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Jun Kazama 0.9 (Read 12017 times)

Started by Jtp768, October 18, 2014, 03:16:50 pm
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Jun Kazama 0.9
#1  October 18, 2014, 03:16:50 pm
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Re: Jun Kazama 0.9
#2  October 18, 2014, 03:50:48 pm
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  • Checkmate.
    • Australia
    • evansmith384@gmail.com
Problems left, right and centre here dude. You've got missing sprites in animations, sprite misalignments, and at one point, she flatout vanished on me mid fight. And that's without mentioning her clunky gameplay mechanics. I'm not exactly sure what you're going for here, but it ain't working.
Re: Jun Kazama 0.9
#3  October 18, 2014, 04:14:29 pm
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Congratulations on Jun Kazama.
I agree on what Unused Chesspiece said, but it's good that you made a Tekken char.
So far i enjoy her.
Re: Jun Kazama 0.9
#4  October 18, 2014, 04:31:57 pm
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  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
I'm coming to an educated conclusion that sprites from the Genesis version of Taken 2 versus Virtua Fighter were used here??
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Jun Kazama 0.9
#5  October 18, 2014, 05:07:59 pm
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Virtua Fighter vs Tekken, yes.

I will give feedback shortly. So you used my small portrait in the end. :)

Ok, feedback:
SFF
- some sprites have pixels around her:
209,1
5020,0; 5020,10; 5020,20;
640, 0
5040,10 (there are two sprites with the same group and number); 5041,10; 5042,10;
- the effects (group 11000) are badly indexed and ugly;
AIR
- a lot of CLSNs are similar (if not the same) to those of KFM;
- anim 105 is the same as anim 100;
- some basic attacks have infinite (or very high) priority, like anim 200, 203, 240; there are probably more;
- in some cases she has a lot of CLSNs, like in anim 351, 400 and others;
- anim 550 (flip) misses collision boxes in the last frames;
- anim 108 doesn't have any collision box; I know what you wanted to do (go past the opponent), but you need them anyway, then in state 108 put the playerpush:
Code:
[State 108, PlayerPush]
type = PlayerPush
trigger1 = 1 ;active every tick
value = 0 ;this is important because with value=0 you won't push the enemy; with value=1 (or not writing this code) you will;
and a nothitby in order for her to not get thrown.
GAMEPLAY
I sadly have to agree with Unused Chesspiece on this. Gameplay feels very stiff, although I can perform the combos she has; she also feels to be on the cheap side at times, the flip kick is very strong too.

Spoiler, click to toggle visibilty
Last Edit: October 18, 2014, 06:06:31 pm by Alex Sinigaglia
Re: Jun Kazama 0.9
#6  October 18, 2014, 08:45:20 pm
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How bout not being rude chess??

Alex, the damage isn't official yet it will be nerfed thx for being helpful

updated (i'll try to do a back dash later)
commands loosened
pixels stuff
Missing sprites
and other small stuff fixed
How bout b
Last Edit: October 18, 2014, 09:45:38 pm by jt
Re: Jun Kazama 0.9
#7  October 19, 2014, 05:21:30 am
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    • under133@hotmail.com
Jt, he's just giving criticism :/
Re: Jun Kazama 0.9
#8  October 19, 2014, 05:28:58 am
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  • Nori
    • somecomputersomewhere@yahoo.com
When I click on the dl link it just brings me to a page of encrypted text.  I'm stoked for this character tho, Jun was one of my favs in Tekken.
Re: Jun Kazama 0.9
#9  October 19, 2014, 10:28:58 am
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Re: Jun Kazama 0.9
#10  October 19, 2014, 11:36:06 am
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First I was like: -_-
Then I was like: FUUUUUUU
Re: Jun Kazama 0.9
#11  October 19, 2014, 10:46:42 pm
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  • Just a regular goon
I'm getting the same encrypted text thing.
"What do you want?"
"My face on the one dollar bill"
The Joker in Batman (1989)
Re: Jun Kazama 0.9
#12  October 19, 2014, 10:55:36 pm
  • ******
  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.