Yay! Finally, the day has come The wait is over, and I'm happy to share it with all you. It took me many years to finish but Mugen is a hobby for me and in my real life I didn't have much time for that Leaving aside all the drama (who cares?), let's talk about the character:What's done?The char includes all the basic Sakura moves that you know and:. 3 desperation moves: "Shinku Hadoken", "Haru Ichiban" and "Midare Zakura".. Her special move in SFIV: "Haru Ranman" as Super Desperation Move here.. Hidden Super Desperation Move.. KOF XI fx, Supercancel and Dreamcancel.. Dash.. Power Charge.. Color Separation.. Midnight Bliss.. 3 intros and winpose, and special intro vs Athena, Ryu, Yuri and Dan.. Big portrait.There're more:KOF Sakura is for free use and open source. You can edit this if you want and include it in your fullgames, just give me credits. But sprites is another matter: please DON'T EDIT THE SPRITES. I wouldn't like to see 'Hentai Sakura Version' or similar on internet... this maybe will give me cardiac arrest (please take care my health lol).Maybe this char contain a lot bugs in the gameplay because it's my first char and I don't consider myself a good coder. Please, feel free to review, comment and report any bug to you can find. Everything will be taken into account for a new update.ScreenShots:Credits:I'd like to thank you all for your support and to remain waiting so many years for this Mugen character. It wasn't easy for me, but I couldn't have done it without all Mugen authors and the rest of people who have contributed in someway with this char. And of course, to you for download it.Spoiler, click to toggle visibiltyCapcom and SNK-PlaymoreSakura is a character in the Street Fighter series. This Mugen character was inspired by KOF design and gameplay.ElecbyteFor MugenVirtuallTekFighter Factory developerP.O.T.S.For Sakura sprite sheet base. Also I checked on her Sakura for make some states (Kei Intro).MisamuFor Sakura voice rips in "Haru Ranman" and KOF XI spark rips.JJWE/NeoGoukiSuperCancel and Dream Cancel sprite rips.IronMugen/David DemianoffFor some AI codes.DarekFor codes, support and assistance in my doubts.Kurai NaitoFor HSDM zoom effectdragoon316For using his Sakura_Dx as guide.WinaneFor some codes in intros.TitilnFor giving color to the big portrait.HadeSFor additional palettesNightFor additional palettesAnd a special thanks to my friend @leandro1412 that passed away last july. He has taught me a lot about Mugen when I began this hobby. Lean this char is dedicated to you.For more info about the movelist and development, check out the 'readme' in the files.Hope you enjoy it.FIRST UPDATE - 3/5/2016Changelog:- Fixed SGS (original) command.- Added missing hitsounds.- Fixed and added missing collision boxes.- Fixed Roll forward and backward.- Now can't crouching while running.- Haru Ranman can be done using C+D (y+b) or c.- Fixed Midare Zakura final hit, now two versions (light and heavy) hits the enemy completely.- Fixed Shun Goku Satsu glitch when it kills the enemy, and movement of the petals (now falls from more height).- Fixed infinite in the corner while doing light Shou'ouken.- Added missing guard damage in some moves.- Shou'ouken can be correctly canceled with Shunpuu Kyaku (not from the ground).Next update: - Air recover enemy in some special moves.- Debug flood in some moves.- AI.- Something that appears meantime.DOWNLOAD HERE
Eyyyyy! Congrats on finally releasing this! Great to see that you stuck to it all these years and finished it. ^^ Don't know if you will be adding onto her after this or not??(Still think the MB could be better personally, but that's just a small quip heh. I'm just proud of you finishing the character in its entirety. ^^ )
is the game crashing when you do heavy shoouken for anyone else?Mugen also doesn't give me an error message either, just closes.EDIT: Also Haru Ranman crashes the game in the same way. And I can't ever seem to do ragin demon either...
you my friend have a heart for character design! The amount of love and spirit placed into this character is amazing!You should do more SNK type chars like this ! Be nice to see more Capcom characters in neogeo type like Morrigan or even other street fighters or Cap.Commando!
YEAAHH! It's here! It was projects like this that made me build a exclusive KoF MUGEN. Such a lovely char, you put a lot of effort even on the portraits! My only feedback is that for some reason you can't dodge while running or walking foward.
The following moves crashed my Mugen 1.1 without an error message:- Shououken, both versions. Crashed on final hit- Midare Zakura. Crashed after DM flashAlso, can't seem to do Haru Ranman and Raging Demon.
I don't know that leandro1412 passed away. I have talk with him sometimes, about some works. Really a great guy. Rest in peace Leandro.In April, i will travel to Argentina. I like the country, very educated people and a nice place to relax.About Sakura, its a amazing work. 5 years of work (or more) and a amazing final product!
The only real criticism I have so far is that Sakura's air Shunpuu Kyaku doesn't produce any hit sounds.Other than that, I really like this character.
The sprites on this char are absolutely amazing, feels pretty good and a fun character in general. Some issues tho:- As pointed out there is an issue with the shun goku satsu command. Isnt the one in the readme. RedLine (Korean) already pointed the actual command. Maybe something that the coder forgot to fix will testing the move with a simplier command? - Her forward roll feels really odd, giving the impression that it slides a few pixels forward than usual (in fact, it slides) while the back roll works like it should- KOF characters shouldnt be able to crouch while running. Minor technicality but something that makes a KOF character, well, a KOF character. And it becomes easier to handle with that.- It has an infinite in the corner with light shou`oken:- Im able to run both versions of shou`oken, Haru Ranman and Midare Zakura but there are definitely some lag spikes while doing the moves, especially on the heavy shou`oken and haru ranman at some parts of the move sequence.- Seconding the air shinpuu kyaku from above post.- Throw hitdefs seem to be misaligned there:- Hadouken and shinkuu hadouken dont produce any sort of chip damage on guard:Really fun so far. Will keep testing. (Can put the feedback on spanish if needed)NDSilva said, February 23, 2016, 04:01:10 amMy only feedback is that for some reason you can't dodge while running or walking foward.Weird, Im able to do this just well.