Kaizo the Robot by DeluxeGamer705 - Released

Started by DeluxeGamer705, January 17, 2026, 12:44:27 PM

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DeluxeGamer705

Ever since I've released my self-insert (for the third time), I decided that his assist (and my other OCs) would deserve a playable spot. So I decided to start with:

Kaizo the Robot



Screenshots:


Preview:


Gameplay-wise, he is a character that can assault the opponent with combos, but he also has a good chunk of projectiles at his arsenal, which he can use to play keepaway to annoy the opponent(s) all day and all night.

Get him here: https://sites.google.com/view/dxgsmugensite/characters/original-characters

Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

After some small updates that I didn't mention here, v1.1 is finally here!
Changelog:


  • [NERF] Ground knockback for aerial normals was increased in an attempt to remove infinites via shorthopping.
  • [CHANGE] If holding backwards, Kaizo's throw will make him turn around.
  • [NERF] Ultimate is now blockable, dealing chip damage.


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

Rolled out another update - v1.2!
Changelog:


  • [FIX] The ultimate's explod did not bind to the screen due to the postype being set to "p1" instead of "back".
  • [CHANGE] Hitsparks are now invisible for the ultimate's hitdef. However, they now appear as explods.
  • [FIX] "LieDead" animation used a wrong sprite.
  • [ADD] Laser Snipe now makes use of an explod when Kaizo fires the laser, making use of a previously unused sprite.


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

Been a while, but v1.3 is here!
Changelog:

  • [CHANGE] The cloud from the Deluxe assist now disappears if it hits the ground, rather than going through it.
  • [CHANGE] Orb Flash's helper no longer uses its own palette, to now appear lighter during the SuperPause; after all, it disappears when Kaizo is hit.
  • [ADD] "BindToParent" for Eye Projector, to prevent potential oddities where the helper isn't attached to Kaizo's eye.


Playin' Mugen since 2017, creating content since 2022.