Yes, I'm practicing a new edition technique, but looks weird in some cases xD about his head, I'll have to rip it myself, thanx for the feedback, I'll see what can I do to complete the sprite
I feel like his lower body is shorter compared to his upper one. I saw it again, it doesn't look that bad (I was on my tablet last night). It looks great though P.S: Seems like the MK to KOF season has started
I love seeing these MK to KOF sprites, that Stryker looks amazing, and the texture is so good in that Scorpion sprite.i don't really see a problem with the body proportionsGreat job Thedge, as always!
Very nice sprites I'm seeing here scorpions pants to need to be baggier and his arms a little tweaking but overall pretty sweet, especially the way his attire is handledhey madkat hope you don't mind but I fixed the sprite abit to make it more like the garou version
Don't worry shadowAOD, I'm practicing again the sprite edition there are other sprite in progress, only is missing his right arm and a tweak to change the torso position
Hello again, I'm made the first animation of my Char Named Alureit's a beta because the hands are so ugly and some shadows to repair, i'm working on itand some palets
Don't want to sound rude but there are a lot of problems with those sprites.Took the most naked one for scientific reasons:1 The lightest shade of the skin pallete is not used here, that's the nearest point to the light source.2 The face and neck are all messed up3 This part of the body is always hard to shade, it looks like you had a lot of trouble shading it.4 This arm is way to bright for where it is.5 This problem here came from the issue that you are using a 6 shades pallete for the skin, there are very few cases where oficial sprites use that amounr of shades, Goro's pants, Heidern uniform from the top of my head, so, try to use 5 (or 4) shades for the skin. Oh, and the navel is missplaced.6 That leg looks like it is made out of rubber and we can see a knee.7 The hip should be brighter, there are bones there it would make it more prominent.8 The crotch seems like it have a huge gap, not the sexy Irina Shayk gap but a strange one, and the top of the rubber leg seems smaller than the other one.9 The shading here is all messed up, there are not consistency in the lines, you must try to make the pixels show us shapes, and the knee is worng too.10 Something that you did a lot is making lines with the darkest shade two (or three) pixels wide, you need to avoid this, there are very rare, if any, example where this is applicable, but for sure not when you are shading someone's skin.I tried to fix some of these issues, there are things that still needs to get fixed:Check the source (Yuri's sprite) to make better decissions while shading, and avoid those 6 shades.
Bastard Thedge said, February 24, 2015, 12:08:28 am2 The face and neck are all messed upThe hair makes it seem like they're messed up, because that's the hair, it's that long and that pixel on the neck shading is a bit of hair. Well, at least it looks like that for me.I agree with the rest.
Well, you fixed a lot of things, so I can't consider you blind. And I'm not considering you an idiot either.
Thanks so much, I have some problems to make a shading, i'm consider you recomentations for future sprites.thanks to take a time to show me the mistakes.
Very nice sprites there are flaws with it but thedge pretty much said what I was thinkingThis was done all the way back from 2013,you've seen one move but here's what I worked on for wooshaQ:
Now that I think about it, I'm surprised that Rock didn't have the jacket throw winpose in NGBC. Did he really lack all of these animations in NGBC as well? Because you did a really good job on them. I almost thought they were official~