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Things we have learned from video games (Read 7292 times)

Started by Saohc, November 14, 2009, 07:34:44 am
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Re: Things we have learned from video games
#21  November 17, 2009, 02:14:25 am
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Re: Things we have learned from video games
#22  November 17, 2009, 10:09:32 am
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breath of fire 2: churches and religion are the work of demons.
final fantasy tactics: if the camera of life tilts up to the ceiling, you're gonna die. Unless you're the killer
breath of fire 3: kick a cow and it poops gold. Cut a butterfly and it throws gold.
Mario: you're girlfriend probably gave that douche who keeps hitting on her a key to her apartment.
Dragon Age: werewolves turn into humans wearing clothes that aren't from their time period.
Megaman X and Final Fantasy 6: I do not pay attention to pronouns. (thought Zero and Kefka were both women for a good chunk of my life.)
Sonic the Hedgehog: some series just shouldn't get a makeover in game play.
breath of fire 3 and dragon warrior 7: you're most likely to find porn on bookshelves as a child.
Legend of Zelda: continuity is for losers.
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Re: Things we have learned from video games
#23  November 17, 2009, 10:35:43 am
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Re: Things we have learned from video games
#24  November 17, 2009, 11:57:16 am
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MGS2: Lady Luck is a lie
KOFXI:  Magaki is a bastard
I Ninja: Shurikens are blunt
Ty Tasmanian Tiger: Ello Tiieee (Australian Accent)
Rachet And Clank: Bolts is the new dollar
Mario Games: Peach is a hoe
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
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Last Edit: November 17, 2009, 02:43:42 pm by Doctor Cow
Re: Things we have learned from video games
#25  November 18, 2009, 03:16:34 am
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Re: Things we have learned from video games
#26  November 18, 2009, 04:05:54 am
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Re: Things we have learned from video games
#27  November 18, 2009, 01:06:04 pm
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Legend of Zelda: continuity is for losers.
Actually Zelda does have a continuity. The creators are still trying to figure out some bits of it and some games and even disagree on some, but it has one.

Most RPGs :
-the Church is evil
-the government is corrupt
-resurrecting/creating a big evil monster for your personnal evil plans is dumb unless you're also suicidal
FF7 : some people decided to change the definition of emo
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Last Edit: November 18, 2009, 01:10:02 pm by Byakko

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Re: Things we have learned from video games
#28  November 18, 2009, 01:15:13 pm
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GTA3 and GTA Vice City: water is more dangerous than bullets.
Re: Things we have learned from video games
#29  November 18, 2009, 02:04:06 pm
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Legend of Zelda: continuity is for losers.
Actually Zelda does have a continuity. The creators are still trying to figure out some bits of it and some games and even disagree on some, but it has one.

Most RPGs :
-the Church is evil
-the government is corrupt
-resurrecting/creating a big evil monster for your personnal evil plans is dumb unless you're also suicidal
FF7 : some people decided to change the definition of emo
It has terrible continuity beyond the direct sequels. As far as I'm concerned making the games connect was a terrible idea, I'm not fond of the current guy in charge. Frankly unless they get all the kinks worked out right away with their master plan, or at least make the games in between fit better than what they've been doing I don't think they should be popping zelda games out. Twilight princess and wind waker so far is the best attempt at filling the gaps but even they are sketchy at it.  Even worse was them making a parallel universe continuity. It's not even like the games explain that. If you played each of the games straight through in order of release date without any outside knowledge of the series like interviews or other people analyzing it, you'd find a huge lack of continuity. At most you get references to the other games. It would feel like it's just a different story with reused concepts, like it should be. ugh but I should stop discussing this, I've had to do it twice already in the last week with people and this isn't the place for it either.

Pokemon, LoZ, Dragon Warrior 7: it's ok to explore the huge dangerous world on your own without even being 16
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Re: Things we have learned from video games
#30  November 18, 2009, 02:15:44 pm
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Quote
If you played each of the games straight through in order of release date without any outside knowledge of the series like interviews or other people analyzing it, you'd find a huge lack of continuity.
Doesn't matter. That's just you blinding yourself.
The only continuity break is how the known locations change place for no reason, but the story itself has a clear continuity, even if some bits were retconned. The one big break is how Zelda 3 said the mages that sealed Ganon the first time were human mages, and OoT retconned that. If you stick too closely to the games themselves and just look at what is obviously gameplay choices, of course you'll see continuity breaks. If the authors explained various stuff outside of the game, then that's canon.
The story itself has a continuity, period ; whether you like the time-split or not, whether you chose to ignore what the authors clarify outside the games or not, it's your problem.

That's one thing for this topic : don't necessarily trust what you see, Word of God prevails - screw reality, if religion says so, it's true.

More I forgot from RPGs :
-if there are monsters around your town, nobody will think of asking people from other towns on the other side of the world where they have no problem with much, much bigger and stronger monsters.
-keep killing birds, one day you'll be able to kill an ox.
There was this site that listed all the "rules" of RPGs... It had stuff like "the power of the main hero is proportionnal to how gravity-defying his hair is". Aynone has the link ?
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Last Edit: November 18, 2009, 02:25:00 pm by Byakko
Re: Things we have learned from video games
#31  November 18, 2009, 06:59:31 pm
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Video Games: They taught my ass better than any parent could.
Re: Things we have learned from video games
#32  November 19, 2009, 01:46:51 am
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:omg:
Hey. Learn to read.
Quote
why should they keep the same people like the sages for all of the LoZ games?
Because OoT was SUPPOSED to be the very war that Z3 was talking about.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Things we have learned from video games
#33  November 19, 2009, 01:49:48 am
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Hey. Learn to read.
Quote
why should they keep the same people like the sages for all of the LoZ games?
Because OoT was SUPPOSED to be the very war that Z3 was talking about.
thats what i meant  --; i just couldnt put it in words correctly sorry lol. I was going to explain further from your response but i couldnt find the right words to put down. i was actually siding with you Byakko  :-\
Re: Things we have learned from video games
#34  November 19, 2009, 01:52:12 am
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Re: Things we have learned from video games
#35  November 19, 2009, 02:39:26 am
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@Byakko: Could you please post the link where you found this Zelda continuity stuff? I'm really curious about it.

On-topic:
- A whip is stronger that holy water, crucifixes, and other anti-vampire stuff.
- Gods CAN be killed, sometimes without much difficulty.
- When you do an attack that involves spinning, you're gonna hurt your foes and yourself.

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Re: Things we have learned from video games
#36  November 19, 2009, 02:44:24 am
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Lots of sites are dedicated to it, I'm pretty sure there's a Wikia on it, and the part where Aonuma explains the time-split and so must even be quoted in the Wikipedia article IIRC.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Things we have learned from video games
#37  November 19, 2009, 02:48:19 am
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@Byakko: Could you please post the link where you found this Zelda continuity stuff? I'm really curious about it.

On-topic:
- A whip is stronger that holy water, crucifixes, and other anti-vampire stuff.
- Gods CAN be killed, sometimes without much difficulty.
- When you do an attack that involves spinning, you're gonna hurt your foes and yourself.
You can find a lot of theories and such here on http://zelda.wikia.com/wiki/Zeldapedia but if you have trouble with interviews, two important ones are on here http://www.zeldalegends.net/index.php?n=continuity the parallel option and the miyamoto option each have a different interview in them.
My picture is the head of an OC of mine that I want to some day star in an actual fighter game.
Re: Things we have learned from video games
#38  November 19, 2009, 02:52:20 am
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(Where Miyamoto really doesn't care about it and Aonuma, who took over a large part of the franchise with Miyamoto's approval, is trying to make it all tie up and set up the time split)
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Things we have learned from video games
#39  November 19, 2009, 02:53:29 am
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oh sorry, I forgot to add an on topic thing in there.

Final Fantasy: First bosses who seem a little too easy to beat may in fact be the final boss.
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Re: Things we have learned from video games
#40  November 19, 2009, 02:56:35 am
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