That was basically the behavior coded during the early versions, and it resulted in Babidi being open to any attack while the ball was broken/unavailable for 90% of the match, because to the actual crystal ball recovery time (which is the only way for him to attack) you also have to add Babidi's body recovery time after being hit. For 2-hit projectiles or 2-in1 hits, it was a killer for Babidi, because the first hit destroyed the ball and the second one hit Babidi, increasing the time he was unable to attack by a huge amount.In any case, with the current version, the ball can still be hit, and it acts as a small shield. It can be used to stop and counter single fireballs, while leaving Babidi open to any other attack that doesn't require the same crystal ball or to reposition himself for a better zoning strategy, becasue the ball will remain on screen for some time being active.
Iced said, June 01, 2015, 11:54:26 pmalso for reference the arcade game had burter and jeice as a team, reecome and ginyu were single entriesJeice isn't actually in the game with Burter. There were a couple unused sprites in the data however, along with Guldo.
Could you, please, remove the QCB-F supers shortcuts for future updates? It's done by replacing the ~D, $B, F in the CMD files with D, DB, B.That would be nice since the shortcut is an unwanted feature, I guess.
Removing those shortcuts will make The Gameplay and button layout less Capcom Style. I know The Sprites are Capcom inspired somewhat but, dunno if this is 100% the same for The Gameplay and button layout. Those shortcuts makes it really feel like We are playing a Capcom Game.
In Capcom games you can't do a super just by holding down, then holding down back to guard then do a fireball. This is really annoying and should not be possible.
crp said, June 05, 2015, 10:55:15 amIn Capcom games you can't do a super just by holding down, then holding down back to guard then do a fireball. This is really annoying and should not be possible.Well this isnt capcom, this is HDBZ. The shortcuts arent even that big of a deal. Leave it alone.
I know this isn't Capcom, this should not be a Capcom game. It is already way better than the newer Capcom games. I was just replying to Omega who compared HDBZ to a Capcom game, please.
yo, problem with removing those shortcuts is that it makes the game way harder on keyboards, which a lot of people use. So for the sake of reaching the most people, we are planning ot leave it in.
Not to mention that anyone is able to modify the commands in the respective CMD files within the characters.
Its a respectable suggestion, however its more of a personal preference. It never felt awkward for me to perform any attack, by either character(s). I'm not a big time keyboard user, so if I can do it, I'm sure others won't have a real issue with it. Also, HDBZ was inspired by capcom games, in addition to using a few mechanics from previous games. However, it's still in s class of it's own. but hey, I'm just an ignorant guy, speaking for everyone.
XGargoyle said, June 08, 2015, 03:05:07 pmNot to mention that anyone is able to modify the commands in the respective CMD files within the characters.Yeah that's what I do at the moment but I thought I would not be the only one to suffer from accidental supers when trying to do a fireball from down-back.On another topic is there any reason that only Gohan is able to perform an air backdash after a cross-up but everyone is able to perform an air forward dash?
crp said, June 09, 2015, 02:11:31 pmOn another topic is there any reason that only Gohan is able to perform an air backdash after a cross-up but everyone is able to perform an air forward dash?Yes, that's part of his mobility attributes. He's actually the only one able to air dash twice and in 4 directions.
I thought u might want to know if anyone finds any glitches. SSJ Goku Z2 performed the Ultimate Kamehameha Hyper Rush and Goku Z2 dissapeared, SSJ Goku Z2 then started running to the right as if Goku Z2 is out of the screen and the time stopped.I don't know the exact build (I only know the basics of Mugen) but it's on a Mac and it has the zooming feature so I'm assuming it's 1.1I am using no edits or patchesIt was a Team Arcade Simul vs Single game (Vegeta Z2(ME) & SSJ Goku Z2 vs Goku Z2It was on the Goku's House(not the night version) stageLet me know if you need anything else.
Team Arcade Simul thats the problem, the finishers wont work properly when there are more than 2 fighters since they operate on cinematics that create the illusion of space.
Ky_Kiske said, May 20, 2015, 08:26:56 pmGreat updates!!! Waiting for new info and chars!!! My concept for the screenpackP.D: Sorry my english!!You know, I like that screenpack concept, but the only that that could be changed here for me is that the big potrait of the character's hair sticks out. I'm not good at explaining things, hopefully you guys know what I'm talking about.Also how will balancing be done in the future? In case characters like Broly Z2 come along.You should make it so finishers are disabled in Simul battles.Also characters such as Majin Buu and Super Buu have more health at the cost of some damage.just some suggestions
I have a random question. Where are these explosions effects coming from? Darkstalkers? Wich Character uses those originally? Are they edited?