Video Footage because I'm not posting screenshots
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-Known Issues-
1. CharNameEX.sff is pretty screwy alignment-wise. Gonna try to fix that the next release.
-Dumb shit I know people will say-
1. Dude, you replaced the third pic with your own in the logo card!
Re: Because I can. After all, the screenpack has "Arrange" in the title, plus, I take most credit for making the screenpack.
2. Y U SHORTENED VS. SCREEN!?
Re: Because I felt that the part where the characters scrolling left and right would be flat-out impossible to emulate in MUGEN.
3. Y U NO CODE WINQUOTE INTO CHAR LIKE IN SOURCE GAME?
Re: Because even if I tried to throw in my own common1.cns, it wouldn't work at all. So, I added a winquote screen. If you know how, you can do that shit yourself.
4. Dude, the Game Over screen looks nothing like the source game!
Re: Are you fucking retarded!? The screenpack has "Arrange" in the title for a reason!!!!
--Copypasted from the ReadMe provided--
Spoiler, click to toggle visibilty
-Pokemon Type:Wild Beta 5.3 Arrange Lifebars-
-by Psycho Jolteon a.k.a. PeeJay Bonobo-
-Changelog-
2012,10,14 - initial release
-Install Instructions-
1. Unrar straight to your MUGEN folder
2. open mugen.cfg with NotePad
3. change the motif part to data/TypeWild_A/*filename of system.def you want according to how many slots you want*
3a. In the TypeWild_A folder are four system folders: system10.def, system266.def, system682.def, and system1088.def, with the numbers representing the available slots. On step 3, in mugen.cfg, replace the *filename of system.def you want according to how many slots you want* part to one of the four filenames you want.
4. save and close NotePad
5. open the system.def you chose and where "fight =" is, define the path of your lifebars (This screenpack doesn't come with lifebars, and it helps to put the LB folder in the TypeWild_A folder). Save and close.
6. There is no Step 6. You're actually good to go.
Note: In an effort to prevent overwriting your select.def, there is one in the TypeWild_A folder you can use.
As usual, feedback is appreciated.