Miscellaneous P2 can act before the get-hit animation ends timing varies by move

Started by ComboKing, Yesterday at 09:24:59 PM

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ComboKing

Hello. I am creating a character and am still working on their animations.
For a standing attack, the "hit-taken" animation lasts 55 ticks. I want P2 to regain full control—the ability to move, jump, and attack—at tick 48 of P1's move, while the hit animation itself continues until tick 55 if P2 remains stationary.
By adjusting `ground.hittime` within the `HitDef`, I was able to achieve this result in my tests by setting `ground.hittime = 30`.
Should this behavior be noted under "Miscellaneous" in a frame data table? Are there any differences between MUGEN and Ikemen GO that might affect this behavior?