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Birdie Street Fighter (Pots Gameplay) Update 16/11/14 (Read 35444 times)

Started by varo_hades, May 27, 2014, 09:37:41 pm
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Birdie Street Fighter (Pots Gameplay) Update 16/11/14
New #1  May 27, 2014, 09:37:41 pm
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Well finally that everyone was waiting is time to Birdie.
In the video can see the gameplay, this char is from my other project Street Fighter 1 and Street Fighter Zero Saga, comming soon more. Enjoy him.

https://www.youtube.com/watch?v=A2TMdNHMXHc

I think is time to update the char, of course some things aren't finished, like special intros but anyway I update the char.
Update
-Fixed the AI on Murder Chain and Bandit Chain.

Link:
http://www.4shared.com/rar/IVS5wJFOce/Birdie.html

Alt link:
http://www.mediafire.com/download/umlzndlew7ldcy3/Birdie.rar
Contact me if you want a color separation, or mugen stuff or if you wanna give a donation I appreciate.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MVVTGXPXYA9NN
My channel on youtube
https://www.youtube.com/user/claudiohades
With the links of my chars
My site with my chars and my color separations:
https://varohades.wixsite.com/varohadesmugen
Subscribe to my Twitch and nice chars will come:
https://www.twitch.tv/varo_hadesgameplays
Last Edit: November 17, 2014, 12:39:04 am by varo_hades
Re: Birdie Street Fighter (Pots Gameplay)
#2  May 27, 2014, 09:43:59 pm
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thanks varo keep it up bro
Re: Birdie Street Fighter (Pots Gameplay)
#3  May 27, 2014, 09:44:59 pm
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LOL, the "White Birdie" palette from SF1!

I definitvely will play with him XD
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: Birdie Street Fighter (Pots Gameplay)
#4  May 27, 2014, 09:54:32 pm
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ah!!:)
Thx for this release, my friend!! Tomorrow I'll test him for sure!! :p
Re: Birdie Street Fighter (Pots Gameplay)
#5  May 27, 2014, 10:39:54 pm
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Thank you for release! Keep on doing chars like that! u rock!
Re: Birdie Street Fighter (Pots Gameplay)
#6  May 27, 2014, 11:07:14 pm
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Great !!! Congratulations Varo =) ; just one thing : custom combo's effect on stand is misaligned.
Re: Birdie Street Fighter (Pots Gameplay)
#7  May 27, 2014, 11:46:12 pm
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I'm already going ham with him in training mode. Stay tuned for crazy future footage of him in action as well as your Gen.
Last Edit: May 28, 2014, 12:10:53 am by WatsonGrim69
Re: Birdie Street Fighter (Pots Gameplay)
#8  May 28, 2014, 12:02:14 am
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GREAT CHAR, Varo!
But only one question: what must do "Bull Angry"?
He don't hit, but and don't counter, and even not grab.
======================================
Understood. It's air grab...
Last Edit: May 30, 2014, 03:07:37 am by Trololo
Re: Birdie Street Fighter (Pots Gameplay)
#9  May 28, 2014, 12:58:11 am
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Holy shit, that was quick, I never got a chance to submit pals., oh well.. still awesome!

-+-

Edit:

Hyper Portrait is off center ...

Last Edit: May 28, 2014, 01:05:45 am by 【B.S.D.O.】Ness
Re: Birdie Street Fighter (Pots Gameplay)
#10  May 28, 2014, 01:25:48 am
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Thank you for release bro!
Re: Birdie Street Fighter (Pots Gameplay)
#11  May 28, 2014, 04:10:39 am
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GREAT CHAR, Varo!
But only one question: what must do "Bull Angry"?
He don't hit, but and don't counter, and even not grab.

Was wondering the same thing. Right now it only works as an anti-air super. It would be nice if it could connect with the opponent on the ground. Also both of the lvl 1 supers have a max version but it doesn't say so in the readme. None the less thanks for the release.
Re: Birdie Street Fighter (Pots Gameplay)
#12  May 28, 2014, 04:15:05 am
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by diepod
Re: Birdie Street Fighter (Pots Gameplay)
#13  May 28, 2014, 04:31:06 am
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Re: Birdie Street Fighter (Pots Gameplay)
#14  May 28, 2014, 08:50:16 am
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Re: Birdie Street Fighter (Pots Gameplay)
#15  May 28, 2014, 11:13:35 am
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The comb intro allows you Birdie to move around freely before starting the match.
Re: Birdie Street Fighter (Pots Gameplay)
#16  May 29, 2014, 10:20:14 pm
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Great !!! Congratulations Varo =) ; just one thing : custom combo's effect on stand is misaligned.

Thanks man :), and I fixed that.

Holy shit, that was quick, I never got a chance to submit pals., oh well.. still awesome!

-+-

Edit:

Hyper Portrait is off center ...



Fixed :)

by diepod

OK I will add in my next update

The comb intro allows you Birdie to move around freely before starting the match.

Fixed.

Well I updated the character check the first post :)
Contact me if you want a color separation, or mugen stuff or if you wanna give a donation I appreciate.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MVVTGXPXYA9NN
My channel on youtube
https://www.youtube.com/user/claudiohades
With the links of my chars
My site with my chars and my color separations:
https://varohades.wixsite.com/varohadesmugen
Subscribe to my Twitch and nice chars will come:
https://www.twitch.tv/varo_hadesgameplays
Re: Birdie Street Fighter (Pots Gameplay) Update 29/05/14
#17  May 30, 2014, 01:07:11 am
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Well, it's not a bad start, but some things seem a bit odd to me:
Why do the supers start with DF, DF or DB, DB instead of the usual QCFx2 and QCBx2?
Why can Bull Revenger be started with both punches or kicks? I don't think there's any difference between the two versions.
For the grab specials, I assume that "Mid moon" means HCF and HCB? But again, why both of them?
The characters width needs to be adjusted.
Please correct me if I'm wrong, but I think the knife taunt should deal damage to the opponent, if only just a tiny bit.
Re: Birdie Street Fighter (Pots Gameplay) Update 29/05/14
#18  May 30, 2014, 01:29:11 am
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Why do the supers start with DF, DF or DB, DB instead of the usual QCFx2 and QCBx2?
Why can Bull Revenger be started with both punches or kicks? I don't think there's any difference between the two versions.
For the grab specials, I assume that "Mid moon" means HCF and HCB? But again, why both of them?
The characters width needs to be adjusted.
Please correct me if I'm wrong, but I think the knife taunt should deal damage to the opponent, if only just a tiny bit.

-Well, you could make it that style if you want, but I'd assume he'd fix it.
-It's part of Birdie's playstyle. Most difference is the distance. The only thing I'd suggest is the order of the position of the Max distance. Ex. X+Y is the shortest, Y+Z is the middle, and X+Z is the longest, or something like that.
-I think it is half-circle, but it's supposed to be full circle, I think.
Re: Birdie Street Fighter (Pots Gameplay) Update 29/05/14
#19  May 30, 2014, 10:04:27 pm
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Well, it's not a bad start, but some things seem a bit odd to me:
Why do the supers start with DF, DF or DB, DB instead of the usual QCFx2 and QCBx2?
Why can Bull Revenger be started with both punches or kicks? I don't think there's any difference between the two versions.
For the grab specials, I assume that "Mid moon" means HCF and HCB? But again, why both of them?
The characters width needs to be adjusted.
Please correct me if I'm wrong, but I think the knife taunt should deal damage to the opponent, if only just a tiny bit.

Probably you haven't played with Birdie before, the commands are like that in Street Fighter Zero saga, and well I'm not familiar with grappler terms.
Mid moon I meant half circle, and about the damage with knife, although you don't believe, this taunt in Street Fighter Zero saga don't inflicts damage, only few characters cause damage with his taunts but him no.
Why do the supers start with DF, DF or DB, DB instead of the usual QCFx2 and QCBx2?
Why can Bull Revenger be started with both punches or kicks? I don't think there's any difference between the two versions.
For the grab specials, I assume that "Mid moon" means HCF and HCB? But again, why both of them?
The characters width needs to be adjusted.
Please correct me if I'm wrong, but I think the knife taunt should deal damage to the opponent, if only just a tiny bit.

-Well, you could make it that style if you want, but I'd assume he'd fix it.
-It's part of Birdie's playstyle. Most difference is the distance. The only thing I'd suggest is the order of the position of the Max distance. Ex. X+Y is the shortest, Y+Z is the middle, and X+Z is the longest, or something like that.
-I think it is half-circle, but it's supposed to be full circle, I think.

Well I will change the distance commands:
-X+Y = Short
-X+Z = Middle
-Y+Z = Long
And the only moves that are full circle in Street Fighter Zero saga, Bandit Chain and Murderer Chain, but I made an easy ejecution with half circle because is really hard to perform in the keyboard.
Contact me if you want a color separation, or mugen stuff or if you wanna give a donation I appreciate.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MVVTGXPXYA9NN
My channel on youtube
https://www.youtube.com/user/claudiohades
With the links of my chars
My site with my chars and my color separations:
https://varohades.wixsite.com/varohadesmugen
Subscribe to my Twitch and nice chars will come:
https://www.twitch.tv/varo_hadesgameplays
Re: Birdie Street Fighter (Pots Gameplay) Update 29/05/14
#20  May 31, 2014, 08:27:12 am
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True, I'm not familiar with this Saga game you speak of. I only played Birdie in SFA3, and your Birdie is not much like this.
None of the supers in any Street Fighter game I know start with DF, DF or DB, DB. As far as SFA3 goes, not even Birdie's. I guess this Saga game must be an anomaly.
In SFA3, Bull Revenger can be started with both kicks and punches because the type of the attack determines how far Birdie will jump. In your version, the jump distance is determined by the strenght of the attack. That, by itself, is a good idea, but there is no difference between the kick or the punch version, so why keep both?
Being able to execute the grappling moves both clockwise and counterclockwise makes sense in the original game because it's a full circle movement there. Yours is already simplified to a half circle movement, that's why I find it strange that it goes both HCF and HCB.
Speaking of things that are different from SFA3, Birdie throws his opponent to the ground more often in stronger versions of Bandit Chain.
Okay, so I've been wrong about the taunt. My mistake. It's been a while since I've played the game.