Flip-Knockout finish you can use this code to improve the quality, unless you prefer that I sprite this that is missingSpoiler, click to toggle visibilty;-----------------angle 360°-----------------[State 0, AngleDraw]type = AngleDrawtrigger1 = time = [0,5]value = (-1000*time/1)/100
Make sure you are sizing up your sprites to a defualt standing sprite and fighting stance sprite so that you dont accidently make your sprites smaller. Those are one of the issues I need to fix on my own stuff.
^Yup. Especially when using different characters as a base for your sprites, make sure the sizing is done on the base sprite, otherwise you'll end up with smaller/bigger sprites. And nobody likes editing afterwards As for the flip: You just need one more sprite, really; one of those sprites that is rotated 45 degrees (you can use Photoshop to do it and then sprite over that). You can also use RotSprite; it preserves the hard edges but the results are not tremendous and you'll have to edit a lot afterwards.Yeah Z2 don't do rotations in code; that's messy!
I understand. I'll see what I can do Posted: February 16, 2013, 04:23:50 pmBack breaker almost finishI me puts to Flip-Knockout
force said, February 16, 2013, 02:10:17 pmExcuse me, but to what is he dancing??Jokes aside, this project is pretty awesome and has great quality, keep it up and good luck