Jubei (sprites by Rabano) and Ryu updated (05/02/2025)

Started by KarmaCharmeleon, January 10, 2025, 01:32:48 PM

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KarmaCharmeleon




Spoiler: Akira's Changelog (click to show)

<v.10/01/2025>
- Adjusted Throw Disabler.
- Adjusted hit velocities in Normal Attacks.
Spoiler: Angel's Changelog (click to show)

<v.10/01/2025>
- Total revamp. Overhauled animations, hitboxes, and coding.
Spoiler: Ash's Changelog (click to show)

<v.10/01/2025>
- Adjusted Throw Disabler.
- Adjusted hit velocities in Normal Attacks.
Spoiler: Dudley's Changelog (click to show)

<v.10/01/20254>
- Added Alternate Sound Pack.
- Adjusted Throw Disabler.
- Adjusted hit velocities in Normal Attacks.
Spoiler: Gouki's Changelog (click to show)

<v.10/01/2025>
- Updated head.pos and mid.pos values to match 5000, 0.
- Hyakki Gosai, Hyakki Gotsui and Hyakki Gohasatsu are now properly restricted.
- Adjusted Throw Disabler.
- Adjusted hit velocities in Normal Attacks.
Spoiler: Iori's Changelog (click to show)

<v.10/01/2025>
- Adjusted Throw Disabler.
- Adjusted hit velocities in Normal Attacks.
Spoiler: Ryu's Changelog (click to show)

<v.05/02/2025>
- Fixed an issue that caused Metsu Shoryuken Super Finish Text not to pop up during the non-cinematic version of the super.
- Fixed an issue that let Shadow Mode use Normal Win Poses.
- Fixed an issue that caused Ryu to get stuck walking forwards.

<v.16/01/2025>
- Fixed debug flood on Shadow's EX Ryusokyaku.
- Corrected a typo of the ReadMe.

<v.10/01/2025>
- Added Shadow Ryu mode.
- Updated head.pos and mid.pos values to match 5000, 0.
- Adjusted Throw Disabler.
- Adjusted hit velocities in Normal Attacks.
Spoiler: Jubei's Changelog (click to show)

<v.05/01/2025>
- Implemented Color Separation by MT7.
- Added new palettes by Gogngos and MT7.
- Changed the input of Dynamite Izuna Otoshi from HCFx2 to QCFx2.
- Changed the input Dynamite Senbei Shuriken from HCFx2 to [charge] B, F, B, F.

<v.20/01/2025>
- Adjusted HitSpark position in Jumping Medium Kick.
- Added grab HitSounds to both Tawara Gaeshi and Tomoe Nage.
- Fixed a bug in Tawara Gaeshi that caused the opponent to get into an invalid animation.
- Added landing sound to the initial jump of Dynamite Senbei Shuriken.
- Adjusted damage vales on Dynamite Kuma-Goroshi and its MAX variant.

<v.16/01/2025>
- Standing Heavy Kick has a high hit animation now.
- Crouching Medium Kick no longer hits low.
- All grab custom states using 5060, 10 now use a double flipped 5021, 20.
- Tawara Gaeshi now covers Jubei's head.
- Camera no longer follows P2 during Dynamite Senbei Shuriken.
- Corrected his Standing Offset by one pixel across most part of the set.
- Corrected Apple for You compatibility.
- Corrected typos on the ReadMe.

<v.10/01/2025>
- First release.

MatreroG

Nice. Maybe this duo is consolidating as a team.
The other constant updates are also welcome, thanks.
Others stages and news:
>> https://www.youtube.com/c/MatreroG
Any donation will be well received
>> https://www.paypal.me/MatreroG
>> https://www.buymeacoffee.com/matrerog

JuniT

I'm so glad you made it, Jubei is one of my favorite chars from FF.

So, I made a command list for those who use IKEMEN.

It comes with the def file, just replace it.

https://www.mediafire.com/file/ebjz7ue1f1u9b8y/Jubei_by_Karma_Charmeleon.rar/file

OS-Farram

Finally a good Jubei in Ikemen and Mugen, thank for sharing


terrence

¡Oh!, "CVS Jubei Yamada" then  :embarrassed2:. For a moment i think "Jubei Yagyu" from "Samurai Shodown/Spirits"  :P.

Momotaro

Yes!!! Yo uguys did it!
One of the best collab of the last years...

I remember long time ago seeing a favke shot of CVS with Jubei made by a japanese pixel artist.
I never ever imagined that would be a reality in 2025.


I'm curious about the "version" of stage used in the preview... (?)
This is a great stage suggestion.
@KarmaCharmeleon

EDIT.
It's a small detail, but seems like his offset makes him a bit high. (feet position)
1 or 2 pixels.

Duos.act

Wow, this is really cool!

Fun fact, Jubei was planned to appear in KoF XIII as a member of Kim's team, but was passed up in favor of Hwa.  You two have just given this old judo master the second chance he missed out on.  You should both be proud of your work.

Quote from: farram on January 10, 2025, 03:35:52 PM
Finally a good Jubei in Ikemen and Mugen, thank for sharing

Adamskie's Jubei is great! 

OS-Farram

Quote from: farram on January 10, 2025, 03:35:52 PM
Finally a good Jubei in Ikemen and Mugen, thank for sharing

Adamskie's Jubei is great!
[/quote]
Yes true and all respect for all Adamskie's work,
This cvsJubei is another thing!..

FeLo_Llop


[ Rose/ C.Viper/ Mars People/ Ash Crimson / Ivan Ooze ]: Finished
[ Shiki / Mature ] W.i.P.
[ ?? / ?? ]: Possible W.i.P.

SkySplitters

Wow. We live in a world where dreams do come true! Can't believe one of the true classics finally got a time to shine!
AMAZING WORK, both of you!
Previously known as;
Mugen-Ninja 2011-2014.
The Street Fighter 2014-2021.

Toni

Oh, nice. He looks good and is fun to play as. Great job!
I've got small nitpicks, though: His sprites appear to be set 2 pixels too high, making it look as if he's constantly floating above the ground. The other thing is his readme having a small typo for the lv3 command (it ends with p, 2p instead of just 2p)


Tiger-Boy

"Remember kids; Curiosity created MUGEN!"

Check Out Cammy-Delta-Red-Development HERE

Vegaz_Parrelli

 Being a grappler fan, I'm pumped to test this guy out!

.

Quote from: Momotaro on January 10, 2025, 05:25:08 PM

I'm curious about the "version" of stage used in the preview... (?)
This is a great stage suggestion.
@KarmaCharmeleon



I think that's mine
Do your best to become stronger. Become stronger, so you can do your best.

Quote from: Saikoro on June 27, 2012, 12:35:10 AM
Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
Quote from: MaxBeta on January 01, 1970, 04:51:07 AM
Vegaz_Parrelli...also known as The Lord of the Rings.

Momotaro

Quote from: Vegaz_Parrelli on January 11, 2025, 02:59:39 PM
Being a grappler fan, I'm pumped to test this guy out!

.

Quote from: Momotaro on January 10, 2025, 05:25:08 PM

I'm curious about the "version" of stage used in the preview... (?)
This is a great stage suggestion.
@KarmaCharmeleon



I think that's mine

Thanks a lot!
I'm still willing to DL and test all your stages.
So many masterpieces!


Back to subject.
@Toni
So I'm not the only one to give a feedback about his axis position.
As I said before, yes, these 2 pixels are a detail, but would give better result when fixed.

Vegaz_Parrelli

Quote from: Momotaro on January 11, 2025, 06:48:03 PM
Thanks a lot!
I'm still willing to DL and test all your stages.
So many masterpieces!

Appreciate that.

As far as this character goes, he's solid as a rock imho. Simple enough to get into, but also instills that "grappler fear" when up close. Plus the projectile into the grab Lv3 is diabolical!  ;D
Do your best to become stronger. Become stronger, so you can do your best.

Quote from: Saikoro on June 27, 2012, 12:35:10 AM
Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
Quote from: MaxBeta on January 01, 1970, 04:51:07 AM
Vegaz_Parrelli...also known as The Lord of the Rings.

Staubhold

Nice Jubei. Great stuff!

Minor feedback on Ryu...

Typo in the readme for Shadow Ryu.
Ashura Senku is done with 3p/3k, not 2p/2k.

KarmaCharmeleon

What's up? First, thank you all for all the relentless support this character is getting. It makes me feel like I did Rabano's justice. Huge props to him because if this character is visually good in any way shape or form, he is the sole responsible.

Now let's address some of the feedback:

Quote from: Momotaro on January 10, 2025, 05:25:08 PMEDIT.
It's a small detail, but seems like his offset makes him a bit high. (feet position)
1 or 2 pixels.
Quote from: Toni on January 10, 2025, 11:35:52 PM
Oh, nice. He looks good and is fun to play as. Great job!
I've got small nitpicks, though: His sprites appear to be set 2 pixels too high, making it look as if he's constantly floating above the ground.
Good catch! I now aligned him 1 frame lower to the ground to match Nakoruru's OffSet from CvS2. The shadow of his viewer's right foot should now connect the ground to him.
Quote from: Toni on January 10, 2025, 11:35:52 PMThe other thing is his readme having a small typo for the lv3 command (it ends with p, 2p instead of just 2p)
Quote from: Staubhold on January 13, 2025, 10:28:07 PMMinor feedback on Ryu...

Typo in the readme for Shadow Ryu.
Ashura Senku is done with 3p/3k, not 2p/2k.
- Fixed!


I also fixed a couple of more issues that came up in Discord.

Spoiler: Jubei's Changelog (click to show)

<v.16/01/2025>
- Standing Heavy Kick has a high hit animation now.
- Crouching Medium Kick no longer hits low.
- All grab custom states using 5060, 10 now use a double flipped 5021, 20.
- Tawara Gaeshi now covers Jubei's head.
- Camera no longer follows P2 during Dynamite Senbei Shuriken.
- Corrected his Standing Offset by one pixel across most part of the set.
- Corrected Apple for You compatibility.
- Corrected typos on the ReadMe.
Spoiler: Ryu's Changelog (click to show)

<v.16/01/2025>
- Standing Heavy Kick has a high hit animation now.
- Crouching Medium Kick no longer hits low.
- All grab custom states using 5060, 10 now use a double flipped 5021, 20.
- Tawara Gaeshi now covers Jubei's head.
- Camera no longer follows P2 during Dynamite Senbei Shuriken.
- Corrected his Standing Offset by one pixel across most part of the set.
- Corrected Apple for You compatibility.
- Corrected typos on the ReadMe.


Ryu and Jubei were updated.

ZolidSone

A little late due to IRL, but here's some small feedback:
-The hitspark and guard spark of jumping MK is slightly misaligned (It's aligned where it's knee is and not his foot).
-Tawara Gaeshi and Tomoe Nage doesn't have a grab sound when it successfully countered on the 2nd frame.
-Tawara Gaeshi causes the opponent to get an on state 1465: changed to invalid action 1465 debug error.
-Dynamite Senbei Shuriken doesn't have a landing effect and sound when he leaps and touches the ground when it successfully connects.

It seems that debug error with Tawara Gaeshi was not in the previous version and just appeared in the recent update. Tomoe Nage is fine though.
I will still do detail and aesthetic feedback for the rest.

Staubhold

#19
Quote from: KarmaCharmeleon on January 16, 2025, 10:58:56 AM
Spoiler: Jubei's Changelog (click to show)

<v.16/01/2025>
- Standing Heavy Kick has a high hit animation now.
- Crouching Medium Kick no longer hits low.
- All grab custom states using 5060, 10 now use a double flipped 5021, 20.
- Tawara Gaeshi now covers Jubei's head.
- Camera no longer follows P2 during Dynamite Senbei Shuriken.
- Corrected his Standing Offset by one pixel across most part of the set.
- Corrected Apple for You compatibility.
- Corrected typos on the ReadMe.
Spoiler: Ryu's Changelog (click to show)

<v.16/01/2025>
- Standing Heavy Kick has a high hit animation now.
- Crouching Medium Kick no longer hits low.
- All grab custom states using 5060, 10 now use a double flipped 5021, 20.
- Tawara Gaeshi now covers Jubei's head.
- Camera no longer follows P2 during Dynamite Senbei Shuriken.
- Corrected his Standing Offset by one pixel across most part of the set.
- Corrected Apple for You compatibility.
- Corrected typos on the ReadMe.


Typo in your changelog... You posted the changes for Jubei again, but for Ryu.  :rolleyes4:

You have it correct in your first post.