Claymizer's first Sonic Edit Released

Started by DeluxeGamer705, May 03, 2024, 10:37:22 AM

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DeluxeGamer705



Remember Claymizer's first Sonic? The one made around 2007? Yes, it's that Sonic. It is overall a classic and is one of the first Mugen characters I've seen.
Looking back at it today, however, some say that this Sonic is not overall very good, despite having great sprites.
The biggest problem in him is that he had many severe balance problems and infinites, including non-fluid animations and being somewhat slow.
Due to how much of a classic this version is, I decided to edit him to fix those issues and make him faster, balanced and make him have more fluid animations, so he should be more enjoyable now, hopefully.

You can get him here:
https://sites.google.com/view/dxgsmugensite/characters/edits-and-others

Like always, any feedback is welcome.


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

A week has passed, now it's time to update the Blue Blur to v1.1. :)

Changelog:
- Fixed head.pos and mid.pos positions.
- Added new attacking sounds, as well as the one for guarding.
- Sonic Wind's projectile is now properly placed on the ground.
- Reduced pausetime for many attacks.
- Spin Dash, Slide, Uppercut and Sonic Rush now have their hitsparks.
- Slightly altered the 10th palette.
- Added jumping and hoping sounds.
- Added SSBB and SSBU soundpacks.
- Uppercut's knockback and endlag have been reduced.


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

Not many things were updated this time, but he has been updated to v1.2.

Changelog:
- The animations for jumping and hoping backwards was slightly altered to look correct.
- Slightly tweaked Super Wind's shooting animation.
- Changed the default soundpack's K.O. scream.


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

Rolling out a new update today - v1.3!

Changelog:
- Added three new attacks:
- Air Dash
- Double Ring Toss
- Drop Dash
- Adjusted the A.I.
- Added new hitsparks.
- New standing animation.
- Changed the input for Uppercut.
- Added a palette selector.


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

Quick update: v1.3.5. An issue where Sonic could stand in mid-air if he was hit during Drop Dash's startup was fixed.


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

Not long as passed after the previous update, and we got new things for v1.4!
Changelog:

- The sprites have received noticeable changes, with new colours.
- New victory animation.
- Walking animation was made much smoother.
- Added parrying.
- Added a Guard Cancel.
- Added a Hyper Combo Finish.
- Added two more voicelines for the victory animation.
- Added a voice clip for the lose animation.


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

Been months, but v1.5 has arrived!
Changelog:


  • [CHANGE] Some sprites, mainly the ones for the winpose and the icon.
  • [FIX] Two sprites from standing Double Ring Toss were missing something.
  • [BUFF] Sonic Rush's hurtbox is now smaller.
  • [NERF] To prevent potential OP combos, Super Wind's damage is now lower when Sonic cancels a move into it.
  • [CHANGE] Pausetime for stronger normals.
  • [BUFF] Sonic now can cancel light normals into stronger ones.
  • [BUFF] Sonic's normals are faster.
  • [BUFF] A.I. now makes use of projectiles more. Also, at certain distance, Sonic will approach using the Slide or Spin Dash.
  • [BUFF] Sonic now moves faster.


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

Forgot to post the changelog for v1.6, so I'll move onto v1.7. Whoops. :sweatdrop:
Changelog:


  • [ADD] "DANGER!" message.
  • [ADD] One more frame for walking animations, now using 12 frames as intended instead of 11.
  • [CHANGE] Some sprites.
  • [BUFF] Some of Sonic's animations have better frame data.
  • [CHANGE] A.I. now can use Spin Dash instead of Uppercut when appraoching.
  • [NERF] Aerial Y and Z's hitboxes were made smaller to prevent oddities where the opponent can be hit from the back.


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

A small update has rolled out, nerfing the hitstun of his normals (mainly standing ones), and also tweaking the shading in crouching A's second sprite. ;)


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

To celebrate Sonic's 35th anniversary (and also my 19th birthday), v1.8 has been released!
Changelog:

  • [BUFF] A.I. now uses Super Wind at a distance more.
  • [ADD] Japanese soundpack.
  • [ADD] 6 extra palettes that are normally unused.
  • [ADD] Airborne command normal - Insta-Shield.
  • [CHANGE] A few sprites, mainly to remove a yellow buckle from some due to small inconsistencies.
  • [CHANGE] Guard Cancel functions a bit differently now - its knockback is much bigger, it now hits once, it has slightly higher velocity, and it cannot be chained into any other move during its endlag.
  • [ADD] One more character-specific victory quote.


Playin' Mugen since 2017, creating content since 2022.