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Wolfgang Krauser von Stroheim (Read 75761 times)

Started by teddylam, July 05, 2014, 07:04:27 am
Wolfgang Krauser von Stroheim
#1  July 05, 2014, 07:04:27 am
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Full name: Wolfgang Krauser von Stroheim
Birthdate: unknow
Birthplace: Germany
Height: 200cm (6' 7")
Weight: 145kg (320 lbs)
Blood type: A
Family/Relatives: Micheal Stroheim (great-grandfather, deceased), Rudolph Krauser Von Stroheim (father, deceased), Elza Stroheim (mother, deceased), Geese Howard (half-brother, deceased ???), Rock Howard (half-nephew)
Job/Occupation: Earl of Stroheim
Likes: Chivalry, Classical music, Opera
Dislikes: Vanity, falsehood
Rival in Iron Muscle Bomber: Geese, Alex, Terry, Cody
Hobbies: Medieval antique collecting
Forte in sports: Not interested in sports (but able to do anything)
Special skill: Playing the piano/organ, can learn easily new skills if he sees it
Fighting style: Kampfringen,

   In Iron Muscle Bomber, Krauser is a Boss, he is a "Special class fighter". He has unique mechanics and he is strong in almost all of styles:
- Special style: he can use projectyles.
- Wrestling style: Powerful throws, can chain some of them
- Striker style: He can chain easily and have many combo
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Wolfgang Krauser von Stroheim
#2  July 05, 2014, 07:12:13 am
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So I started him yesterday, I finished all his normals and work now on his specials.
Like Terry he is a "special" class but he has only 1 style. Krauser is a boss so he is strong in all type of skill, he can fight on the ground but he is more a striker like Terry than a grappler with locks like Alex.
Some of his skills are from of the Anime "Fatal Furry 2". He can move very fast to surprise his opponent (like Vega teleportation), he will use his version of Senpuken and he will be very strong (good damage like Hugo, life like Hugo, strong defense).
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Wolfgang Krauser von Stroheim
#3  July 11, 2014, 03:36:09 pm
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  • I must continue my training...
Awesome! It's good to see things progressing. I've got my computer back so I'm ready to make stages. I've been researching Undisputed 3 as part of developing Cody's stage concept. When I saw clips of the movie I thought it was great inspiration.

Heeey!  Is that my stage I see? Lol!

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Wolfgang Krauser von Stroheim
#4  July 11, 2014, 09:12:20 pm
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Yes it is !!  :D

Krauser will be the last boss, so we go to his castle for the Fiesta ! Man, each time I work on a new character, the game system changes... I need to stop do that  ::)
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Wolfgang Krauser von Stroheim
#5  July 11, 2014, 10:09:29 pm
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  • I must continue my training...
I hope it's not too different from the second/third update.  I really enjoyed it. Cvs iz cool but I jope you don't make it too much like that style. I like the good old fashioned grapple system.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Wolfgang Krauser von Stroheim
#6  July 12, 2014, 12:08:12 am
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I try to keep the fun part while I add some mechanics wich make it more technical to play, the grapple system is faster now and easier to use. If I haven't modified the old system, all characters would have been too similar, but now we have 5 differents styles and even if some characters are from the same style, they will be very different.

The moves where you are using the ropes will change and give it more a feeling like Pro-Wrestling and Luchadore. The power system will be something like Art of Fighting, and some changes for next release: you can combo now even if the opponent is guarding (he can counter you like in Kof with a huge attack wich will cost 500 power).
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Wolfgang Krauser von Stroheim
#7  July 12, 2014, 12:12:50 am
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Nice u are using the old Big Version of Krauser and not the Kof or CVS conversion.
Re: Wolfgang Krauser von Stroheim
#8  July 12, 2014, 06:51:15 am
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Yeah, I wanted the Big muscular one.

People you can give a try to the last release in the download section, I would need your opinion for changing the balance or the game concept.
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Wolfgang Krauser von Stroheim
#9  July 15, 2014, 02:19:28 pm
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Half of the specials are coded, now I work on the "power system" (a little similar to Art of Fighting's), for example on the last screenshot:
-the Leg Tomahawk with more than 500 power (under it's the normal one) bring a fire wall (likeKyo Dragon Punch) and use 300 power.
-the advantage of this technique with power: he is more protected from air attacks, it can destroy fire ball
-all specials moves with energy (or fire effects) use power, you will need to charge power like in Art of Fighting (normals & specials give you power too).
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Wolfgang Krauser von Stroheim
#10  July 16, 2014, 01:21:36 am
  • *****
  • I must continue my training...
Awww yeah!  Is this version in the latest download yet?

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Wolfgang Krauser von Stroheim
#11  July 16, 2014, 07:58:58 am
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Not yet, but I try to finish him for the end of this month, All the other characters will be updated to the new system power too, so I'll upload them separately (easier to fix them and upload after it (a pack take too much time for uploading).
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Wolfgang Krauser von Stroheim
#12  July 16, 2014, 09:25:37 am
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Excellent news!!

Il a l'air bien parti
Re: Wolfgang Krauser von Stroheim
#13  July 16, 2014, 10:15:53 am
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All sepcials from RB Fatal Fury done, now I sprite to add him some kicks move from Kof (drop Kick, the CD, and the chaining one).
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Wolfgang Krauser von Stroheim
#14  July 17, 2014, 09:51:05 am
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Kaiser DropKick done, now Kaiser Soba and CD from KOF
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Wolfgang Krauser von Stroheim
#15  August 11, 2014, 06:40:48 pm
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Re: Wolfgang Krauser von Stroheim
#16  August 11, 2014, 07:41:51 pm
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The CVS one is not enoug muscular, that's why I took Fatal Fury's Krauser. At the moment , I am working on his stage, and then I go back on him... I must do his throwq and ground Fighting, then AI and he will be done.
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Wolfgang Krauser von Stroheim
#17  August 12, 2014, 09:29:51 am
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Krauser's ring  :smash:
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Wolfgang Krauser von Stroheim
#18  August 13, 2014, 11:43:00 am
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That ring is excellent man. You really know what you're doing. I also know what you mean with muscler sprites. I believe all you have to do is give Krauser a new set of colors. You need a new pallete wich fits better with the CVS and Capcom characters you have. The ones Krauser originaly has makes him stand out a bit as it still looks a little SNK-ish compared to the others there.
Re: Wolfgang Krauser von Stroheim
#19  August 15, 2014, 08:02:47 am
  • *****
  • I must continue my training...
Loving that ring, bro!

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Wolfgang Krauser von Stroheim
#20  August 15, 2014, 09:48:20 am
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    • France
When Krauser is finished I'll work on Raiden, then I'll use your ring. I need to do a stage for him in South Town.
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!