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Cross Fighter (Working title) video demos (Read 96258 times)

Started by Liero, April 05, 2009, 03:54:00 am
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Re: Cross Fighter (Working title) video demos
#101  November 14, 2009, 10:29:25 pm
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Here's another one.  It's meant to be an air attack with a landing, so it doesn't quite look as it should, but the basic idea is there.
Re: Cross Fighter (Working title) video demos
#102  February 27, 2010, 09:22:49 pm
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Re: Cross Fighter (Working title) video demos
#103  February 27, 2010, 09:44:35 pm
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So I haven't been posting here for a long time, but rest assured that I'm still working hard on this game.  Here's the latest video to show what's new.

http://www.youtube.com/watch?v=tcG5AQouvTc
YES! your back in action. I was hoping you would come back soon with some news.
Anyway, the gameplay in the video looks great. I'm loving the MVC style air raves. I can't wait to play this, it's got a lot unique things which intrest me. Is there going to be more characters?
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly
Re: Cross Fighter (Working title) video demos
#104  February 28, 2010, 04:01:10 am
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seems like things are really picking up with this game.

nice job.
Re: Cross Fighter (Working title) video demos
#105  March 01, 2010, 03:13:18 am
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So I haven't been posting here for a long time, but rest assured that I'm still working hard on this game.  Here's the latest video to show what's new.

http://www.youtube.com/watch?v=tcG5AQouvTc
YES! your back in action. I was hoping you would come back soon with some news.
Anyway, the gameplay in the video looks great. I'm loving the MVC style air raves. I can't wait to play this, it's got a lot unique things which intrest me. Is there going to be more characters?

I am working on a brand new one now actually, but I want to have more done and make sure my idea will be do-able before I post anything on it.

seems like things are really picking up with this game.

nice job.

Thanks a lot!  I've been working nonstop for about a year now; putting in 30 hours+ a week.
Last Edit: March 01, 2010, 07:46:20 am by liero116
Re: Cross Fighter (Working title) video demos
#106  March 01, 2010, 07:42:52 pm
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I'm surprised you haven't released any of your characters yet.  o_O

I remember you saying you were going to released them for both normal mugen and for your fullgame, but....

Ah well, I just think they look really fun, and your sprites are top notch ^_^
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Re: Cross Fighter (Working title) video demos
#107  March 02, 2010, 04:53:30 pm
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when will you release a demo this looks hell good

Monkey D. Luffy W.I.P Thanks to C.R.O.M Lando
Re: Cross Fighter (Working title) video demos
#108  March 03, 2010, 12:28:01 am
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I'm surprised you haven't released any of your characters yet.  o_O

I remember you saying you were going to released them for both normal mugen and for your fullgame, but....

Ah well, I just think they look really fun, and your sprites are top notch ^_^

Yeah I had meant to release at least two back in October, but all this new stuff that I want to do is delaying the process.  At this point, I can't say exactly when and I shouldn't promise a date, but I'm hoping I can work out all the issues soon.  Only problem is that none of these will likely work with other mugen characters that dont have the custom commands that are required, but I may make some work-around for that if I can figure out how to do it.


when will you release a demo this looks hell good

Soon hopefully

Thanks for all your support everyone!  Look for an update on the new character tonight!
Re: Cross Fighter (Working title) video demos
#109  March 05, 2010, 05:03:42 am
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I completely forgot to update; anyways here's the new character.



Re: Cross Fighter (Working title) video demos
#110  March 09, 2010, 11:08:54 pm
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Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly
Re: Cross Fighter (Working title) video demos
#111  March 14, 2010, 10:55:46 pm
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Here's a few new attacks.  You might want to view them in their own windows though as they seem to lag a bit all being displayed on the same page.

Re: Cross Fighter (Working title) video demos
#112  March 15, 2010, 01:31:13 am
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BBB senna ?

really smooth & fluid!!!
Spoiler, click to toggle visibilty

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i was playing FFVII and I accidently named Red XIII Cyanide D:
Re: Cross Fighter (Working title) video demos
#113  March 15, 2010, 07:49:56 pm
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BBB senna ?

really smooth & fluid!!!

I actually haven't played this game, though I have heard of it and seen videos and such.  I have not, however, seen Senna from that game, but I can definitely see some similarities in the fighting style.  Interesting that you would see that without actually seeing her play!  I guess I'm doing my job in that case.
Re: Cross Fighter (Working title) video demos
#114  March 15, 2010, 08:11:55 pm
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I'm not so fond of the jacket texture not moving while the character is, but it's a style thing I guess. I've seen that in a few cartoons, just not my cup of tea.

Animation is fluent as usual, and the unique design is very cool. We all want to see more. :)
Re: Cross Fighter (Working title) video demos
#115  March 16, 2010, 06:35:48 am
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I'm not so fond of the jacket texture not moving while the character is, but it's a style thing I guess. I've seen that in a few cartoons, just not my cup of tea.

Animation is fluent as usual, and the unique design is very cool. We all want to see more. :)

Yeah I was aware that some people wouldn't quite like the masked texture technique, but you're right, it is a style thing.  It's something I've always kinda liked if done in a subtle way and it helps to set my characters apart from others as noone else is doing it ( I think ); or at least in a fighting game anyhow.

Thanks for your support though!  If I have time, I'll record a quick demo video of her so far either tonight or tomorrow.  It's a bit tough for me to explain how she plays without some sort of visual aid, so I'll need to do that sort of soon.
Re: Cross Fighter (Working title) video demos
#116  March 17, 2010, 06:26:23 pm
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hey o wow  thats a very fluid animation i love the chiken jeje  :sugoi:
Take a look to my current wips

http://mugenguild.com/forumx/index.php?topic=128494.0
*may the pixels be with you.
*you are crazy, im crazy, so wee are in good company.
*and they shall eat  "Thor till ya com free hall e those"
Re: Cross Fighter (Working title) video demos
#117  March 17, 2010, 06:53:28 pm
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these animation are very fluid man!


good luck with this proyect!  :sugoi:
Re: Cross Fighter (Working title) video demos
#118  March 20, 2010, 12:29:31 am
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Apologies for the delay, but as promised, here's an early demo of my newest character Taeko.  The video shows the stance-shifting abilities unique to her.  Taeko can enter any of three stances by holding and releasing the A, B, or C button at the end of most attacks.  She can enter stances quickly by releasing the button at the right time, or simply continue to hold the button and the stance will eventually change, however, most stance-shifted attacks will not actually chain together unless the shift was timed correctly.  Overall she does not do very much damaage and has fairly low defense, but she is one of the fastest characters so far and has the ability to string together insanely large combos.

Each stance has its own advantages and disadvantages. 

The "Brace Stance (A release)" has the strongest and longest range attacks and is the easiest to enter, but it lacks moves quick enough to create large combos.  Brace Stance also has the ability to advance towards the opponent by entering the quarter circle motion which also allows Taeko to dodge projectiles, but she remains unable to back step. 

The "Serpent Hub Stance (B release)" is her most important stance in terms of combos.  It has a two quick strike moves, both of which can pick the opponent up off the ground and an excellent over-head combo finishing move.  Taeko is able to quickly step forward and back as well as perform a dodge by pressing down.  The downside to this stance is that it doesn't output very much damage.  Despite the lack of damage, it is important to use other stance moves as starters and knock-downs and return to this stance to finish or continue combos.

The "Crane Stance (C Release)" is a very risky stance to use.  Taeko cannot move in any direction while in this stance and thus remains wide open to projectile use, but each of the three attacks available are much quicker than any other stance move and they each advance her forward to some degree.  This stance is best used when at close range and it serves as a very good way to enter Serpent Hub Stance, especially after the flying kick technique.

At her final build, she will stand as a very difficult character to use that will require the stance-shifting technique, but if used correctly, she has the potential to be an excellent selection.

http://www.youtube.com/watch?v=CM-O261s9-Y
Re: Cross Fighter (Working title) video demos
#119  March 20, 2010, 05:25:39 pm
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Would she fit well with the other characters? She seems more advance than the rest of them. But its nice to have characters that are totally different from one another. Not only in moves but button inputs as well. Nice work overall and I also posted a comment on your latest video.

So far the character I like the most is... crap i forgot his name lol the Rooster dude. >_> dont mind me i am bad with names. even with my own original characters.
Re: Cross Fighter (Working title) video demos
#120  March 20, 2010, 11:59:26 pm
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Would she fit well with the other characters? She seems more advance than the rest of them. But its nice to have characters that are totally different from one another. Not only in moves but button inputs as well. Nice work overall and I also posted a comment on your latest video.

So far the character I like the most is... crap i forgot his name lol the Rooster dude. >_> dont mind me i am bad with names. even with my own original characters.

I'm hoping people wont feel as though she's too out of place.  She does have some techniques that no one else will, but she still feels ( to me ) like she belongs.  I do agree though; I want to have characters that feel a bit different than everyone else. 

Heh yeah the Rooster dude's name is MC Supercut.  Among the people that I have beta testing, he remains to be the favorite.  He has the tools to put intense pressure on his opponents.