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General HDBZ Discussion topic (Read 832704 times)

Started by Iced, May 15, 2015, 11:27:53 am
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Re: General HDBZ Discussion topic
#81  June 01, 2015, 08:32:22 pm
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ok I'll show my support for this thread to jump on another topic. :)

One of my works for this project!!! Free to use this one, guys! :)
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Re: General HDBZ Discussion topic
#82  June 01, 2015, 08:34:41 pm
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Why would you add a big a$$ watermark on his forehead if you're offering it to be used by them? :P
Re: General HDBZ Discussion topic
#83  June 01, 2015, 08:36:09 pm
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ah ah ah ah ah! :D
Hades, I was laughing as hell doing this shit believe me! :D

That's for you guys, Babidi arts are a pain to find. ;)

(just give credit, I would appreciate it! ;) )
Re: General HDBZ Discussion topic
#84  June 01, 2015, 08:37:51 pm
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Much better! Thank you lol

I'm sure they'll give you credits, if they use it. That's why I told you about the watermark. Where it is now, it wouldn't even bother :)
Re: General HDBZ Discussion topic
#85  June 01, 2015, 08:43:09 pm
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Indeed with the first picture I've put here, it was pretty sure for the credit! :D As it's on THE FACE! :D

This pictures was remade from the art find in the deviant art account solidsayan. ;) Rendered, and vectored again by me.
Re: General HDBZ Discussion topic
#86  June 01, 2015, 11:07:21 pm
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Babidi Z2 is a good character, very similar to mid-boss characters and is a very original character. I would like to see characters like
Characters with different mechanical:
A19 / A20: Play similar to Kohaku and Hisui system.
Ginyu Force: Ginew as prinicipal character and the other characters of striker. .similar Babidi when used Puipui, Dabura and Yakon.

With the usual mechanical characters:
Perfect Cell and Future Trunks.
Re: General HDBZ Discussion topic
#87  June 01, 2015, 11:31:48 pm
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A19 / A20: Play similar to Kohaku and Hisui system.
That makes no sense gameplay wise, they have nothing that screams "they compliment each other". If anything, Jeice and Burta are the ones who would work with that style. And as others have said before, Ginyu as the playable character is super boring, he'd be doing nothing on his own, just summoning the others, the body change can't even work in Mugen. Reecoome makes a lot more sense.
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Re: General HDBZ Discussion topic
#88  June 01, 2015, 11:54:26 pm
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That exactly how they made 20 and 19 work on the arcade game tho


also for reference the arcade game had burter and jeice as a team, reecome and ginyu were single entries



also reecoome had his butt bare.
Re: General HDBZ Discussion topic
#89  June 02, 2015, 12:02:22 am
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I know this has been said before, but if you guys are working on the AI, I suggest toning it down, or make the differences between each AI level bigger, there are some players (like me) who can't get past Goku or Vegeta, a suggestion, but it'd be greatly appreciated if you do it

Re: General HDBZ Discussion topic
#90  June 02, 2015, 12:03:57 am
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We are toning it down heavily. Its gonna have ai triggers inside so you can set it back up.
I thought vegeta update had already toned it down? Am I wrong?
Re: General HDBZ Discussion topic
#91  June 02, 2015, 12:05:44 am
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Great, he was toned down, but not that much, I have him and M.Vegeta on 0 and they still destroy me (I know, I suck)
Also, what happened to Freeza's update? Are you waiting for the full game update?

Re: General HDBZ Discussion topic
#92  June 02, 2015, 12:06:52 am
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That exactly how they made 20 and 19 work on the arcade game tho
But it sounds like just filler to cram in the story. Is it any viable and interesting in actual gameplay, or is it just "switch between this guy who does this, and that guy who does the exact same thing - only the sprites change" ? Is there any point gameplay wise in going from one to the other ?
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: General HDBZ Discussion topic
#93  June 02, 2015, 12:07:48 am
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20 was the main, and 19 acted in specials and such

Re: General HDBZ Discussion topic
#94  June 02, 2015, 12:12:14 am
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they were like chang and choi in cvs. It was alright, it had its finer points. I can see myself reusing that idea.


Freeza is STILL being updated, cybaster couldnt finish it in the time, right now Chazz is having a go at it.
Re: General HDBZ Discussion topic
#95  June 02, 2015, 12:13:30 am
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Chazzanova? What?

Re: General HDBZ Discussion topic
#96  June 02, 2015, 12:19:15 am
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Due to work Cybaster had to drop the actual coding side, so Chazzanova picked it up.
Re: General HDBZ Discussion topic
#97  June 02, 2015, 12:26:20 am
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I dunno about Veggie's AI. I mean level four seems about right, but level 8 doesn't seem much harder. Could've just made it so his level 8 difficulty was his original A.I. :P

Oh, I want a diagram. I fucking love diagrams.
Re: General HDBZ Discussion topic
#98  June 02, 2015, 12:58:46 am
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Lv 8 is his original AI. The new AI default level is 4
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Re: General HDBZ Discussion topic
#99  June 02, 2015, 02:10:38 am
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Surely not...? I had way more difficulty beating it beforehand.

Oh, I want a diagram. I fucking love diagrams.
Re: General HDBZ Discussion topic
#100  June 02, 2015, 04:38:11 am
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I had an interesting idea to bring up, in regards to bobidi, and his entire gameplay style. I see no reason why he can't be an incredibly powerful and fun character to use. As it stands, I honestly have mixed feelings about his gameplay. I feel like it lacks variety. So here's my idea:

Don't give him any physical attacks. Give him a crystal ball to fight with. let it float around him and act as a separate animation. It could act as an assist to which ever command input you press, be it weak punch, or strong. If you hit the crystal ball enough, it can actually break, and has to recover. Meanwhile, bobidi is left open to any attack, until it recovers.

I could actually program this example, and send it to you guys. If that works. :)