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Training Room Hexagon v.1 UPDATED (Read 30490 times)

Started by IEatRamen, October 05, 2010, 07:53:21 am
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Training Room Hexagon v.1 UPDATED
#1  October 05, 2010, 07:53:21 am
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Last Edit: October 06, 2010, 07:22:22 am by IEatRamen
Re: Training Room Hexagon v.1
#2  October 05, 2010, 11:22:37 am
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Finally, a Training Room with high jump support (however, a MvC character still soars slightly above the roof), so far there seems to be  nothing wrong, everything seems to work just fine.
 :)
Currently busy with Mezzo, which you see as my avatar.
Re: Training Room Hexagon v.1
#3  October 05, 2010, 02:57:05 pm
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another stage with csx stolen graphics ? , cool
Re: Training Room Hexagon v.1
#4  October 05, 2010, 03:45:03 pm
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Downloading.  Comments later.  Thanks.   ;D
Re: Training Room Hexagon v.1
#5  October 05, 2010, 05:33:54 pm
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omfg im so tired of seeing tech designs. im not saying anything about your stage im sure it's grea  :sugoi: but i literally see this tech designs being used everyday.
Re: Training Room Hexagon v.1
#6  October 06, 2010, 01:01:27 am
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Ok, the stage may "look" great...stolen graphics or not :P BUT...

feedback:
You really, really have to make up for it by getting that FPS nice and tight...otherwise its just another "OMFG!!! WHAT A GREAT LOOKING STAGE THAT RUNS LIKE SHIT!!!" You dig?

Mugen is having a hard time processing this stage because the sprite chunks are HUGE.
Concentrate if you will on cropping all those massive renders...specially if they have detailed graphics in the borders and a huge gap of black spanning trough the middle.

The line filtered sprites DO NOT need to be that massive. Just make a 640x480 one and give it a delta that will follow movement so it will always be on screen.

Again, this stage "looks" cool, but it lacks execution.

I will wait for an updated version. :)
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
www.instagram.com/tanooki_ninja
Re: Training Room Hexagon v.1
#7  October 06, 2010, 01:43:36 am
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Would be nice if the hexagons on the sides didn't look so stretched
Re: Training Room Hexagon v.1
#8  October 06, 2010, 02:08:33 am
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another stage with csx stolen graphics ? , cool

LOL I made the sprites from photoshop brushes, i have the PSD to prove it. Check yourself  :P

csx


Ok, the stage may "look" great...stolen graphics or not :P BUT...

feedback:
You really, really have to make up for it by getting that FPS nice and tight...otherwise its just another "OMFG!!! WHAT A GREAT LOOKING STAGE THAT RUNS LIKE SHIT!!!" You dig?

Mugen is having a hard time processing this stage because the sprite chunks are HUGE.
Concentrate if you will on cropping all those massive renders...specially if they have detailed graphics in the borders and a huge gap of black spanning trough the middle.

The line filtered sprites DO NOT need to be that massive. Just make a 640x480 one and give it a delta that will follow movement so it will always be on screen.

Again, this stage "looks" cool, but it lacks execution.

I will wait for an updated version. :)


THAT is feedback :)

The update I'm working on i cleaner coding, and cropping the crap out of the sprites. also new stuff. Thanks for the real feedback. Although most people shared some good advice also.
Re: Training Room Hexagon v.1 UPDATED
#9  October 06, 2010, 07:29:03 am
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No BGM :'(
Make everything blockable. If you wanna put logic in it, you might as well make hadoukens unblockable and win by spamming hadoukens coz the human body can't take energy projectiles.  --;
                                                           
                                                                                     Sig Credits go to me XD
Re: Training Room Hexagon v.1 UPDATED
#10  October 06, 2010, 02:51:39 pm
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GOH: bmc would tell birds that they're broken because they shouldn't air recover.
Re: Training Room Hexagon v.1 UPDATED
#11  October 06, 2010, 04:15:27 pm
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Here's the soundtrack I used for this stage:

Lumines OST - Square Dance
http://www.youtube.com/watch?v=ZJ4zhpm_pBQ

______________

I think that the binary numbers going downwards at lhe left side of the stage move and blink in a really ugly way. This is the only detail I didn't like in the stage. Otherwise I really liked the overall look of it.
Re: Training Room Hexagon v.1 UPDATED
#12  October 06, 2010, 08:28:10 pm
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I ripped this from a PSP Demo a loooong time ago and thought of using it with this stage.

Now, its not the cleanest rip, but I may get to making some sounds later this weekend for a friend and maybe re-ripping a cleaner version. One thing I love about 4shared .mp3 hosting is you can listen to it before you download it, so be sure to check it out.

http://www.4shared.com/audio/dB7C76kP/SuicideBarbie_Credits_Rip.html

Good to see improvement on the stage FPS...Keep going!
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
www.instagram.com/tanooki_ninja
Re: Training Room Hexagon v.1 UPDATED
#13  October 07, 2010, 12:03:06 am
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Re: Training Room Hexagon v.1 UPDATED
#14  October 07, 2010, 12:44:26 am
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I dont do music in my stages because my comp can't run music and a stage together lol
Re: Training Room Hexagon v.1 UPDATED
#15  October 08, 2010, 04:43:45 am
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my winmugen crashes when i try to load the stage
Re: Training Room Hexagon v.1 UPDATED
#16  October 08, 2010, 08:04:59 am
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It crashes when it starts to load... :o :???:
Re: Training Room Hexagon v.1 UPDATED
#17  October 08, 2010, 11:23:05 am
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All I have to say is same result, but at least the stage has enough height for a Super+double jump. Well done on the update.
 :)
Currently busy with Mezzo, which you see as my avatar.
Re: Training Room Hexagon v.1 UPDATED
#18  October 09, 2010, 09:53:42 pm
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It crashes when it starts to load... :o :???:

You're not the only one.

It crashes a ton when I load it, or when I load it after doing a match in it.
This stage barely runs for me.

Framerate was actually pretty good for me though, somehow.
Re: Training Room Hexagon v.1 UPDATED
#19  October 09, 2010, 10:56:12 pm
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well failed.
Me And Grayfox Use Those Hex Brushes For His Upcoming SP
Syn Used That Matrix Brush
Everything Else Is Common, And You Reused The Same Sprites Over And Over, Nothing But Color Changes And Cut Offs.
Sorry
0.5/5
"Gutter Trash."
Re: Training Room Hexagon v.1 UPDATED
#20  October 09, 2010, 11:51:52 pm
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When it works it's stable for at least a match.

Also nice bashing for the sake of it.