[State 3305, 3] ;if P2 is more tall than wide
type = AngleDraw
trigger1 = (Const(size.mid.pos.y)*-2.0) > ((Const(size.ground.back) + Const(size.ground.front)))
trigger1 = Time < 361
Scale = (14.0/(Const(size.mid.pos.y)*-2.0)),(14.0/(Const(size.mid.pos.y)*-2.0))
[State 3305, 4] ;if P2 is more wide than tall
type = AngleDraw
trigger1 = (Const(size.mid.pos.y)*-2.0) < ((Const(size.ground.back) + Const(size.ground.front)))
trigger1 = Time < 361
Scale = (14.0/(Const(size.ground.back) + Const(size.ground.front))),(14.0/(Const(size.ground.back) + Const(size.ground.front)))
[State 3305, 14] ;Spin around
type = AngleAdd
trigger1 = Time = [361,481] ;120-tick duration
trigger1 = Time%6 = 0 ;Every 6 ticks
Value = 90
[State 3305, 15] ;if P2 is more tall than wide
type = AngleDraw
trigger1 = (Const(size.mid.pos.y)*-2.0) > ((Const(size.ground.back) + Const(size.ground.front)))
trigger1 = Time = [361,481]
Scale = ((14.0-(((Time*1.0)-361.0)*0.15))/(Const(size.mid.pos.y)*-2.0)),((14.0-(((Time*1.0)-361.0)*0.15))/(Const(size.mid.pos.y)*-2.0))
[State 3305, 16]
type = AngleDraw ;if P2 is more wide than tall
trigger1 = (Const(size.mid.pos.y)*-2.0) < ((Const(size.ground.back) + Const(size.ground.front)))
trigger1 = Time = [361,481]
Scale = ((14.0-(((Time*1.0)-361.0)*0.15))/(14.0/(Const(size.ground.back) + Const(size.ground.front)))),((14.0-(((Time*1.0)-361.0)*0.15))/(14.0/(Const(size.ground.back) + Const(size.ground.front))))