedpotato

The thread just received an update that adds some spiffy new embedded preview images. On an unrelated note, some of the palettes in those images (the ones used by Aigis, Yu, Kanji, Hisui and Akiha specifically) were made by me. If you'd like to get them for yourself, you can do so in the palette thread whose link will be added to my signature after I finish writing this post.

dreadedpotato

Movelists for Resentone's new characters (Lopunny, Rider and Snorlax) are now available. The movelist for Hyde (UNI2) also received a small update to match with his recent gameplay changes.