Hello mugen comunity, here is the new vercion of Hazama and Ragna, and the new relace of shaguito 64 Noel I hope than you enjoy our workNOELHazamaRagnaClik for more infoSorry I dont have much time in these days, there is no demo Note: Ragna Have a patch for muteki sol bad-guy for one special into and win quotes, only replace the archives feedbacks are welcomeThis chars are open source
Runs fine in 1.0, but the patch slows the hell out of the engine. Other than that, the combos/gameplay are somewhat limited (expected) but they don't follow CS, CSII, or CSII+. But I like what's been done. Congrats so far. (I haven't checked the hitboxes, so expect me to tell you about them later)
devilpp can you please upload to mediafire or depositefile or rapidshare? Because my living area is banned by megaupload! Thanks!
Werewood said, August 11, 2011, 07:38:53 amdevilpp can you please upload to mediafire or depositefile or rapidshare? Because my living area is banned by megaupload! Thanks!http://www.mediafire.com/?ep2b9p5zruao3b8here is enjoy
Although I'm not a Hazama user at all on Blazblue but I do know a few things.I've tested him and only came up with a few...well "Issues"For starters Your Hazama is too fast compared to the source, are you making him accurate or custom?as by saying that, his Dash is too fast aswell, make it slower to match the source game.Sometimes and I mean SOMETIMES using his Snakes (Mainly when you use the down version in the air) can glitch him in the air and he'll be stuck in a state where he's be repeating that same animation but stuck in the air (Easily broken out of by using any attack)I'll upload a video later showing the evidence.Not a big problem but I think he could use some effects when he hits someone (it just looks boring without imo)Comparing to other Blazblue character this one seems more playable then the others but this needs alot of work put into it (Although I like how you added the Burst Icon and Barrier gauge, and the effects on the DD's are nice too)
The lack of FX is intentional.devilpp said, August 11, 2011, 05:33:11 amthis is not a fulll version may fail, not have explods and can run slow in MUGEN1.0 (I'll fix it soon)
devilpp said, August 11, 2011, 05:05:50 pmWerewood said, August 11, 2011, 07:38:53 amdevilpp can you please upload to mediafire or depositefile or rapidshare? Because my living area is banned by megaupload! Thanks!http://www.mediafire.com/?ep2b9p5zruao3b8here is enjoy Thank you!AndSimilar to my SF4 Onmi, it makes MUGEN 1.0 lag and winmugen not so lag.To be honest I don't play BlazBlue much so my testing is based on my MUGEN experience:In Hazmae CMD:[Command]name = "Jasetsu"command = ~D,B,atime = 7[Command]name = "gasaishou"command = ~D,F,btime = 10[Command]name = "Jayoku-Houtenjin-Unlimited"command = ~D,F,ytime = 5It may be just me as I have hard times performing some moves due to the relatively short command times (5/7/10).1. His (F,D,DF, a) move when catching Player2 some debug message appears:2. His (down a) move somehow spawns many green circle groups:3. His (D,B,D,F b) move when close to Hazame and Player2 get stuck:Keep up the good work!
tried this out on 1.0 doesnt give me that much lag unless i do a barrier burst or forward+c but other anyways I found a weird glitch sometimes if you do the ouroboros chain then press D to launch yourself forward hazama will be stuck in that statebut overall best blazblue character out there
For thoughs who are having lag in 1.0 change your mugen configuration to thisAfterImageMax = 2 ;16LayeredSpriteMax = 32 ;256SpriteDecompressionBufferSize = 256 ;3384ExplodMax = 10;156SysExplodMax = 40;70HelperMax = 10 ;56PlayerProjectileMax = 14;25It worked for me but it take away the flare from effects
i was wondering why when u used him my mugen was slow as hell all of a sudden , it dosnt lag at all with omni , good to know its not my comp
His sweep feels strange, as the opponent can recover out of it before Hazama can begin his bnb. Furthermore, when his bnb is done in the corner, the opponent falls out before he can do standing C.
Still having bugs here:*Various Drive Attacks*2nd Distortion Heat while in close range, should for 50% range only liked in the gamespeaking of the release. any info to add the drive attacks & ouroboros effects.