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Variable geo medley WIP topic

Started by Bastard Mami, August 13, 2008, 01:30:00 AM

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Bastard Mami

Some info abut the gameplay as requested:

* characters will be 4 buttons, with teh shoulder buttons left for macros.
* gameplay is a mix of classic style gamepaly (mainly based in kof) and doujin style gameplay 8mostly based on the rumble fish-melty blood)
* 3 power stocks, regular super consume one stock, higher level super onsume two stocks, CD attack and super defensive art use 2 stocks as well.
* defensive options, just defense, super defensive art, roll-evade.
* offensive options, CD attack, super cancelling, cancel special to special, powered up mode.

Will have a special move for simul as opossed to just having 4 characters in the screen.
The super defensive art allows you to retaliate when you are getting hit, in a similar way to a combo breaker.
The cd attack allows you to restart combos before you use a special attack.
The powered up mode enables chain combos, as well as lessening the cost of suepr cancelling and special to special cancelling.


As a few know, I am working on an all female, mugen fighting game, this is a tentative roster list, complete with the chances of the characters actually making it to the game. The purpose of this topic is to find characters that I might be forgetting about.

Character list inside the spoiler.

Spoiler (click to show)
raiya
angel eyes
sure thing, she is almost done

blair dame
sfex-edited gfx   
sure thing, she is almost done

mai
cvs sprites
sure thing, I have put a lot of work on her and even have her half coded.

yuri
cvs sprites,based off pots
good, to balance out the snk side, and her big movelist can easily be reduced to something that will overall balance the game

iroha
tenka sprites
good, I like the character a lot, will not be accurate to tenka at all not even in movelist.

yuka
edited from akira
good, I am very interested but getting permission for the edits will be hard

reimi   
vgeo edited
good, I need a tournament organizer after all

morrigan
darkstalker, based off pots
good, the character type fits the game nicely

chunli-1
sfzero sprites
good, I have made a lot of chunli edits so I want to put them to use.

cammy
sfzero and cvs sprite, based off pots
good, I like he character, and she has enough edits.

blue mary
kof edits by dampir
good, I like the character a lot, but I will need to code her from the ground up.

rosemary
asura series
good, I like the character and her weapon can prove interesting for the game

zamus
metroid-edited   
good, might assemble a team for her and I really like her.

poison
ff-eduted
medium, it completely depends on the quality of the edtis I get in the end.

rose
cvs edits by felo
medium, I already got the edits and half a char, but the charatcer is not very interesting for me

blaze
sor edited
medium, I would like to put her though it means recoding and a few edit fixes, but chances of  release are low Iif I can't contact the original spriter.

aoi kusanagi
kof edited
medium, I like the character a alot, even though is a lot of work

adult sakura
sf-edited   
medium, I like the character a alot, even though is a lot of work

chunli
cvs2 sprites
medium, unless i can use warusaki's or sepp's to get the timings and other info I would not be interested.

karin
sfzero sprites
medium, probably will make her because there are a lot of resources, but I don't specifically like the character

vice
cvs
medium, I need more grapplers after all, might become high if I get permission from warusaki for timings and stuff.

mina   
tenka-edited by viofitz
medium, would be interesting to have a projectile heavy character

cassandra
rotd-edited
medium, it would be an interesting addition but it might be too much work for the effect.

maki   
cvs
low, I am not very interested in the character, and might have to recreate her from the ground up, unless i sue h's as a abse for timings.

goeniko
kof-edited
low, too many edits

jenet
kofxi-edited
low, she requires a lot of work

angel
kofxi-edited
low, she requires a lto of work

king
cvs
low, requires too much work and I am not very interested on her, unless I get my hands on an open source version which will decrease the amount of work

mai ling
redearth
low, requires too much work, might require edition as well.

ibuki   
sf3
low, requires too much work, might require edition as well.

Cybaster

No screenshots to tease us ?
No explanation on the gameplay system, since you've already coded some chars ?
Chars will still work in normal mugen, or are they completely modified for the game ?

Quoteunless i sue h's as a abse for timings.
I thought you wanted to sue H'' before I realised it was a typo. ;P

Where would you get the sprites for Samus ? Is this what you meant by "assembling a team" ?

Dampir will soon be finished with Taki's sprites. No interest for a weapon using character ? Plus, you seem to like SC, seeing your vagina and ass game screenshots. :P

Any interest in using Li-Kun's Morrigan sprites ?

Good Ol' Liftset.


Bastard Mami

Is there a good peach or daisy sprite set that somehow fits with teh previously mentioned chars? I dropped a lot of kof chars because of the shading.

Split the following post in two for logical reasons.

Quote from: Cybaster on August 13, 2008, 01:39:32 AM
Where would you get the sprites for Samus ? Is this what you meant by "assembling a team" ?

Dampir will soon be finished with Taki's sprites. No interest for a weapon using character ? Plus, you seem to like SC, seeing your vagina and ass game screenshots. :P

Any interest in using Li-Kun's Morrigan sprites ?
I know a few guys who are interested in samus as well, so editing a whole spriteset is very possible; more so because I owe that to a certain person, so even if I make the sprite set by myself it should be done.
I completely forgot about taki for no reason, but yeah, she is in.
about Li kun's sprites, if I get permission to use them I would go ahead provided he keeps the current level of quality (which seems very likely).

Quote from: Cybaster on August 13, 2008, 01:39:32 AM
No screenshots to tease us ?
No explanation on the gameplay system, since you've already coded some chars ?
Chars will still work in normal mugen, or are they completely modified for the game ?

The game is not very presentable yet, so the shot would only show chars beating each other in stage0.
I will update my first post later with game system explanations.

The chars are balanced for the game, though they should not be completely unplayable in mugen, just unbalanced; I think the only thing that might break mugen with them is their throw code as it assumes var0 is used as the morph var.

Luis Alejandro


MOTVN

Quote from: Byakko Vazquez on August 13, 2008, 01:30:00 AM
I am working on an all female, mugen fighting game

Street Fighter IV producer Yoshinori Ono tells EGM in its latest issue "In North America, Poison is officially a post-op transsexual."
http://kotaku.com/gaming/capcom/final-fights-poison-the-final-word-on-gender-333130.php

*edit*
if I could get over that tidbit he/she would be in my all female roster too, it sucks because there is some really good art for that character,
but everytime I was playing that character I would be thinking "that's a dude" especially when the supers were executed --;

Bastard Mami

Updated first post with some gameplay info.

Gardevoir is a pokemon , somehow it feels like she won't fit but I won't be able to judge until I see an actual sprite.

Jun the swan has got decent chances to make it.

About Poison it makes sense having him slipping in an all female tournament, so his chances are not affected by him being a man.

devilmanozzy

Quote from: Byakko Vazquez on August 13, 2008, 06:13:34 PM
Updated first post with some gameplay info.

Gardevoir is a pokemon , somehow it feels like she won't fit but I won't be able to judge until I see an actual sprite.

Jun the swan has got decent chances to make it.

About Poison it makes sense having him slipping in an all female tournament, so his chances are not affected by him being a man.

Like Bridget from Guilty Gear X2.

Rajaa Retired

Louis Is referring to his Gardevoir that he made. he is always Advertising his Characters

here's a Picture of it's sprites

Spoiler (click to show)
edit:bigger

I also made a few Yuri Sprites feel free to use them if they are any good i guess :P

Iced

Quote from: devilmanozzy on August 13, 2008, 06:19:38 PM

Like Bridget from Guilty Gear X2.
But bridget doesnt like to have to wear those kind of clothes, doubt he would feel identified with a all woman tournament.

Bastard Mami

Oh, I am most likely NOT going to use guilty gear chars, as I heavily dislike how their sprites look if mixed with the kof-cvs chars, even tought I like the charcter designs.

devilmanozzy

Quote from: Iced on August 13, 2008, 06:33:13 PM
Quote from: devilmanozzy on August 13, 2008, 06:19:38 PM

Like Bridget from Guilty Gear X2.
But bridget doesnt like to have to wear those kind of clothes, doubt he would feel identified with a all woman tournament.

Oh come on now, Other than not having a big rack, Bridget looks like a cute teen girl. I didn't even notice till I got to story mode that Bridget was a boy. Not ever gal looks like a drugged up ten cent hucker with pink hair. Some have orange hair.  

Cybaster

I like the gameplay system you're using. :)

Although I don't understand what you mean by "mix of classic style gamepaly (mainly based in kof) and doujin style gameplay 8mostly based on the rumble fish-melty blood)".
The styles are so different I don't see how you could "mix" them. Are you talking about velocities, techniques, system aspects, etc.

Bastard Mami

Hitdefs and basic cancels are based off kof, while the air recovery and more advanced cancels are based of rumble fish. Since almost nobody is familiar with said game I used the term doujin game as reference to that generation of games.

In the next weeks I think i should release a beta with raiya and blair as a gameplay test, as fighting blair vs blair can be rather boring.

alcaster42

Not to forget about Kasumi Todoh.  Based on her Art of Fighting sprites.
Thanks,
CarpD  (^_^)

Anjel

I have no idea what Variable geo medley is but cause its only female chars I guess you are making a game with only chicks in?

Also, Nakoruru.
My shitty mugen stuff:

Bastard Mami

variable geo is a money based all female fighting tournament.

http://en.wikipedia.org/wiki/Variable_Geo

nakoruru sounds decent, albeit she lacks a lot in the good looking department.

MirageAtoli

You may want to link to you thread(s) in Graphics.
Quote from: Titiln on December 31, 2007, 10:46:10 PM
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Quote from: Beatrice on March 01, 2010, 06:55:03 PM
Quote from: Iced
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S

-SyLar-

Quote from: Hikawa on August 25, 2008, 07:11:44 PM
nakoruru sounds decent, albeit she lacks a lot in the good looking department.

LoL so this is a Beauty Variable Geo tournament

thats a lot of work you are arming yourself with i only hope you dont lose interest in the project altogether. is the project just characters or will you create a SP and dedicated stages to go along with them?

Bastard Mami

#19
There will be stages and a screenpack, though I am currently concentrating in the characters, this week I have been standarizing raiya's code so it is the same as blair's whenever possible, as well as splitting code files into identical code and character specific.

[EDIT]
Or to make things more clear, I am highly likely getting someone else on board to help with the stages and the screenpack later in the road.