Arrow beta released, enjoy and happy holidays! Its a beta, several stuffs are missing, but there is enough to have fun with him."why arrow? is the TV version?" Nope, because he is not realy a update from last Green Arrow, so i need a different name to not mess with host files and my rosters, anyway, rename him to whatever you want.http://zvitor.com.br/projeto/arrow.html
I know I said this already at MMV, but I'm really happy to see you back around, Zvitor. Arrow is coming along really nicely, I love his new moves. Thank you!
Not bad character... I really like the ability to chose the types of arrows on the fly, as well he's ability to keep away like a motherfucker. However, I do test chars fr like 5 minute and find this:- A readme with no movelist? - DP (the little thing where he spins his bow) is super unsafe (on both block and hit).- The cancel into hyper is there for DP, but when you do, the super pause gives it time to drop, hence why would I cancel it if it doesn't hit at all?- Chaining HK into HK doesn't seem fair... As it does a bulk amount of damage, and using normal's in between is kinda broken (sure it drops after like 17+ hits, but with about over 70% of damage....yeah...).- Cr. LK can be chained after a CR.HK (maybe that's just the Cr.LK OTG properties).- Air combo's are a chore... Every time I get the launcher, sometimes I just DROP my follow us... it's only like I land a light before he misses the other hits.... - I'm raising my eye brow at the air qcb+k bomb arrows... not sure, but I feel they are kinda too dirty in the corner...- A personal thing, but some specials feel like they have slow start up and/or slow to actually get the move (like his qcb+p), but they could be forgiven due to his crazy keep away game).That's all I got so far... Hope this helps... I might put more time to see what else (remember, just 5 minutes...).
Is this one for a fullgame project? Also, it looks good so far. I hope to see some trick arrows. Those are his staples, after all.