Hi Res stage discussion

Started by Sakura, March 05, 2004, 09:49:54 PM

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Sakura

Another bug noticed.

It doesn't support filenames if a space was used. For example my file:Hires stage in mugen OMGWTF.pngIs opened as:Hires

If you'll put pluses into it it works though.
http://www.mugenguild.com/forum/index.php?action=MCDownload;user=Sakura;file=Hires+stage+in+mugen+OMGWTF.png

Edit: And no, this is not a fake. I made a hires stage, too bad it looks terrible...

Winane

Is it part of the lifebars, or part of one of the characters?
Still quite busy.

(Yes, I intend to deal with that stuff eventually, but kinda can't just yet, sorry. :/ )

Sakura

No, actually it's a stage.  

Winane

So, is that a Linux-only thing?
Still quite busy.

(Yes, I intend to deal with that stuff eventually, but kinda can't just yet, sorry. :/ )

Sakura

#4
Yeah. Linux + a hidden feature + not implemented correctly.

You need to:
1) have linux.
2) Use a stage made of one image.
3) Revert your stage's colors to negative.
4) Put it and a white box into sff.
5) Add a white box as a background and fill the screen with tile = 1,1.
6) Put the bg. It requires few settings to be in hi-res:
-) layerno = 1
-) trans = sub
That way thanks to the white bg and inverted colors it will look normal.

Only problem is that your characters will be displayed under the stage...
.___.

Messatsu

#5
On the same note as the friends option on the folder... how about user defined groups as well?  Only the admins and Val (by default) can see these beyond those defined.

Advantage?: not having to send > 10 pms/emails for a simple update.

Quote from: Bastard Wolf on May 12, 2008, 05:02:05 PM
Many people risk their lives everyday by having Mugen.

BlackJack

#6
Note to Ciel (and the other ones who're interested): I used that "trick" in DOS (but it wasn't done on purpose, I was testing an old stage of mine -- SVc: Red Arremer, with a "filter" with sub and add -- to see if the 320x240 filter was working correctly with resolution 640x480 and doubleres 4).

Apparently, there is a bug with the tiling of some 320x240 sprites in layerno=1 only (the same "filter", put in another layer, works correctly).

Sakura

In linux it works on every sprite. It worked on a 1150x900(stage), 100x100 (the square, i wanted to use it as a color change at first), 575x450 (resized stage), 1200x152 (a layer for other stage) etc.

BlackJack

Quote from: Ciel on March 05, 2004, 10:11:19 PMYeah. Linux + a hidden feature + not implemented correctly.

You need to:
1) have linux.
2) Use a stage made of one image.
3) Revert your stage's colors to negative.
4) Put it and a white box into sff.
5) Add a white box as a background and fill the screen with tile = 1,1.
6) Put the bg. It requires few settings to be in hi-res:
-) layerno = 1
-) trans = sub
That way thanks to the white bg and inverted colors it will look normal.

Only problem is that your characters will be displayed under the stage...
.___.
I found a way to have this "feature" in DOS. It works on my stages, sadly you removed the link to your stage so I can't test it but I see no reason why it wouldn't work.

Another thing: I have the same "bug" than in Linux: the chars are displayed under the stage.

But I'm working on a "trick" (basically: using a sprite with trans=add and the same sprite with trans=sub, in different layers so one sprite cancels the other. It's something I already tested on other stages for another purpose: to have the characters darkened but not the background; now I must find a way to affect the background and not the characters).

Valodim

fascinating. simply fascinating what's possible in mugen using tricks like this...

VIB

Impressive, I never imagined it was possible. To bad it can be considered "bug abusing" =P

Quote from: . on March 23, 2004, 08:40:58 PMBut I'm working on a "trick" (basically: using a sprite with trans=add and the same sprite with trans=sub, in different layers so one sprite cancels the other. It's something I already tested on other stages for another purpose: to have the characters darkened but not the background; now I must find a way to affect the background and not the characters).
That is impossible, you would need to add the background colours to the pixels where the character is. There is no way to do that in mugen, you would need some kind of masking, you cannot know where the character is from the background. You could do the opposite because you were adding the same colour you substracted in the whole stage behind the character, not in a defined region (the character).
http://www.geocities.com/vibhp/mugen/

GREAT people talk about IDEAS.
Average people talk about Things.
small people talk about other people.

ZsaZsa


Sakura

You should, if you have the mugen creator status (and you do, since you're posting here :P). But just in case:

ZsaZsa


BlackJack

#14
Then you probably have an uncompatible browser and/or security settings.

Black_Dahlia_Isis

the direct post of image in message doesn't work on my PC and I'm not sure that a php link in {img}{/img} is functionnal. Yet the pic is viewable in the shared files and yes it lets me in dreamful state ;)

BlackJack

Quote from: Dahlia Noir on April 08, 2004, 10:56:06 PMthe direct post of image in message doesn't work on my PC and I'm not sure that a php link in {img}{/img} is functionnal.

[img] [/img]


QuoteYet the pic is viewable in the shared files and yes it lets me in dreamful state ;)
And you haven't seen the stage... in action.  :D


Valodim

I can see the image in the thread without problems...

what browser do you use sabre user?

VIB

if you see a "*censored*" on the link, go to your profile and uncheck "User Word Censor"  
http://www.geocities.com/vibhp/mugen/

GREAT people talk about IDEAS.
Average people talk about Things.
small people talk about other people.