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Super Buu Z2 [Project] (Read 676511 times)

Started by Barker, February 06, 2015, 02:22:19 am
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Re: Super Buu Z2 [Project]
#741  February 01, 2016, 12:25:51 am
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^^^
I'd suggest adding a frame before the actual punch where he draws back the punching arm and the foremost arm comes a little forward. The jab kinda reminds me of Sol's air dust animation, but on the ground. Maybe a quicker version of this?

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Last Edit: February 01, 2016, 12:27:40 am by MegaSobi
Re: Super Buu Z2 [Project]
#742  February 02, 2016, 05:03:35 pm
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Looking good :) Goodjob Ice, Barker, I like the I guess what you can call the "melting" animations of Buu! They look really good!
Re: Super Buu Z2 [Project]
#743  February 18, 2016, 03:43:50 pm
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Some fx tests:
Re: Super Buu Z2 [Project]
#744  February 18, 2016, 04:23:09 pm
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I know this horse has had the shit kicked out of it... but I just wanted to see what he'd look like without such heavy shading on his pectorals. I just took a few frames and quickly lightened the chest a bit. (added Gohan just to compare the shading of the pecs)



Whether you guys think it looks better or whether or not you're open to even going back and changing the old sprites is your call. Just wanted to throw it out there since it's been a recurring criticism with Buu.
Re: Super Buu Z2 [Project]
#745  February 18, 2016, 04:28:24 pm
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So much better now.
Re: Super Buu Z2 [Project]
#746  February 18, 2016, 04:57:37 pm
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That poor horse.
Re: Super Buu Z2 [Project]
#747  February 18, 2016, 05:37:08 pm
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I didn't say anything before because Barker was nailing the rest of the character so damn great, I didn't think a little bit of KOF styled gradient shading was too important. I think it does look more consistent to the style's shading and it's good.
Re: Super Buu Z2 [Project]
#748  February 18, 2016, 05:56:00 pm
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Since AugustAPC's last post on the previous page I've been implementing the new shading. :) I can't ignore it when a bunch of people have noticed it.

Edit: Any feedback on Balth's fx?
Last Edit: February 18, 2016, 06:04:21 pm by Barker
Re: Super Buu Z2 [Project]
#749  February 18, 2016, 06:16:24 pm
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I feel like the Ill Ball is a little to bright, but Buu's always about the bright colours, so maybe that's fine. It might also look better when we see it moving across the screen.

The candy beam looks fine to me. But for some reason, I can't help but interpret it as Buu having projectile dysfunction. He just can't keep his beam up.
Re: Super Buu Z2 [Project]
#750  February 18, 2016, 06:17:10 pm
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Its not the size of the projectile that counts, its how you use it.
Re: Super Buu Z2 [Project]
#751  February 18, 2016, 06:46:50 pm
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I guess it looks fine in-game, but I don't see the appeal with the dithering, since all Z2 characters usually have "solid" effects for their attacks. Something like SSJ Goku's aura effect when he does his super rush would work in my opinion.
Re: Super Buu Z2 [Project]
#752  February 19, 2016, 12:13:53 am
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I personally never really envisioned much of an aura around him on his cannonball move. I'd have to see it in game to really form an opinion. His candy beam looks great.

I'm glad to hear you're touching up the shading on his pecs. You've done such an excellent job with Buu and the rest of his anatomy.
Re: Super Buu Z2 [Project]
#753  February 19, 2016, 03:38:40 am
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Will the cannon ball's hit box include the aura?
Re: Super Buu Z2 [Project]
#754  February 19, 2016, 06:33:13 pm
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I just want to say that you guys are doing an incredible work!  Keep it up!
Thank you all for sharing!
Re: Super Buu Z2 [Project]
#755  February 20, 2016, 04:13:45 am
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Yeab I'm not a huge fan of the dithering either. I think a better effect (and more in-line with what an old-school Capcom Arcade game would do) would just be to make the spark completely invisible every other tick. It tricks the brain into thinking it's transparent, and it's Arcade-accurate!
Re: Super Buu Z2 [Project]
#756  February 20, 2016, 11:15:11 am
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Alright so I guess no dithering.
Re: Super Buu Z2 [Project]
#757  February 25, 2016, 04:55:57 pm
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Updates to jab:
>>>

lui

Re: Super Buu Z2 [Project]
#758  February 25, 2016, 09:52:51 pm
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yeah that looks much better
Re: Super Buu Z2 [Project]
#759  February 25, 2016, 09:53:29 pm
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... but there's still that shading on the pectorals.
Re: Super Buu Z2 [Project]
#760  February 28, 2016, 09:30:19 pm
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BTW that looks more like a Medium Punch than a Light Punch. There's even shift in balance, and recoil physics on the clothes :P