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Iron Muscle Bomber: Hugo released (11-04-2013 bugs on Hugo and Red Cyclone fixed (Read 24290 times)

Started by teddylam, October 27, 2013, 03:59:14 pm
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Iron Muscle Bomber: Hugo released (11-04-2013 bugs on Hugo and Red Cyclone fixed
#1  October 27, 2013, 03:59:14 pm
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So here comes Hugo, he has many new move (attacks from top rope, ground fighting etc...).
Alex and Red Cyclone updated (bug fix and modifications on specials and basics).
2 news stages and 2 edited, now the game is in mugen 1.1 beta1. On the ring we have a referee  who moves with the fighters and counts at the end of the round.
AI is scalable...  :)








credits and commandlist are in the "readme".
Download links:
http://www.mediafire.com/#jepqxp9jofs1e  or  http://www.mediafire.com/download/mabuhaxj2t83x4i/2013-10-27++Iron+Muscle+Bomber+Demo.zip
http://www.4shared.com/account/dir/thhF_-uV/_online.html#dir=6ZUph2Sv

Update for Hugo and Red Cyclone (infinite with his top rope and invincibility for Red removed):
http://www.mediafire.com/download/u2krwekvm3qtt45/Hugo+and+Red+Cyclone+update+11-04-2013.zip
or
http://www.4shared.com/zip/KKy3u8Ci/Hugo_and_Red_Cyclone_update_11.html?
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Last Edit: November 03, 2013, 11:08:09 pm by teddylam
Re: Iron Muscle Bomber: Hugo released, new stages for each characters
#2  October 27, 2013, 04:04:10 pm
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That's amazing! Great idea and a good show of creativity! Congratulations on your release.
Re: Iron Muscle Bomber: Hugo released, new stages for each characters
#3  October 27, 2013, 04:07:13 pm
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Thanks a lot Iced ... I am just a noob, but I try to learn slowly.
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Iron Muscle Bomber: Hugo released, new stages for each characters
#4  October 27, 2013, 04:39:35 pm
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very nice work well done
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-
Re: Iron Muscle Bomber: Hugo released, new stages for each characters
#5  October 27, 2013, 05:08:55 pm
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Super cool Concept homie
Re: Iron Muscle Bomber: Hugo released, new stages for each characters
#6  October 27, 2013, 05:43:17 pm
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Link doesnt seem to work Mediafire send me to MyFiles.
Good that 4shared does work :D thx man
Re: Iron Muscle Bomber: Hugo released, new stages for each characters
#7  October 27, 2013, 09:11:57 pm
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Awesome! :) love this project. Angela Belti is on mind?
Re: Iron Muscle Bomber: Hugo released, new stages for each characters
#8  October 27, 2013, 09:45:53 pm
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Yes, we need some divas in this game...

For SNK I'll make Yuri, Rila Estansia, And Maï (or  Sonia Romanenko)
For Capcom: RMika, Poison, Blair

Guest: Angela Belti
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Last Edit: October 27, 2013, 10:00:31 pm by teddylam
Re: Iron Muscle Bomber: Hugo released, new stages for each characters
#9  October 27, 2013, 09:51:08 pm
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Nice project i like it. Good continuation!
Re: Iron Muscle Bomber: Hugo released, new stages for each characters
#10  October 29, 2013, 09:51:05 pm
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Nice, let me check what you've done to my baby :)

edit: Elisa is a slut, lol
edit2:

Guy, this is amazing! I just loved it!
I sent this to Ethan (since he is updating Spec Ops chars) so we can part of this on the chars. The grab animation is awesome.
Last Edit: October 29, 2013, 10:27:42 pm by O Ilusionista
Re: Iron Muscle Bomber: Hugo released, new stages for each characters
#11  October 29, 2013, 11:25:37 pm
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Glad you like it.  :)

Wait to see the story of Terry and Blue Mary. It'll be surprising !!  :eaugh:
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Iron Muscle Bomber: Hugo released, new stages for each characters
#12  October 30, 2013, 12:26:35 pm
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Nice, let me check what you've done to my baby :)

edit: Elisa is a slut, lol
edit2:

Guy, this is amazing! I just loved it!
I sent this to Ethan (since he is updating Spec Ops chars) so we can part of this on the chars. The grab animation is awesome.



This alone gets me exited!

I just bought a new PC controller. I can't WAIT to try this later! I'm proud to have been a part of the beginnings of this project. I must find a way to contribute further. You know...I DID make a R.Mika super jump stage. :smug:

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Last Edit: October 30, 2013, 01:35:07 pm by Vegaz_Parrelli
Re: Iron Muscle Bomber: Hugo released, new stages for each characters
#13  October 30, 2013, 01:40:08 pm
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This alone gets me exited!

I just bought a new PC controller. I can't WAIT to try this later! I'm proud to have been a part of the beginnings of this project. I must find a way to contribute further. You know...I DID make a R.Mika super jump stage. :smug:

Haha, sure I'll do something with it when I'll do RMika... but I'll need to make some edits on the ropes to make it compatible with some moves  :D

Vegaz if you have some ideas about ring stages for Sodom and Birdy it would be great.
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Iron Muscle Bomber: Hugo released, new stages for each characters
#14  October 30, 2013, 01:48:44 pm
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Haha, sure I'll do something with it when I'll do RMika... but I'll need to make some edits on the ropes to make it compatible with some moves  :D

You mean rope bouncing...sounds good.

Vegaz if you have some ideas about ring stages for Sodom and Birdy it would be great.

As a matter of fact, I have been brainstorming on a stage for Birdie and Titanic Tim to share. Since they were a tag team for a while. And I have a friend who made a custom Sodom stage. I'm sure we can work something out... :smug:

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Iron Muscle Bomber: Hugo released, new stages for each characters
#15  October 30, 2013, 08:15:38 pm
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For Sodom I need a bloody ring... in the story of my game, the real Sodom is dead in SFA, and it's a new one who want to take is place... he will fight with is 2 katana like in Final Fight, and like you can see in the select screen he has a problem with Abigail. Sodom will be a mid boss.
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Iron Muscle Bomber: Hugo released, new stages for each characters
#16  October 31, 2013, 04:20:00 pm
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Feedback:
Hugo:
- doing b+y, then punch can be an infinite if you can land the first hit;
Red Cyclone:
- if the AI starts to attack (kick special) if you perform the kick special (D,DB,B,kick), he will be and remain invincible.

It's overall a really nice demo. Keep up this great work!
Re: Iron Muscle Bomber: Hugo released, new stages for each characters
#17  October 31, 2013, 07:03:58 pm
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The referee looks like Eagle in his CvS style sprites. Nice. :)

Nice idea. Great work. :)

"You must defeat my flaming
dragon punch to stand a chance."
Re: Iron Muscle Bomber: Hugo released, new stages for each characters
#18  October 31, 2013, 07:22:11 pm
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Feedback:
Hugo:
- doing b+y, then punch can be an infinite if you can land the first hit;
Red Cyclone:
- if the AI starts to attack (kick special) if you perform the kick special (D,DB,B,kick), he will be and remain invincible.
Thanks, I will look why he stays invincible, b+y is the top rope attacks ?... If yes it uses 200 power to do it, in normal people should not spam it so easily, but I'll change the time P2 is stun on the ground.

Found the problem for Red Cyclone: in state 2000 you have

[State 0, NotHitBy]
type = NotHitBy
trigger1 = !time
value = SCA,NP,SP,HP
time = -1
ignorehitpause = 1

change it for

[State 0, NotHitBy]
type = NotHitBy
trigger1 = time = 0
value = SCA,NP,SP,HP
time = 12
ignorehitpause = 1


The referee looks like Eagle in his CvS style sprites. Nice. :)

Nice idea. Great work. :)
Thanks a lot
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Last Edit: October 31, 2013, 10:24:01 pm by teddylam
Re: Iron Muscle Bomber: Hugo released, new stages for each characters
#19  November 03, 2013, 12:53:27 am
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  • I must continue my training...
In agree, the referred was an excellent idea. I love this so far. 

+ Great storyline
+ Dope soundtrack
+ SICK ROSTER
+ Epic ring stages
+ Awesome gameplay(those top rope moves!)

As far custom stages,  I'll look into one for Sodom. And now that I've played your game, I notice that there isn't much super jumping going on. So my R.Mika stage might not be necessary. Maybe a custom one. Or maybe another edit. I'll be brainstorming in the meantime and I may holla at some teammates on this as well.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Iron Muscle Bomber: Hugo released, new stages for each characters
#20  November 03, 2013, 07:45:33 am
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I'll upload later the fix for Hugo (his infinite) and for Red Cyclone (invicibility)...

In agree, the referred was an excellent idea. I love this so far. 
+ Great storyline
+ Dope soundtrack
+ SICK ROSTER
+ Epic ring stages
+ Awesome gameplay(those top rope moves!)

Thanks  :laugh3:

As far custom stages,  I'll look into one for Sodom. And now that I've played your game, I notice that there isn't much super jumping going on. So my R.Mika stage might not be necessary. Maybe a custom one. Or maybe another edit. I'll be brainstorming in the meantime and I may holla at some teammates on this as well.

Until now, I did only heavy fighters, but with Terry and other characters (like Mika) they will have aerial moves and and some super jumping specials.
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Last Edit: November 03, 2013, 07:49:51 am by teddylam