changing old hadouken to new hadouken

Started by bonizuka, October 27, 2007, 12:05:01 PM

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bonizuka

i want to change the old hadouken to new version but this is what happen.

Byakko

Makes sure the colors used for the fireball are in the palette of the character.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.

bonizuka

i want to change goku's hadou but it looks weird.
is this wrong to change it?


Byakko

Quote from: Baiken on October 27, 2007, 12:30:43 PM
Makes sure the colors used for the fireball are in the palette of the character.
Quote from: Baiken on October 27, 2007, 12:30:43 PM
Makes sure the colors used for the fireball are in the palette of the character.
Quote from: Baiken on October 27, 2007, 12:30:43 PM
Makes sure the colors used for the fireball are in the palette of the character.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.

Leon Belmont

Either that or insert the sprites at the end of the SFF as unshared palette. That way you won't error your SFF, and the projectile will appear correctly.

bonizuka

Quote from: Siu Wong on October 27, 2007, 01:21:21 PM
Either that or insert the sprites at the end of the SFF as unshared palette. That way you won't error your SFF, and the projectile will appear correctly.
you mean i will open the SPRITES then click the ADD botton on left of FF.

bonizuka

Quote from: Baiken on October 27, 2007, 12:56:06 PM
Quote from: Baiken on October 27, 2007, 12:30:43 PM
Makes sure the colors used for the fireball are in the palette of the character.
Quote from: Baiken on October 27, 2007, 12:30:43 PM
Makes sure the colors used for the fireball are in the palette of the character.
Quote from: Baiken on October 27, 2007, 12:30:43 PM
Makes sure the colors used for the fireball are in the palette of the character.
is there a tutorial on that?

Cyanide

Lets just go with, add them with shared pallete off.

I'm of the opinion that fireball will = too many colours for your characters pallete anyway.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Leon Belmont

Quote from: bonizuka on October 27, 2007, 01:40:31 PM
Quote from: Siu Wong on October 27, 2007, 01:21:21 PM
Either that or insert the sprites at the end of the SFF as unshared palette. That way you won't error your SFF, and the projectile will appear correctly.
you mean i will open the SPRITES then click the ADD botton on left of FF.
Go to the end of your SFF, go to Sprites, then go to Add, and make sure the 'Shared Palette' checkbox isn't ticked when you're adding them. And make sure you number then correctly and not use an existing group. Then you'd probably have to rewrite the projectile's animation in the .air and everything.

bonizuka

Quote from: Siu Wong on October 28, 2007, 06:44:04 AM
Quote from: bonizuka on October 27, 2007, 01:40:31 PM
Quote from: Siu Wong on October 27, 2007, 01:21:21 PM
Either that or insert the sprites at the end of the SFF as unshared palette. That way you won't error your SFF, and the projectile will appear correctly.
you mean i will open the SPRITES then click the ADD botton on left of FF.
Go to the end of your SFF, go to Sprites, then go to Add, and make sure the 'Shared Palette' checkbox isn't ticked when you're adding them. And make sure you number then correctly and not use an existing group. Then you'd probably have to rewrite the projectile's animation in the .air and everything.
if i added this is it mean  the image should appear to animations/air?

Cyanide

No, you'll have to do that too.

No magic button.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.


Cyanide

Use FF's air editor, create a new animation. Set it up to use those sprites (look at some other anims for how that works) find the state for that projectile or helper and look for the anim = line and change to the value of your new animation.

Oh and at this point i'm going to toot my own horn and direct you to http://www.mugenguild.com/~cyanide read the second and third narutorial. You may find them handy.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

bonizuka

Quote from: Cyanide on October 28, 2007, 09:18:26 AM
Use FF's air editor, create a new animation. Set it up to use those sprites (look at some other anims for how that works) find the state for that projectile or helper and look for the anim = line and change to the value of your new animation.

Oh and at this point i'm going to toot my own horn and direct you to http://www.mugenguild.com/~cyanide read the second and third narutorial. You may find them handy.
uhh!! it looks a lots of work i think.

Byakko

Not at all once you've done it once and know how to do it. Just that
Quotethere is no magic button
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.

bonizuka

#15
its working now!
while using hadouken from land there was no problem but if you're going to fire it from the air the hadouken was not orderly arranged from his hand and it looks too far and sometimes slight higher or lower from a character.

Byakko

Fix the position in the code when the helper/explod/projectile (or however it is coded) at which it is created.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.

bonizuka

Quote from: Baiken on October 29, 2007, 08:18:20 PM
Fix the position in the code when the helper/explod/projectile (or however it is coded) at which it is created.
thanks man,
what about this one the hadouken cant hit from those sides.

the only things that hits the character  is the center of hadouken.

Cyanide

Change the clsn boxes. FF is graphical, Red boxes = hit opponent.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

bonizuka

#19
Quote from: Cyanide on October 30, 2007, 07:03:55 AM
Change the clsn boxes. FF is graphical, Red boxes = hit opponent.
the reason why it didn't hit because there is an existence an old hadouken with clns boxes.
what should i do with this old?
and when i removed that it cannot hit totally  the opponent (100%).