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ssjtrunksZ2 inspired (Read 163100 times)

Started by force, January 08, 2013, 10:07:07 pm
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Re: ssjtrunksZ2 inspired
#241  February 13, 2013, 12:37:05 pm
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You're right, my mistake. ^_^

Oh and the crouch turning, & standing animations too.
Last Edit: February 13, 2013, 12:40:47 pm by DragonSlayerEX
Re: ssjtrunksZ2 inspired
#242  February 13, 2013, 01:04:03 pm
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Thank you this is just perfect because is seen that it lack  little thing so I think it will go fast
Last Edit: February 13, 2013, 01:27:23 pm by force
Re: ssjtrunksZ2 inspired
#243  February 13, 2013, 03:37:47 pm
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j'ai commencé par le plus facile

Last Edit: February 13, 2013, 10:21:21 pm by force
Re: ssjtrunksZ2 inspired
#244  February 13, 2013, 10:45:49 pm
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nice man cant wait to use him
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Last Edit: February 13, 2013, 11:56:15 pm by LordSinistro
Re: ssjtrunksZ2 inspired
#245  February 14, 2013, 02:44:17 am
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super beau ! ;)
Re: ssjtrunksZ2 inspired
#246  February 14, 2013, 10:44:48 am
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Just stopping by to say, Force, you're doing a fantastic job on Trunks!

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Re: ssjtrunksZ2 inspired
#247  February 14, 2013, 07:15:55 pm
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Flip-Knockout finish ;)

you can use this code to improve the quality, unless you prefer that I sprite this that is missing
Spoiler, click to toggle visibilty
Re: ssjtrunksZ2 inspired
#248  February 15, 2013, 09:34:45 pm
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Sprite the missing animations. Not everyone can code
Re: ssjtrunksZ2 inspired
#249  February 15, 2013, 10:15:54 pm
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ok :)
Re: ssjtrunksZ2 inspired
#250  February 15, 2013, 11:39:53 pm
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He looks significantly smaller in those sprites than in others.
Re: ssjtrunksZ2 inspired
#251  February 16, 2013, 03:48:27 am
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Make sure you are sizing up your sprites to a defualt standing sprite and fighting stance sprite so that you dont accidently make your sprites smaller. Those are one of the issues I need to fix on my own stuff.
Re: ssjtrunksZ2 inspired
#252  February 16, 2013, 09:08:49 am
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^Yup. Especially when using different characters as a base for your sprites, make sure the sizing is done on the base sprite, otherwise you'll end up with smaller/bigger sprites. And nobody likes editing afterwards :)
As for the flip: You just need one more sprite, really; one of those sprites that is rotated 45 degrees (you can use Photoshop to do it and then sprite over that). You can also use RotSprite; it preserves the hard edges but the results are not tremendous and you'll have to edit a lot afterwards.

Yeah Z2 don't do rotations in code; that's messy!
Re: ssjtrunksZ2 inspired
#253  February 16, 2013, 02:10:17 pm
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I understand. I'll see what I can do

      Posted: February 16, 2013, 04:23:50 pm
Back breaker almost finish

I me puts to Flip-Knockout
Last Edit: February 16, 2013, 05:00:16 pm by force
Re: ssjtrunksZ2 inspired
#254  February 17, 2013, 08:31:31 am
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Hope this is turning out alright. :)

Last Edit: February 17, 2013, 10:34:41 am by DragonSlayerEX
Re: ssjtrunksZ2 inspired
#255  February 17, 2013, 08:46:03 am
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you´re doing a fantastic job sir!
Re: ssjtrunksZ2 inspired
#256  February 17, 2013, 08:48:13 am
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Chilling
Re: ssjtrunksZ2 inspired
#257  February 17, 2013, 09:57:50 am
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Excuse the funky colors. Ijust used them as a base idea for how it'll turn out!
Re: ssjtrunksZ2 inspired
#258  February 17, 2013, 12:31:07 pm
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It could be well for the mini portrait, le big this fact by Tsukuyomi Ryūku
Re: ssjtrunksZ2 inspired
#259  February 17, 2013, 12:52:22 pm
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Finished! Let me know what you guys think. :)
OR

I tried to stay within Z2 style.
Last Edit: February 17, 2013, 01:05:54 pm by DragonSlayerEX
Re: ssjtrunksZ2 inspired
#260  February 17, 2013, 01:09:56 pm
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It is Perfect ;D