Do you deserve a "PERFECT" / "FLAWLESS VICTORY" in this scenario?

Started by Cong Fu Man, July 12, 2007, 06:01:59 AM

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Cong Fu Man

Example: 

You won a round with full health using Heidern, but only because at some point in the round, you leeched off some of your opponent's health via a storm/killing bringer. 

The screen flashes "Perfect!" 

I am not limiting this question to just KOF, but any fighting games that may arise a situation like this.  Would you, as a player, feel that you deserve the praise, and whatever bonuses/points that may accompany it?  Or, do you feel that the "perfect" round is tainted? 



你們為什麼要跟我做对?  是不是想找死啊?  好!  我会成全你們的!!

mugenxero

Quite so! Often the leeching/healing moves are huge risks and you must plan them intelligently to use them efficiently so I would say you deserve the perfect.

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Leon Belmont

Nope. All characters I've ever used in fighting games never had a healing move. Yep, that's how cool I'am.

TitanGoku



PotS

You made a good point, I wonder why they never thought/bothered about it. And yeah I agree that it shouldn't be a perfect.
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Chosen_01

I vote yes. Player status = Perfect meaning having no visible damage done. Thus PERFECT!  Never really thought about it though, good point.  ;P

Laxxe23

i think it should be a perfect with a question mark or nothing at all
XD
cause perfect means there werent any mistakes made and getting damaged means you made a mistake
Shades 2 site:Shades of Manhattan

MachinaWeapon

No, in essence perfect should be defined in fighting games as not being hit at all, making no mistakes.

( ゚ o゚) It's Urza!

Perfect/Flawless Victory means you totally owned the other person. If you were hit, even if you gain life back, it's not a perfect victory.

Ecchi, it calls to me...

shin. [OFWGKTA]

Quote from: MachinaWeapon on July 13, 2007, 05:16:40 PM
No, in essence perfect should be defined in fighting games as not being hit at all, making no mistakes.

rednavi -RETIRED

yeah, perfect should means not get hit at all...

but... I have another question...

in kof games, when you win a round with low life, and recover some but you dont get your fullbar, and you are in the next round with less than 100% life, you don't get hit at all and you win, should that be considered perfect? I mean you didn't get hit at all but you dont have the full bar :P

slickrickrulz

lol perfect = never getting hit or full life bar
play to win btw.

like cars in reverse ,  ya better back up

mugenxero

made no mistakes can be interpretted multiple ways as if you're good you could plan on taking hits in order to guarentee other ones *like sac throws* and if you planned for it and recovered as part of your plan then you completed it with no mistakes, ergo perfect. Though starting with under max life and not getting hit at all I also see as a should be perfect.

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                            Chrisis X is my current sig :P


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PotS

Quote from: Rednavi on July 13, 2007, 10:58:35 PMbut... I have another question...

in kof games, when you win a round with low life, and recover some but you dont get your fullbar, and you are in the next round with less than 100% life, you don't get hit at all and you win, should that be considered perfect? I mean you didn't get hit at all but you dont have the full bar :P
IMO perfect should mean both not getting hit and having a full lifebar, so no (though I sometimes also asked myself the same).
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
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Leon Belmont

IMO, it should be considered perfect because for me, perfect means not getting hit, not just having a full lifebar. That's just me though.

Valodim

well, it was said before - perfect does per definitionem mean without a mistake, not even a recovered one.

on the other hand, losing life and regaining it could be seen as a whole instead of two situations in a battle, thus not a "flaw"

ah well I'm okay with either. seeing "perfect" flashing onscreen after you took a jab and then regaining life with something like lei's dragon stance throw does feel great :P

Loona

It shouldn't be that hard to adjust those healing/life-draining moves to calculate the amount of recovered life based on how much you already have, so that at most you can only reach lifemax-1 (unless your lifebar's already full)...

mugenxero

and if you heal at full it should say pwnz instead of perfect =p

I have many names, 
                            Chrisis X is my current sig :P


mugenxero.deviantart.com = Me

MachinaWeapon