I really like your work, great animation and design.
Thanks man, I really appreciate the kind words.
As for the big announcement. I'm planning to run a poll to vote for any future characters (Izzy aside) you like the look/sound of. You can find an image of each character within the spoilers as well as a small description of what you can expect from the character fighting style/gameplay wise.
Xiu:
Spoiler, click to toggle visibilty
Xiu is going to be the Bruce Lee archetype of character. At the moment not much has been planned as far as her playstyle goes but expect her to be an extremely aggressive character.
Jinkuro:
Spoiler, click to toggle visibilty
Jinkuro is a Muay Thai shadow boxer. What I have planned for his playstyle is a mix between a sort of Muay Thai style and a mix of Chizuru's fighting style from KOF.
Bausman:
Spoiler, click to toggle visibilty
Bausman will be the game's first grappler. The plan for Bausman is to make him look like the "most disrespectful grappler" I can possibly make him.
Karl:
Spoiler, click to toggle visibilty
Karl will have a unique break dancing fighting style, incorporating classic dance moves alongside fighting with his boom box. He will be a very tricky, yet stylish character to fight against.
Teal:
Spoiler, click to toggle visibilty
And here is Teal. Some of you might remember her from Inch's 2nd trailer, on the same team as Jonathan and Tomoe.
The theme I'm running with for her gameplay is 'Smoke & Mirrors'. You can expect her gameplay to be a cross between say Smoke from Mortal Kombat and Urien's Aegis reflector gimmicks from SF3: 3rd Strike
Grim:
Spoiler, click to toggle visibilty
And here is the last and final character I will be revealing. Grim will be a type of summon/curse character much like Zappa from Guilty Gear or Arakune from Blazblue.
He will have a levelling up system to determine which summon he gets next. Once the level is max Grim will gain access to The Reaper as his final summon.