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Tower of Bloody Fight by Q2Key released 09/21/11 (Read 11058 times)

Started by Shunt666, September 21, 2011, 03:07:21 pm
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Tower of Bloody Fight by Q2Key released 09/21/11
#1  September 21, 2011, 03:07:21 pm
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Re: Tower of Bloody Fight by Q2Key released 09/21/11
#2  September 21, 2011, 08:21:31 pm
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I thought it's that big skeleton summoning zombies, but it's actually something like "bonus stage". Very nice.
Re: Tower of Bloody Fight by Q2Key released 09/21/11
#3  September 24, 2011, 12:00:21 am
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Love this! Excellent job!
Re: Tower of Bloody Fight by Q2Key released 09/21/11
#4  September 24, 2011, 12:08:46 am
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This is fucking sweet! ;D
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Tower of Bloody Fight by Q2Key released 09/21/11
#5  September 24, 2011, 03:57:34 am
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Can someone tell me if there's any difference between using win.def and new.def? I played both, but I didn't notice anything different.  :S

Anyway, this is an awesome. I like how the creator used a rank system. ;)

"You must defeat my flaming
dragon punch to stand a chance."
Re: Tower of Bloody Fight by Q2Key released 09/21/11
#6  September 24, 2011, 10:55:10 pm
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a nice new feature, you only have to fight him [1] round and automatically lose on [2] round. abyss and apocalypse need this feature.
Re: Tower of Bloody Fight by Q2Key released 09/21/11
#7  September 25, 2011, 01:33:11 am
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Can someone tell me if there's any difference between using win.def and new.def? I played both, but I didn't notice anything different.  :S

Anyway, this is an awesome. I like how the creator used a rank system. ;)

My guess in win.def is winmugen, while new.def is 1.0.
Re: Tower of Bloody Fight by Q2Key released 09/21/11
#8  September 25, 2011, 02:21:02 am
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I can't seem to make him work, using the Win version.

Altough I DID rename the Win.def file into TowerofBloodyFight.def