1) is there a way to get rid of the green line in the loading screen?2) how can you switch between window- and fullscreenmode ingame?3) what are the main reasons why one should not switch to 1.1? just wonderingand btw, I hereby would like to suggest a FAQ thread for Mugen 1.1
Gara said, May 08, 2013, 07:11:54 pm1) is there a way to get rid of the green line in the loading screen?Search the line HideDevelopmentBuildBanner = 0 on mugen.cfg and set it to 1.
Gara said, May 08, 2013, 07:11:54 pmand btw, I hereby would like to suggest a FAQ thread for Mugen 1.1 Would you mind if I use this thread as a sort of practice FAQ? I'll add info I see asked in other threads here and will make this temporarily sticky till we get enough info for a true faq.
1. see above2. Alt-Enter3. If your video card can't support the OpenGL rendering mode. Otherwise, nothing, really. Just keep zooming stages in a separate copy of 1.1 where you add zooming compatible characters. The only actual problem (other than lack of the proper hardware) I have found so far was explods and afterimages sometimes not having transparency applied due to improper coding that by some miraculous way worked in 1.0. You can expect like 1 effect out of 100 characters to have transparency missing and that's it.
God Ryu said, May 08, 2013, 07:33:43 pmSearch the line HideDevelopmentBuildBanner = 0 on mugen.cfg and set it to 1.Thanks!Just No Point said, May 08, 2013, 07:44:08 pmWould you mind if I use this thread as a sort of practice FAQ?yeah sure, no problem @Seravy: thanks for the info -----------------edit: Seravy said, May 08, 2013, 07:56:13 pm2. Alt-Enterunfortunately Alt+Enter doesn't work anymore, at least not for me
Alright. Finally had some brief time to sit with 1.1.Running BrokenMugen in 1.1 with OpenGL as your video render method warrants some... interesting results. It looks as if Two4Teezee did some specific things to make his fonts display because they all show up as if they are either negatives (As indicated by the main menu font selection: all grey), pink backgrounds behind some .pcx files (Select screen's "select your character" graphic) and the... entire Lifebar system looks oddly discolored, as in off-greens and pinks. To give you an idea as to what this looks like, think of messing around with a shared palette portrait inclusion and how it ruins the other 1,000 sprites in your .sff file.I'm going to assume that this is more of an indexing/bitrate issue until I look into it further. However, when you change the render option to system, 1.1 runs exactly like 1.0, slowdown and all.Any insight here?? My OCD is kicking in and I feel like ripping everything, indexing it to 32bits and then re-implementing all of that back in.
Saikoro said, May 13, 2013, 07:21:55 pmI feel like ripping everything, indexing it to 32bits and then re-implementing all of that back in.Do it. Gara said, May 08, 2013, 07:59:45 pmunfortunately Alt+Enter doesn't work anymore, at least not for me Doesn't work for me either It seems it was taken out. you have to set it to auto-fullscreen or windowed.
Is it possible to run transparent png files in mugen 1.1? For some reason when I try to make some sprites with transparent background they show as black in 1.1
It should be possible. Is your opengl drivers updated? You must have a higher version of opengl or a set version of opengl to run it properly. Make sure you don't run it as "system" but as RenderMode = OpenGL
The lone wanderer said, May 14, 2013, 08:19:38 pmWhat do I do if my font is messed up? how do I fix it?Messed up as far as what?? Color appearance?? I'm having the same issues and are assuming, in an educated manner, that the .png/.pcx file's formatting is messed up and conflicting with our displays. It seems that anything not properly formatted appears like its a negative or reversed colors. Even Mugen's hot pink, that's supposed to be your transparent color, displays it's ugly head.
Saikoro said, May 18, 2013, 07:47:17 pmThe lone wanderer said, May 14, 2013, 08:19:38 pmWhat do I do if my font is messed up? how do I fix it?Messed up as far as what?? Color appearance?? I'm having the same issues and are assuming, in an educated manner, that the .png/.pcx file's formatting is messed up and conflicting with our displays. It seems that anything not properly formatted appears like its a negative or reversed colors. Even Mugen's hot pink, that's supposed to be your transparent color, displays it's ugly head.I see. That's unfortunate.
Any idea why any 1.1 stages I download all have a black background? I have a pretty good computer with an intel 7 at 3.2 Ghz. 8 GB of ram and a GTX 580 video card with 1.5 GB of video memory. Stages that are not 1.1 are fine. Runs smooth. Thanks for any help.
I found the solution. I had to make changes in the config file. Was set to system now using OpenGL. Works great now.
I've been looking and looking...How do I change it from best of 3, to best of 5, or best of 7??--------Found it. It's in Fight.defunder[Round]match.wins = 2 ;3 ;Rounds needed to win a match
what version of OpenGL is requiered to run mugen1.1?? 'cause though my graphic card supports OpenGL (1.1) I'm getting the following error message:"Initializing graphics...gameCoord 640x480...render mode 2_20...trying 640x480x32 mode 0x0...failed."anyone an idea how to fix that?
Gara said, July 02, 2013, 12:55:02 pmwhat version of OpenGL is requiered to run mugen1.1?? 'cause though my graphic card supports OpenGL (1.1) I'm getting the following error message:"Initializing graphics...gameCoord 640x480...render mode 2_20...trying 640x480x32 mode 0x0...failed."any idea how to fix that?I wanna know this too.