Yeah, not only DBZ stuff...Recently I played a bit of Naruto characters. Unfortunately, most of them have poor gameplay and are kinda underdone. However, I discovered the NZC chars by Alexei Roschak and I think these are the best in terms of playability, effects, and graphics that you can get.While I respect the work of the author I decided to create something myself. So...Shino Aburame:I tried that the style and gameplay were kept, but I'm not an expert on Naruto so please forgive me if I offended anyone - it's just a tribute to the creators of this style and an incentive to continue working on the characters from the series.Regards, TomoCredits: Benhazard, Alexei Roschak, Veron
Alright, finally got around to testing this. My feedback for you: - The first super portrait is pretty messy. I'm not even sure what it is, though I'll assume it's Shino. - Why is there so much time during "swishes" and "swipes" frames. Those frames should be quick. - There's lack of sounds for some moves. For example, the bugs on Down+A/B have no sound. They just kind of appear. - C makes no sense. The pause frame of the kick has motion lines on it. Same issue as #2. Also, why does he go into a land state after recovering from the move? - No hit sounds on C or Down+C - The run animation seems misaligned. - Air+C... he's standing in the air? EnvShake is way too high. - B feels too slow. It's only a medium level move. - The super portraits are too blurred and some too pixelated. Why does the one for QCB/F+C have this weird "shine" in it?