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Bardock Z2 (Inspired) (Read 125374 times)

Started by WekRiptor, October 28, 2015, 02:12:57 am
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Bardock Z2 (Inspired)
#1  October 28, 2015, 02:12:57 am
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I have decided to pick up the scraps of the long forgotten Bardock Z2 project and try to create a full fledged character, using Balthazar's wonderful sprite as a base. I am a beginner to intermediate spriter and am hoping to improve my skills, I hope this endeavor will turn out fruitful!   
Last Edit: November 01, 2015, 12:29:56 am by WekRiptor
Re: Bardock Z2 (Inspired)
#2  October 28, 2015, 02:17:09 am
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Best of luck. Lets see how it goes.
Re: Bardock Z2 (Inspired)
#3  October 28, 2015, 02:25:37 am
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Thank you, do you think he should be a very aggressive character, or focus on grabs? Either way, he will probably be the most physical out of the Z2 lot.
Re: Bardock Z2 (Inspired)
#4  October 28, 2015, 02:43:16 am
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focus on animating your basics for now, if you get through them I can give you a hand later down the line defining those.
Re: Bardock Z2 (Inspired)
#5  October 28, 2015, 02:54:45 am
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focus on animating your basics for now, if you get through them I can give you a hand later down the line defining those.

ok, just am a bit anxious, I been working on this for a bit but I was too scared to release anything. As for spriting, can do!
Re: Bardock Z2 (Inspired)
#6  October 28, 2015, 04:50:57 am
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Medium Punch:
Re: Bardock Z2 (Inspired)
#7  October 28, 2015, 05:07:32 am
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This is lookin good!
Cant wait to see more :D
Re: Bardock Z2 (Inspired)
#8  October 28, 2015, 05:13:19 am
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I have decided to pick up the scraps of the long forgotten Bardock Z2 project and try to create a full fledged character, using Balthazar's wonderful sprite as a base. I am a beginner to intermediate spriter and am hoping to improve my skills, I hope this endeavor will turn out fruitful!   


I think you should try to animate the legs more. Like make them bounce up and down as he does. They look pretty static imo
Re: Bardock Z2 (Inspired)
#9  October 28, 2015, 03:24:36 pm
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 wow that's such amazing keeping up :P the sprite looking good
Re: Bardock Z2 (Inspired)
#10  October 28, 2015, 05:17:36 pm
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Just saying, but I don't get why the shading on his legs shift so much when his legs are staying completely still.

Shit
Re: Bardock Z2 (Inspired)
#11  October 30, 2015, 08:49:53 am
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Re: Bardock Z2 (Inspired)
#12  October 30, 2015, 11:16:58 pm
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I will take that into consideration, thank you
Re: Bardock Z2 (Inspired)
#13  November 01, 2015, 12:29:21 am
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Final (possibly) Edit for stance

lui

Re: Bardock Z2 (Inspired)
#14  November 02, 2015, 06:48:36 am
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not bad, the shading is really jumpy on the viewers left leg
Re: Bardock Z2 (Inspired)
#15  November 02, 2015, 11:17:52 pm
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Re: Bardock Z2 (Inspired)
#16  November 03, 2015, 04:10:55 pm
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I think the main problem is the way you're trying to animate a subtle movement. The whole movement of the legs is unnecessary and the result is that, even if TECHNICALLY you did a great job, the animation looks unnatural and shaky.
The problems occur because you try to move every pixel of every frame.
If you observe the transition between the third and the fourth frame you'll get what i mean. The fourth frame should just stabilize the motion and adjust the inertia of the body. It should be the frame where the whole body "stops" for a second to regain an upward acceleration. Both legs move way too much and you can see it just by looking at their outlines. Does this make more sense?
Re: Bardock Z2 (Inspired)
#17  November 03, 2015, 10:26:45 pm
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I think the main problem is the way you're trying to animate a subtle movement. The whole movement of the legs is unnecessary and the result is that, even if TECHNICALLY you did a great job, the animation looks unnatural and shaky.
The problems occur because you try to move every pixel of every frame.
If you observe the transition between the third and the fourth frame you'll get what i mean. The fourth frame should just stabilize the motion and adjust the inertia of the body. It should be the frame where the whole body "stops" for a second to regain an upward acceleration. Both legs move way too much and you can see it just by looking at their outlines. Does this make more sense?

I see what you mean, and initially  had a lot more frames but thought it was too slow, I will get back to the stance once I finish the light punch
Re: Bardock Z2 (Inspired)
#18  November 03, 2015, 10:31:36 pm
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Here is zero de armentis's edit:

Mine for comaprison:
Re: Bardock Z2 (Inspired)
#19  November 03, 2015, 11:48:39 pm
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Why don't you combine both stances together?  Use Zero's arm animations and thigh plate animations on your animation?
Re: Bardock Z2 (Inspired)
#20  November 04, 2015, 02:15:00 am
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Zero's edit looks good. The face could still use some work and the hair needs some animation.