Alex Sinigaglia said, July 12, 2013, 02:44:57 pmYou mean 6 days, they have to be completed on the 18th of July according to the first post.Maybe the last 4 days are for judging and results are returned by the 18th? Eh, it's probably a typo lol.
Alex Sinigaglia said, July 12, 2013, 02:44:57 pmYou mean 6 days, they have to be completed on the 18th of July according to the first post.Yeah, my mistake. I got my calendars mixed up
I've just started my stage tonight. My previous entry that was at 80% is lost forever since they stole my work bag about 2 weeks ago.If I can't finish my entry on time I will release it anyways, as playable and enjoyable enough that people can appreciate it.I'm not backing out of this thing this time.
And I'm done...http://www.mediafire.com/?ucsfdhuhpien1owWaterfront.def being my official entry, but it also includes At Night and In The Rain versions that were sort of fun to make, but have no bearing on this contest.I'm also bragging it up in the Releases section.Thanks, and best of luck to all!
This my entry.Burning Sunset (Le Crepuscule de Feu)Features:-Super Jump-Animated effects-Animated creature (Alduin Dragon)-Runs at 60 fps-Advanced coding (BGCtrl)Notice: Judges - You will have to spend 2 : 50 minutes in order to see all it's features.The Stage:Spoiler, click to toggle visibiltyDownload LinkSpoiler, click to toggle visibiltyhttp://www.sendspace.com/file/i8ep98
Finally done with my contribution.I decided to go with a nostalgic theme, and something I have wanted to make for a long time.STOP THAT TRAIN!I made a Wario Land II based level, retouching and updating some of the sprites to fit better with MUGEN, including all new anims for the audience enemies, but I still stuck to the Gameboy Colour palette to keep the nostalgia.There are two versions, one above ground (with an easter egg) and one Underground.I was hoping I could have the background shift from above to underground (tunnel?), but it did'nt work right so I seperated it into two different DEF files sharing one SFF. (altough if that counts as two seperate levels, then go for the regulair version (Stopthattrain.def).The track and the background bellow the train karts are actually a seperate layer to the sky since I wanted to avoid any parts from a player character sticking under the train's floor in the case of a heavily angled character or one with big feet.http://www.mediafire.com/?5i7vf0weva6fpx5ENJOY!