Seta Soujiro 05/20*Improved AI
*Improved sprites with color separation (Thanks to DanMT for his efforts)
*Improved images and slash effects
*Added more pallettes
*Added victory quotes for MUGEN 1.0 users
*Significantly lower defense and little to no chip damage on his attacks
*Added damage dampener
*Fixed PosSet values for after-image and dodge counter moves
*Fixed the disappearing foreground elements bug during intros and wins
*Added intro, taunt, and victory poses when angry
*New AI behaviors depending on situation (refer to the notes below)
*Removed dodge & counter (air) to give us a better chance of winning
Shinomori Aoshi 05/05*Improved quality of sounds and victory clip
*Added new voice samples from various Rurouni Kenshin games
*Added intro storyboard for Arcade mode (mix of sound from anime and scene from the Rurouni Kenshin Gekitouhen game)
*Longer start-up time and lower priority for sliding kick
*Hid combo counter during KK Lokuren and KK explods
*Small touch ups on various sprites
*Stricter input time for Kaiten Kenbu Cancel
*Improved fx for slashes and specials
*Fixed a couple of guard spark alignment
*shorter hit range for Kaiten Kenbu Lokuren
Himura Battousai 05/05*Adjusted damage values for kaiten battou jutsu
*Adjusted dampener for slightly higher damage output in combos
*Ryu Sou Sen cannot be combo-ed from Arashi EX and Kaiten Battou Jutsu
*Shinsoku (stay/ahead/behind) is now immune to projectiles (except hyper ones)
*New sounds ripped from Rurouni Kenshin Saisen PSP game
*Lower defense value
*Improved AI
Himura Kenshin 05/05*Hide combo counter during kuzu ryu sen explod
*Changed Shinsoku ability for balance
*Smaller hitboxes for Ryu Tsui Sen for balance
*Improved AI
*Edit hyper portrait
*New sounds from various Rurouni Kenshin games
*Added intro vs Shishio and Saito