So, since I can't seem to avoid getting back into trying out MUGEN, I decided to try my hand (again) at making a character. LolEssentially, this character is a 3 button character.
X: Punches Y: Kicks Z: Specials/Launcher
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The thing I wanted to do differently is to have the special attacks actually cost power (Much like they would cost health in beat em up games). So, in saying this, in order to do any special moves (I only have one implemented so far), you need to have at least 500 points of power. The launcher costs 100 points (cause it allows you to chain an air combo).
I released the sprites earlier this week, but since I decided to make it into a character, I will be re-releasing a more complete set when it is finished.
I'm pretty new to Fighter Factory 3, but with the help of Ryon's tutorials, I've been able to get through all of the basics, so really I'm at the point where I'm deciding on specials/supers.
I wanted to add a feature that allows random weapons to spawn during the match (that can be used), but I don't know how to do that yet.
Other than that, here are some screens and I'll have a video up soon!
Also, for those who are interested in making palletes, I've color separated the entire sheet already.
7/30/15: Video Added
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VIDEO
This is still unfinshed. I have a lot to add to it. I'm really just showing off some of the progress I've made. I'm missing some hitsparks, sounds, etc. Special thanks to Ryon for the amazing tutorials and Alexei Roschak and Omega for some of the codes in their Axel Stone. Since I'm still fairly new to programming, I've been running into a couple ruts. I hope to be able to complete this soon.
BETA 1.0 Release
What's missing: A couple intros A couple win poses A hyper - (Currently researching Double Dragon on Neo Geo) Another Super - (Hyper Hurricane Kick ?) Need to learn how to add a time limit to the knife super
Added: Extra throw option - (Code by Leonardo) Sounds - (Leonardo) Win pose 3 Palletes by ZombieBrock
README
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Movelist: Basics: ---------- Tap once for light, twice for medium and three times for hard - can be combo'd with launcher --------------------------------- x - Punches // Air = Dragon Kick y - Kicks // Air = Dragon Kick ---------------------------------- z - Launcher* // Air = Hurrricane Kick* - [*Costs 100 power each use] ---------------------------------- x+y = Grab // Tap y for extra hits, tap x for throw Supers - 1000 Power Required ---------- D, F, Z - Dragon's Rage - Punch must not be gaurded to work D, B, Z - Knife Call - Calls knife and ups attack power - x for slash - y for throw - z for launch - Air x, y, and z for air throw - Mode times out if idle for 150 ticks or if knife is thrown Special thanks to VirtualTek for Fighter Factory 3, Ryon for the tutorials, Alexei Roschak and Omega for knife codes, Leonardo for the sounds and throw code and ZombieBrock for palletes. All sprites were made by me.
UPDATE 4/6/17 :
- Added Super BGs (Not as good as I want it to be) - Fixed some of the codes - Added a new character select portrait - Added some sprites in between animations for smoother animation
UPDATED README:
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Billy Lee from Double Dragons (River City Ransom version) By Banxman3 Version 1.2 // (4/6/17) Movelist: Basics: ---------- Tap once for light, twice for medium and three times for hard - can be combo'd with launcher --------------------------------- x - Punches // Air = Dragon Kick y - Kicks // Air = Dragon Kick ---------------------------------- z - Launcher* // Air = Hurrricane Kick* - [*Costs 100 power each use] ---------------------------------- x+y = Grab // Tap y for extra hits, tap x for throw Supers - 1000 Power Required ---------- D, F, X - Dragon's Rage - Punch must not be gaurded to work D, B, Y - Item Call Super (Knife) - A series of quick slashes with a knife for maximum damage D, F, X (Air) - Knife Throw Super - Used as a combo finisher or a regular projectile throw D, F, Y (Air) - Dragon Hurricane Kick - Used as a combo finisher Hyper - 3000 Power Required ---------- D, F, Z - Hyper Dragon's Rage Combo - A powered up combo w/ inspiration from Double Dragon V: The Shadow Falls ---------- Special thanks to VirtualTek for Fighter Factory 3, Ryon for the tutorials, Alexei Roschak and Omega for the knife codes, Leonardo for the sounds and throw code, Infinite for the Hurricane Kick Super code and ZombieBrock for palletes. All sprites were made by me.
UPDATE 4/11/17 VIDEO