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CVS2+ Edited Sprites W/Axis (Hibiki Takane Added) (Read 59124 times)

Started by Froz, May 18, 2012, 03:53:28 am
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CVS2+ Edited Sprites W/Axis (Hibiki Takane Added)
#1  May 18, 2012, 03:53:28 am
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Hibiki added.

Iori Yagami
Sagat
Mai Shiranui
Balrog the Boxer
Yoko Littner
Dudley
God Rugal
Rugal Bernstein
Dhalsim
Yun
Yang
Rock
Hibiki

If there's any mistake i have committed, please report it to me.

Credits: VioFitz(Sprite Edits), Hero(Sprite Edits), H' (For the sprites.), POTS (For his Color separating method.).
@ndroide (for his God Rugal Edits), Vyn (for his Rugal Edits), and Hero (for his God Rugal Edits.),
Rajaa & Drex (for Dhalsim's sprites),
Buckus, CVS the Abstract, and Zweifuss (For Yang and Yun's Sprites/edits)
DivineWolf and Kong for Rock Howard's sprites and assembly.
Warusaki3 for assembling Hibiki Takane's sprites

Spoiler: Templates (click to see content)
Last Edit: August 21, 2014, 03:05:09 am by Froz
Re: CVS2+Edited Iori Yagami, Sagat and Mai Shiranui Sprites (Now with Axis!)
#2  August 25, 2013, 07:10:02 am
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Updated some mistakes, and finally added Sagat and Mai.

Credit goes to DivineWolf for the sff I extracted the sprites with axis, Kong for the initial sprites the Divine used.
Hero for basic separation that helped me a lot with Iori and Mai.

No need to give credit, a simple disclaimer is enough. Enjoy!
Re: CVS2+Edited Iori Yagami, Sagat and Mai Shiranui Sprites (Now with Axis!)
#3  August 25, 2013, 07:27:53 am
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Man those Iori CS sprites makes me wanna make him even more

Re: CVS2+Edited Iori Yagami, Sagat and Mai Shiranui Sprites (Now with Axis!)
#4  August 25, 2013, 07:29:08 am
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Do it. :sugoi:
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: CVS2+Edited Iori Yagami, Sagat and Mai Shiranui Sprites (Now with Axis!)
#5  August 25, 2013, 10:49:36 am
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Re: CVS2+Edited Iori Yagami, Sagat and Mai Shiranui Sprites (Now with Axis!)
#6  August 25, 2013, 11:00:45 am
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or did he

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Re: CVS2+Edited Iori Yagami, Sagat and Mai Shiranui Sprites (Now with Axis!)
#7  August 25, 2013, 03:03:43 pm
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Hey, not fair! >:(
Re: CVS2+Edited Iori Yagami, Sagat and Mai Shiranui Sprites (Now with Axis!)
#8  August 25, 2013, 05:18:30 pm
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Cool! You updated Iori template! Sagat is cool to see as well. Looking forward to any projects that you may have.
Re: CVS2+Edited Iori Yagami, Sagat and Mai Shiranui Sprites (Now with Axis!)
#9  August 25, 2013, 05:42:05 pm
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Cool! You updated Iori template! Sagat is cool to see as well. Looking forward to any projects that you may have.

Good to hear, there is still some VioFitz edits that I haven't separated, if you'd like to have them I could start doing so.

Good luck on your project!
Re: CVS2+ Edited Sprites W/Axis (Mike Bison added)
#10  August 31, 2013, 09:08:00 pm
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Can you do one for Rock and Kyo?
UMT Season #2 - 2nd Place
UMT Season #3 - 1st Place
CvS2 vs POTS Season #1 - 1st Place
NorCal Crab Battle CvS2 - 2nd Place
Re: CVS2+ Edited Sprites W/Axis (Mike Bison added)
#11  August 31, 2013, 09:09:25 pm
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Re: CVS2+ Edited Sprites W/Axis (Mike Bison added)
#12  August 31, 2013, 09:40:06 pm
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Actually I see that Kyo was already made by someone else, so nvm that.

but Rock sounds good. Did you include VioFitz's edits in this spritepack too? Also, are you using BDI's fire FX? I always thought BDI had better Mai fire FX than the original CvS2.
UMT Season #2 - 2nd Place
UMT Season #3 - 1st Place
CvS2 vs POTS Season #1 - 1st Place
NorCal Crab Battle CvS2 - 2nd Place
Re: CVS2+ Edited Sprites W/Axis (Mike Bison added)
#13  August 31, 2013, 10:55:37 pm
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Uhh... I was planning on doing Rock. In fact he may win the poll that I made in my topic, however, if Froz does decided to do Rock, I'm more than welcomed to help.

On another note, I'd like to have those edits that you mentioned. I can CS them if that's okay, since you already spend enough time with these other projects.
Re: CVS2+ Edited Sprites W/Axis (Mike Bison added)
#14  September 01, 2013, 01:50:16 am
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Re: CVS2+ Edited Sprites W/Axis (Mike Bison added)
#15  September 01, 2013, 01:56:48 am
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These will come in handy, they're CSed right?

Re: CVS2+ Edited Sprites W/Axis (Mike Bison added)
#16  September 01, 2013, 02:00:22 am
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I was planning to have them CS'd for open source (but I remembered I hadn't separated them once yours and Sage's project had surfaced), but Sage offered to do them himself, perhaps he will release them once he's done?
Re: CVS2+ Edited Sprites W/Axis (Mike Bison added)
#17  September 01, 2013, 02:09:55 am
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Well, if they have the same CS, if not....

DW

Re: CVS2+ Edited Sprites W/Axis (Mike Bison added)
#18  September 01, 2013, 02:44:30 am
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You've been holding out on Balrog... I remember you posting that up at TM months ago! >:[ Wait...is the CS able to replace JZ's default SFF? Or is it just sprites? I guess I just may have missed it when you released the CS for Balrog...? :???:

EDIT:

Also...

Also, are you using BDI's fire FX? I always thought BDI had better Mai fire FX than the original CvS2.

Yes, I used Black Dhalia Isis' flame FX for Mai. They'll be in the sprite pack.
Re: CVS2+ Edited Sprites W/Axis (Mike Bison added)
#19  September 01, 2013, 02:55:06 am
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DW

Re: CVS2+ Edited Sprites W/Axis (Mike Bison added)
#20  September 01, 2013, 02:58:37 am
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Lol! I suck. 8 months ago... Wow... Where have I been...? :embarrassed: