Waddup peeps? SURPRISE!First, I gotta apologize for such a long wait. As you might know, I took some time off Mugen to handle life. But now that I'm in a better place, I got back to work on the low.Anyway, the team is here people.I just got done updating and finishing my characters a few days ago, but I figure I'd drop them on my birthday as a gift to the community. Fuuma and Hanzo have been updated a while back so nothing new. But Mai-Ling/Makoto tho!Mai-LingSpoiler, click to toggle visibiltyhttps://www.youtube.com/watch?v=2pz0SotKMFIMakotoSpoiler, click to toggle visibiltyMakoto is for both 1.0 and WinMugen, but coded for 1.0.Makoto & Mai-Ling have Config.txt's, so make sure to adjust them the way you want them. They also have no AI (sorry! ).I will be out for today doing my thing, but I will be sure to apply fixes to any reported bugs that come up hopefully by tomorrow. But for the time being, enjoy yourselves with my characters and I'll catch up with you guys later.Download link: Click hereEnjoy friends!
Holy shit.Well uh... that's something I totally didn't expect.I'll get back to you on at least two of these ASAP!(also happy b-day meng)
Welcome back and happy birthday! It's been so long since I seen your characters, can't wait to see the new changes you made into them. Last time I seen you was back on your WIP topic of Makoto.
Oh man, I forgot all about your Mai-Ling lol. You may want to fix my name in the credits, as Reimu_Hakurei was just an alias I was using (albeit for a really long time). I generally go by my current name. ^^;
Same here, I forgot all about these, lol. Happy Birthday to ya as well!Reading LaQuak's name in your Readme, dammit, you're trying to make me miss this guy even more?!
cool characters. I haven't checked out Makoto yet but on Mai-Ling the command for her Golden Monkey trick's command is listed as qcb+p but it's D,D Punch.Also her Asura Shuuha Genkotsu move listed in the readme shares the same commands as her Seiyuuki Gekido, I tried reducing her power to under 3 but she still wouldn't do it. So I don't know how to do that move. If I find anything else I'll let you know.
A-fucking-bout Time! Holy fuck, I gotta try them out right now! Spoiler: Also, present for ya (click to see content)
Happy birthday mate, I'll be sure to give em a test run. Although unrelated, I want to ask you, did you edit Makoto's sprites by hand or did you give her a palette reduction/MUGEN coding resize?
Tested on 1.0.Makoto:- medium punch is an infinite in the corner (if timed correctly) because of lack of cornerpush.- Hayate no Red Hawk's Steam (when she finishes her supermove) has shadow. (there's no AssertSpecial with the noshadow flag in the steam helper)
-MK, MP, HK, HP, C.MK, C.MP, C.HK have no cornerpushYou have two of these blocks in statedef 200.Code: [State 200, 0]type = Turntrigger1 = prevstateno = 100 && Time = 0trigger1 = p2dist X < 0To save space, you could use this instead. Code: facep2 = (prevstateno = 100)
Happy birthday!!Holy hell these play awesome! I might even make some portraits for these two owo.Thank you very much for this release!
For Makoto: -Due to the lack of cornerpush, both standing MP and crouching MK are infinites in itself.-Seichuzan Godansuki doesn't connect after 1st hit if I do Abare Tosanami -> Seichuzan Godansuki juggle.-You might need to fix the positioning of this spark during "custom combo activation".-Forgot to say that during the 2nd phase of her taunt (when you hold it), there's no sound from her.For Mai-Ling:-Her EX Counter (Punch ver) does the same damage as her regular counter.
Good release Kojiro, and Happy Birthday!!!A little feedback for Makoto:-Sometimes exist one bug in the state 3025 and cause multiple bugs in other states even of the second player...