[Statedef 3863]
type = S
movetype= I
physics = S
ctrl = 0
velset = 0,0
anim = 3863
[State -2, Explod]
type = Explod
trigger1 = var(45) = 1 && time = 1
anim = 6130
ID = 6130
pos = 0,-5
postype = p2
facing = 1
removetime = -2
supermovetime = 9999
pausemovetime = 9999
sprpriority = 7
ownpal = 1
[State -2, PlaySnd]
type = PlaySnd
trigger1 = animelem = 1
value = S6000,ifelse(var(45) = 1, 15, 14)
volume = 200
[State 4102, VarSet]
type = VarSet
trigger1 = WinKO
v = 45 ;fv = 10
value = 1
[State 0, PosAdd]
type = PosAdd
trigger1 = time = 0
x = 70
[State 0, ChangeState]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1